I've been playing quite a bit of Final Fantasy XIV and Assassin's Creed: Valhalla.
I still don't think Valhalla has as much depth and attention to detail as Odyssey does, and am still very miffed that they listened to an asinine part of the community to dramatically reduce content "because it's much too long", but it's not a bad game so it still has my attention. I also wish they had taken far more time with being historically accurate with the Scandinavian peoples, at least in how they dressed. It's jarring to see them dressing like that and having to believe they are supposed to be "Vikings". Also, isn't it just bizarre that they release a game about Vikings but not provide any Scandinavian language as a choice? Is Ubisoft just too poor to hire a translation team in Danish or Norwegian?
Songs of Syx is great! I used to play it back when it was on the .io site, every time there was an update to the public version. It's come such a long way and became pretty addictive. And it definitely feels like a mixture of Rimworld and Dwarf Fortress, though the emphasis is a bit more on population simulation than the others I think.
If you are curious about other games in similar scope to it, or Rimworld and Dwarf Fortress, there's also KeeperRL and Hammerting. KeepRL is most like Dwarf Fortress, but without the extensive lore, culture and world history generator. Hammerting is basically just managing a mining colony of dwarves as they descend into the mountain (though there is an overworld map). It's a bit more rusty due to EA, but it's shaping up constantly.
I think the hardest part of not killing anyone is, is during the mission
I still don't think Valhalla has as much depth and attention to detail as Odyssey does, and am still very miffed that they listened to an asinine part of the community to dramatically reduce content "because it's much too long", but it's not a bad game so it still has my attention. I also wish they had taken far more time with being historically accurate with the Scandinavian peoples, at least in how they dressed. It's jarring to see them dressing like that and having to believe they are supposed to be "Vikings". Also, isn't it just bizarre that they release a game about Vikings but not provide any Scandinavian language as a choice? Is Ubisoft just too poor to hire a translation team in Danish or Norwegian?
I have been playing Songs of Syx. It comes with a demo that is the full game, just a few patches behind, and I enjoyed that enough that I decided to buy the game despite it being relatively pricy (at least for me, I am stingy like that).
It's typically described as a mix between Rimworld and Dwarf Fortress. I never could quite get into Dwarf Fortress myself, I can see the similarities with Rimworld, although this has a much bigger scale (eventually you can build up to having thousands of people). Some elements of it remind me of Caesar III too, although I have not seen that comparison made elsewhere so it might just be me. Development is of course nowhere close to being done and it will probably be a while longer. I am enjoying it though.
Songs of Syx is great! I used to play it back when it was on the .io site, every time there was an update to the public version. It's come such a long way and became pretty addictive. And it definitely feels like a mixture of Rimworld and Dwarf Fortress, though the emphasis is a bit more on population simulation than the others I think.
If you are curious about other games in similar scope to it, or Rimworld and Dwarf Fortress, there's also KeeperRL and Hammerting. KeepRL is most like Dwarf Fortress, but without the extensive lore, culture and world history generator. Hammerting is basically just managing a mining colony of dwarves as they descend into the mountain (though there is an overworld map). It's a bit more rusty due to EA, but it's shaping up constantly.
I actually did just this, I thoroughly enjoyed the game because when I played it I went for the “never kill anyone” achievement and it made the game 1000% more fun and original, having to avoid fights at all costs was actually memorable.
I think the hardest part of not killing anyone is, is during the mission
where you have to poison the group or the one after that, where you attack the camp. I try to avoid fighting but the enemy soldiers are usually intent on ignoring others to come after you. I had to run around like crazy. And then of course, there'd fighting at the end of the mission you can't ignore.





