Devotion
Regular

How would one go about implementing a bayonet on a musket that can be used by the A.I. and player? Are there any meshes/models for this?
I have gone through a few searches, but haven't really found a bayonet tutorial.
Also, how would I adjust reinforcement waves? I've used the tutorials, but I can't seem too find the code that needs to be edited...the code seems different in WFaS.
I have gone through a few searches, but haven't really found a bayonet tutorial.
Also, how would I adjust reinforcement waves? I've used the tutorials, but I can't seem too find the code that needs to be edited...the code seems different in WFaS.



