Would be great for a proper Sturgian playthrough. Hunting for furs, raiding, living in the wild etc..is there hunting in bannerlord?
Hunting was available in some of the mods in warband, and It would be cool if hunting was add by taleworld officially
Hunting could be a nice addition. While i don't know if going very deep into hunting should be something coming for the base game. I mean i think its something that could be part of a DLC as hunting would probably mean the hunting would need a considerable amount of development be put into.
When i talk about hunting i don't mean spawn on a map and shoot cows warband style, but actual hunting.
considering this is a game about medieval politics and battles, not peasant life
Well yeah, i think a lot of people who are into this kind of thing would be glad to have it. Considering it would be really "optimal" for people who like roleplaying while i'm not saying only they like it, it shouldn't be included in the price because honestly some people don't care about that.I hadn't really thought about it as something that could be copied for Bannerlord but one of the most popular CK2 DLCs is Way of Life. It doesn't completely revamp the way governments work or add large swaths of new playable lands and cultures, it just adds some simple side activities that flavor the day-to-day life of your character. These activities grant some decent gameplay benefits but what really make it a great DLC is the seduction focus... I mean the role-playing element. It feels more like your character is doing something when they aren't waging war on their neighbors or plotting to get their horse elected pope.
I know people are excited about the board game, maybe adding some more day to day activities (like hunting or seducing the horse pope) would be worth while down the road as well.
We're talking about a small company that has only a few games to its name. Not a giant like Ubisoft of EA.That kind of "value = enjoyment" idea is a really bad attitude in my opinion. You aren't buying the sum of all the parts of a game, you're buying a game. How much fun you have with it and what parts you enjoy are entirely up to you, and it's ludicrous to suggest that different parts of the game should or shouldn't be included in the price.
This line of thinking has brainwashed people into accepting DLC practices as "covering the cost of the game" when game companies these days make truly absurd amounts of money and spend most of it on marketing. We live in a time with more wealth inequality than the bronze age (back when the wonders of the ancient world were built), so the idea that a company wouldn't be able to afford to add more features without charging for them is propaganda, to put it bluntly.
Good point, but honestly at this point i'm praying for dlc instead of MTX for multiplayer.Taleworlds has something like 100 employees. It's had enough fiscal confidence to put its game(s) on sale basically for free and redo large portions of their project multiple times. Game companies also have fairly low running costs compared to other entertainment businesses.
My point is that developers do DLCs because they can, not because they have to.