module_name = module_name
compatible_with_warband = 1
compatible_multiplayer_version_no = 1170
supports_directx_7 = 1
use_case_insensitive_mesh_searches = 0
num_hints = 12
auto_create_note_indices = 0 #Do not automatically search through all troops/factions/towns to check if they have note text.
map_min_x = -180
map_max_x = 180
map_min_y = -145
map_max_y = 145
map_sea_direction = -40 #wave foam direction
map_sea_wave_rotation = 300 #This is where the tear artefact is visible on the sea.
map_sea_speed_x = 0.02
map_sea_speed_y = -0.02
map_river_direction = 140
map_river_speed_x = 0.005
map_river_speed_y = -0.005
air_friction_arrow = 0.002
air_friction_bullet = 0.002
# use meshes map_tree_a through map_tree_r on for map trees
map_tree_types = 17
map_snow_tree_types = 3
map_steppe_tree_types = 5
map_desert_tree_types = 4
#main_menu_font_color_red = 17
#main_menu_font_color_green = 0
#main_menu_font_color_blue = 0
map_max_distance = 175.0
has_tutorial = 1
time_multiplier = 0.25
seeing_range = 6.5
track_spotting_multiplier = 0.8
#added
blood_multiplier = 6.0
# heroes with health below this will not appear in battles and will not contribute to party skills.
player_wounded_treshold = 5
hero_wounded_treshold = 15
skill_prisoner_management_bonus = 5
skill_leadership_bonus = 3
base_companion_limit = 20
player_xp_multiplier = 2.0
hero_xp_multiplier = 2.0
regulars_xp_multiplier = 3.0
display_wp_firearms = 0
#display_wp_crossbows = 0
##mod Changes (VC)
reduce_texture_loader_memory_usage = 1 # this should improve loading time by making it multithread
use_texture_degration_cache = 0 #improve loading times but generate chache files.
use_scene_unloading = 1
auto_compute_party_radius = 1 #helps space, select if mod has large icons
disable_disband_on_terrain_type = 0
disable_force_leaving_conversations = 1 #no TAB end in conversations.
maximum_number_of_notification_messages = 4 #msg in battle. Common 10
ai_decide_direction_according_to_damage = 1
#scenes
far_plane_distance = 10000 #Default is 1250 cm
consider_weapon_length_for_weapon_quality = 1 #weapon selection
has_singleplayer = 0
has_multiplayer = 1
can_run_faster_with_skills = 1 # should agility/skill affect running speed
can_crouch = 1
show_troop_upgrades_button = 1
battle_size_min = 90
battle_size_max = 360
can_objects_make_sound = 0
disable_zoom = 0
use_advanced_formation = 1
use_crossbow_as_firearm = 0
can_reload_while_moving = 0
use_phased_reload = 0
horses_try_running_away = 0
horses_rear_with_attack = 1
lance_pike_effect_speed = 3.0
no_friendly_fire_for_bots = 0
can_adjust_camera_distance = 1
sync_ragdoll_effects = 0
has_forced_particles = 0
can_use_scene_props_in_single_player = 0
disable_attack_while_jumping = 1
disable_high_hdr = 0
has_accessories_for_female = 0
restrict_attacks_more_in_multiplayer = 0
##mod end
########this section modified for Realistic Combat Model
# damage below this will not interrupt melee attacks
damage_interrupt_attack_threshold = 1.0 #3.0
# CC: Was 0, changed to 1 as it causes problems with cavalry.
# Same thing for multiplayer
damage_interrupt_attack_threshold_mp = 1.0
# No extra penetration flags are set, so keep them ineffective
extra_penetration_factor_soak = 1.0
extra_penetration_factor_reduction = 1.0
# You can modify the damage system by editing the following values:
# The first three values determine the amount which will be directly subtracted from damage due to armor.
# The next three values determine the percentage reduction from the damage.
armor_soak_factor_against_cut = 1.0 #0.8
armor_soak_factor_against_pierce = 0.5 #0.65
armor_soak_factor_against_blunt = 0.5
armor_reduction_factor_against_cut = 0 #1.0
armor_reduction_factor_against_pierce = 0 #0.5
armor_reduction_factor_against_blunt = 0 #0.75
horse_charge_damage_multiplier = 1.0
couched_lance_damage_multiplier = 0.6 #0.65
fall_damage_multiplier = 1.0
#missiles with damage > shield_penetration_offset + shield_penetration_factor * shield
#will penetrate.
shield_penetration_offset = 0.0 #30.0
shield_penetration_factor = 2.0 #3.0
#setting speed_power to 2.0 makes damage scale with the square of missile's speed.
# you can set it to 1.0 to make it scale linearly as it was before.
missile_damage_speed_power = 1.0 #1.9
melee_damage_speed_power = 0.5 #2.0
#########end RCM modifications
multiplayer_walk_enabled = 0
mission_object_prune_time = 180
#change this to 0 if you want to keep the food slot in inventory window.
disable_food_slot = 1
# Change this to 1 if you want to load
# textures from Modules/<Module_Dir>/Textures/
scan_module_textures = 1
scan_module_sounds = 1
#edit mode should be enabled
#give_performance_warnings = 1
#works_with_version_min = 1000 #deprecated, use module_version and compatible_savegame_module_version instead
#works_with_version_max = 1011 #deprecated, use module_version and compatible_savegame_module_version instead
#module_version = 0 #can be used for multiplayer and single player (saved game) module versioning
#compatible_module_version = 0 #can be used for multiplayer module versioning
#compatible_savegame_module_version = 0 #can be used for single player (saved game) module versioning
enable_quick_battles = 1
#in TLD (Hokie) had to switch limit_hair_colors from 1 to 0 since new skins were added
limit_hair_colors = 1
show_faction_color = 1
show_quest_notes = 1
dont_load_regular_troop_inventories = 1
#assign '1' for moveable physics on all scene props; no sokf_moveable flag will be needed
disable_moveable_flag_optimization = 0
#You can change the following to 1 for ease in module development
show_party_ids_instead_of_names = 0
crush_through_treshold = 2.4
#####