[Werewolf] Village of the Dead - Sign Up Thread - Replacement Needed

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Xardob

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Xardob took the last sip of whisky and stood up. The first rays of dawn were already breaking the horizon, casting long shadows across the road that came from the mountains and led straight into the village. There was a wind coming blowing along the road, and he could feel the change this wind was bringing. Once again, a group of brave adventurers were coming to Zendar, to fight the evil that lurked here.


Special Mechanics
This game will have a couple different mechanics from the usual.

Hidden Roles
Players roles won't be revealed on their deaths. You will have to rely on your own hunting skills to get through the game. The only information the village will get is the number of surviving villains each morning.

No Claiming
Complementary rule to the above mechanic. No one may claim a role besides basic innocent.

Restless Dead
In the village of the dead, the souls of the departed still linger on. Dead players will be able to participate in the discussion during the day phase. They still lose their vote and whatever special abilities they may have.

Possession
If any player does not post anything game related for a set amount of time, they may be possessed by the soul of a dead player, who assumes control of the vote and any abilities that role may have. To get control back, you simply have to make a game related post and control will revert to you after a set amount of time. Lurkers, beware.

I'm looking for 13 players, but could easily adjust the game down to 11 or up to 15, depending on how much interest there is.

Players:
1 - Adaham
2 - Hawk
3 - Corndawg
4 - Llandy
5 - Jock
6 - Phonemelter
7 - Sootshade
8 - Sir Magorien Maxihand
9 - Flying Fishy
10 - Bulle
11 - Somewhatpro
12 - Pizza
13 - Whoopin
14 - Sooh
 
Oh, right, I forgot. If you want to add a little story to your character, like background, profession and how you got to Zendar, I'll be happy to include the details in the actual narration. It's not mandatory, but not doing so might leave you at the mercy of host's questionable sense of humor and narration style.
 
A cold wind blows through Zendar, bringing with it the soft trudge of weary footsteps. Xardob, and those already clustered around him (both living and dead) look around for the source of the sound. It grows louder, closer, until at last a rather tired looking woman steps out of the thick fog, casting a wary and uncertain look around the town square as she approaches. As she nears, those gathered notice her clothes, which are finely cut but dusty and faded, marked by patches here and there where she has covered up holes. Her boots, which were probably once shining and black, are now grey and even more worn than her clothes, with barely any sole left to speak of. The same faded look can be seen in her eyes, as if her soul has become too dirty and stained to be cleaned anymore. In fact, the only thing about her that does not look dusty and worn is the katana sheathed at her hip, which carries not a speck of dirt upon it and creates a stark contrast to the rest of her.

Xardob steps forward and clears his throat. "Hello.” He glances over her sword, and the bracers clasped around her lower arms. “You must have come for the battle. I’m Xardob, the battle-leader. What’s your name?”

Her eyes flicker furtively back and forth as she scans the gathered faces of Xardob, Adaham, Hawk, Corndawg and the ghostly TSN.

“I… I don’t know,” she admits in a choked voice. “I don’t remember my name. I don’t know who I am or where I’m from. Or rather… well, it’s complicated. Today I am called Talisien, and I’m a famous bard. Perhaps you’ve heard of me?”

The company looks blank, and Xardob clears his throat again, this time from nervousness.

“And, err, who were you yesterday?”

The woman sighs. “Who wasn’t I?” she asks rhetorically. “Every day I wake up as a different person. I have been a maid, a merchant, a sailor, a lord, a painter, a poet, a child…” She gestures at the sword at her hip. “And this? Sometimes I am a warrior, a thief, an assassin, a murderer. It’s harder, to be those people. To remember the faces of people I have stolen from, the names of people I have killed… to remember, and yet not know if those people even existed.”

“I see,” said Xardob, edging away.

“I don’t think you do, but it doesn’t matter. You see, I have been put under a curse which prevents me from knowing who I am. A Seer in New Hamm told me that I would be able to break my curse here, in Zendar.”

“Then I’m afraid you’re out of luck. We’re rather busy with our own curse right now. The dead have been seen walking at night, and apart from me, this village has been uninhabited for years. This is no place for people who can’t remember who they are, and who are a different person every day. If you suddenly woke up as a shepherd, you would be of no use to us.”

The woman’s face turns pleading, desperate. “Please. I can pay you.”

“There is nothing that we need which you have, and nothing which you have that we need.”

The woman shrugs off a worn, patchwork leather backpack and roots around inside it for a moment. When at last she pulls something out of it, Xardob sees a bottle of amber-coloured liquid which seems to glow with a warm, comforting light. The woman holds the bottle out, and the label immediately catches his eyes: “Glen Moray, fine single malt.” And, in smaller letters below, “oak reserve, 18 years.”

Xardob tentatively takes the bottle, handling it as if it is a newborn infant. He clasps it to his chest, and a single tear rolls down his cheek.

“Welcome to Zendar, crazy lady. Perhaps we can help each other.”

 
Xardob 说:
Oh, right, I forgot. If you want to add a little story to your character, like background, profession and how you got to Zendar, I'll be happy to include the details in the actual narration. It's not mandatory, but not doing so might leave you at the mercy of host's questionable sense of humor and narration style.
I told you, I'm Big McLarge-Huge and my quest is to plow....wait...goddamit, wrong thread again.  :facepalm:

I found it really amusing how I was added to the game before I even checked in here. So, tell me, do you need my CV, or can I rely on you having something for that already in place?

BTW, GREAT-GREAT-GREAT rule additions. I like the idea of having the dead around to continue talking, and also the idea of lurkers losing their vote.

And Llandy's intro made me laugh when she pulled out that whiskey.  :lol:
 
Could the lingering dead get a maximum number of posts per day? (Unless they possess someone)
 
I'll consider it.

Adaham, you can write something for yourself, or you can trust that I'll do your character justice. Your call.
 
I was kinda trusting you, but when I read what you put into TSN's mouth about my play declining since my initial catch, I'm not so sure anymore...

...let's see if I get bored. I'm expecting some new lenses and adapters to be arriving these days, so I might have better other things to do. But if Dodes doesn't move the Adventure Thread forward, I might just write something.
 
MaHuD 说:
Could the lingering dead get a maximum number of posts per day? (Unless they possess someone)

Booooo!

Also, Xardob, I made a small, simple banner based on your graveyard theme from your opening background (see my signature). Not sure if anybody wants to use it, but everybody is free to do so.
 
I would do it, but it's pretty pointless considering I only post in WW-related threads, the Photo contest and Dodes Adventure thing. Whoever ends up in one of those threads will probably know full well we're looking for players.

Didn't Bulle just post in Moss' sign-up thread? Maybe worth dropping her a line, especially since it's a memories-of-good-old-times-style game, and she's part of that history.
 
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