What are you playing right now?

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Building up even a small tolerance to animu opens you up to an entire pantheon of games nobody in NATO would have the balls to make. A game as visionary as MGS V would be botched by anyone on the Churchill side of WW2, but the catch is that you have to endure schizophrenic storytelling and pointless leering of anyone with a vagina.
 
you have to endure schizophrenic storytelling and pointless leering of anyone with a vagina.
I cringe evrytiem at the level of emotional repression and infantile behavior of the characters. That's not different culture or teen nostalgia, just immaturity. Grow up, Japan.
Also: **** you, weebs that enable this - go check with a shrink if you were groomed to be a pedo by exposure to weebery.
 
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Anime is generally very bizarre, and even disturbing at times. The sheer amount of content featuring children in adult situations (or as pedo-weebs try to justify, "lolis") or 13-14yr teenagers "falling for" their teachers or 20+ year old people etc etc is staggering. Thankfully for MH it just seems to be that overtly "omg look at me im cuuute" attitude they tend to press into anime these days, like those weird finger gestures or running with hands at their sides with fingers extended. If it was any worse, or feature any of the other stuff, I'd dip out real quick. And then there is a "brighter" side to anime, like Akira or Hunter x Hunter, and games like Dark Souls, MGS, Death Stranding and whatnot.
 
I would agree, but then I'll probably have to make an ahegao face with a double victory salute, and my cat is trained to attack people who do that. Also she has that "make my day, punk" expression, so I'll just log out now.
 
Send pics.

I am kidding, please don't.
Better late than never!
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But on topic, I'm trying to get into Rimworld Ideology, and it could be a genius feature (Royalty was more conventional and relied on grinding and OP stuff). You can basically alter playing styles in mild or drastic ways, which gives even more replayability.
 
I just played SuchArt! over an hour. With further updates(including a possbile co-op addition) it can be very fun game. It's very promising. Also drawing options seem quite enough to me, and game mechanics are crazy good for a small team (1? ).

Dev team from Estonia, but this game smells very British with the good quality.
 
Wow, a meme creator.

I've been playing Greedfall recently. Only a few hours in, but positively surprised.
A decent game if you don't expect too much (classic RPG).
The combat becomes repetitive but I'm liking the story and characters. Nice worldbuilding.
 
Just finished Bioshock Infinite (I'm not like the guys that finish games before they are even released :smile:) - it was as great as I thought it would be.
The whole premise of parallel universes and their possible interplay makes for a lot of thinking material and creativity with plot devices. I was also astounded by the production values and the generous effort put into the setting, even when you are just supposed to walk through a map level (it turns out 200 people worked on this and the managing effort caused the lead designer/producer(?), Ken Levine, to burn out).

What I don't like in principle though is the whole US-centric setting that caters to some nostalgic sentimentality about the old times THERE, but not so much elsewhere (which I wish some Euro studio would correct). It's the same motivation as in Mad Men or Back to the Future - a nostalgic look back to some part of stylized American pop history. I feel the rest of the world already knows too much about the Americans and not so much about their history, and it's all caused by American cultural domination through the entertainment industry. Goebbels is a straight talker compared to what we unconsciously get into our minds through films and songs and sitcoms.
 
Just finished Half-Life: Alyx. (big thanks to @Orion for letting me buy his Evga queue 3080) Valve's first VR game is an absolute blast, and makes me want more AAA quality VR games. Being able to just pick **** up with your almost actual hands is freaky cool, and killing zombies and combine in for rizzle first person feels perfect.

