Here's how I think hunting could work.
* Game animals spawn on the overworld near the player and will roam at random.
* Stags spawn once every day in all areas. Bears spawn once every 3 days in the north, Boar Herds every 3 days in the west, Wolf Packs every 3 days in the east, and Lions every 3 days in the south.
* The animal "troop tree" has 3 tiers: Common, Greater, and Legendary. Higher-tier animals only spawn in the late game, and have faster map speed and higher health.
* When the player gets near a Stag on the world map, it will flee at high speed for a short time, then get "tired" and slow down-- so the player must follow its tracks and catch it once it's "tired". On the other hand, Boars/Bears/Wolves/Lions move in random directions on the world map, and will attack if a small party comes near them. If a large party comes, they will flee.
* Once you enter combat, it goes to a scene battle. The animal (also including
stags) will charge at you in a zigzag pattern (making it harder to shoot down on the approach) and attack you in melee for high damage. Animals have morale, and if they are taking too many wounds they will attempt to flee.
* Defeating an animal party grants experience, morale, renown, meat, and furs, with the amount given depending on what tier of animals you fought.
* Lords will occasionally go Out Hunting when not at war; the game spawns an animal nearby for them to chase. The player can join them, and gains relations with the lord if they successfully help bring down prey.