Started playing Kingdom Come: Deliverance again, and holy **** I forgot just how terrible the combat is. It all looks so fancy and detailed with motion-capped HEMA moves, stances and combos. Too bad none of that **** matters, because actually attacking is a terrible idea thanks to the Master Strike mechanic. When an enemy melee attacks you, you can dodge, block, do a (way, waaay too easy) perfect block that prevents stamina loss, or if you block slightly before the game tells you to for a perfect block, you do a master strike instead. It's the same as a perfect block but also counter attacks, dealing significant damage, often enough to cripple or kill with that single blow. It's super easy to do, and is absolutely zero risk because unlike chambering in Warband, master striking has no punishment for failure. If you mess up the easy timing, you'll just perfect block instead. Actually attacking is the worst thing you can do because the ai will happily master strike you and you can't do a single damn thing about it. Feinting? Master strike. Switching stances? Master strike! Wanna do that cool, super deadly high level combo that takes a lot of practice to perform correctly? lol get ****ed retard, each one of those 3-5 strikes are actually just opportunities for the ai to master strike you, deleting half of your health and making you bleed! It's fascinating just how much work went into melee, but it's all so thoroughly disincentivized by master strikes that effective combat is just a game of chicken, with whoever siezes the initiative and attacks first being the loser. I hate it so goddamn much, it's a testament to how wonderful the RPG part of this game is that it's still a cool game despite the dumpster fire combat.
 
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But how many of those are actual RPGs? I can't think of a good Western action RPG of any kind where one of those two constituent elements wasn't half-baked.
 
The combat in Kingdom Come: Deliverance is atrocious. It is complicated, sure, but it is unfortunate how they went about it. I thoroughly enjoyed everything else about the game except for it. To the point that I actually just avoided it altogether when I could and when I had to pick up a sword, I cheated. A mechanic should not make me want to cheat to get around it, that's just bad design in my opinion. An incredible game marred by one giant, festering boil.
 
But how many of those are actual RPGs? I can't think of a good Western action RPG of any kind where one of those two constituent elements wasn't half-baked.
Shooter RPGs in the last decade or so you say? There are so many and I'm not playing many games.
Mass Effect games
Fallout 4
Far Cry things (okay, these may be straight shooters)
Deus Ex Stuff
The Outer Worlds
Bioshock games
 
I have been playing Songs of Syx. It comes with a demo that is the full game, just a few patches behind, and I enjoyed that enough that I decided to buy the game despite it being relatively pricy (at least for me, I am stingy like that).

It's typically described as a mix between Rimworld and Dwarf Fortress. I never could quite get into Dwarf Fortress myself, I can see the similarities with Rimworld, although this has a much bigger scale (eventually you can build up to having thousands of people). Some elements of it remind me of Caesar III too, although I have not seen that comparison made elsewhere so it might just be me. Development is of course nowhere close to being done and it will probably be a while longer. I am enjoying it though.
 
I have been playing Songs of Syx. It comes with a demo that is the full game, just a few patches behind, and I enjoyed that enough that I decided to buy the game despite it being relatively pricy (at least for me, I am stingy like that).
Another great recommendation, too bad it's EA and I have a strict no-EA policy, so I'll wait for Song that Sux release (sorry, obvious puns are irresistible).
Took a look at DF (the US healthcare edition*) and while they are adding stuff, they can't tell when they will release, just like some other people we know. I can't say I wish them luck for their lengthy autistic refusal to have an UI and reasonable graphics. It's too late now for them anyway and half-assed UI from the 90s won't do much for attracting new players.
*if you know, you know
I wouldn't consider Fallout 4 much of an RPG.
Disappointment doesn't make it a non-RPG.
 
Too bad it's EA and I have a strict no-EA policy
A fellow man of culture :smile: I started doing this since getting burned by two EA games back in 2012 or so and I’m happy I did.

To the point that I actually just avoided it altogether when I could
I actually did just this, I thoroughly enjoyed the game because when I played it I went for the “never kill anyone” achievement and it made the game 1000% more fun and original, having to avoid fights at all costs was actually memorable.
 
I am trying to stay clear of EA titles myself after the Banner Lord fiasco (of wine), but sometimes I can't help it :smile:. I do find that even when it's a good game one ends up not really playing the full release. On the other hand I am enjoying the game as it is now and I honestly would not be outraged if they (he really, from what I understand it's a one man team) released it in the current state.
 
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