[Werewolf] Crusade on Castle Mengelberg, (Werewolves Win!)

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CryoNomad

Llandy was here
Grandmaster Knight
Game:Crusade on Castle Mengelberg
Status:Game Over: Werewolves Win!

Alive:
  • Magorian Aximand (Rep. Vieira) (Rep. Suspicious Pilgrim) Werewolf
  • Pharaoh Llandy Werewolf

Dead:


Game Rules:

General Gameplay and Etiquette:
  • You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
  • There is no editing or removing of your posts. Please use the preview feature before you post.
  • There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.
  • If you have a role with a Night action your choices are due to me by the posted deadline.  If I do not receive your choice via PM by the posted deadline you will forfeit your actions. 
  • Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
  • Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
  • In order for all players to play at least one game day this game will start with a Day phase.  Communication outside the thread (if your role specifically allows it) is allowed until the game begins.
  • As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.
  • All days have strict 1-week deadlines.  Extensions are given only in extreme circumstances.

Voting, Deadlines, and Player Death:
  • A simple majority of all living members must agree on one person for a Lynch to occur (simple majority = ½ # of living players +1, rounded down).
  • Votes should be bolded or they may not be counted (e.g. Vote:  Player).
  • Vote revocations should be bolded or they may not be counted (e.g. Unvote: Player or Unvote).  Unvotes are not necessary before changing votes.
  • You may Vote:  No Lynch - a simple majority of these vote types are required to send the game to Night phase without a Lynch.
  • Votes/Unvotes that are bolded correctly and are unambiguous (with respect to player nicknames/abbreviations) will count.
  • If no one has reached a majority of votes at deadline, a No Lynch will occur.
  • Once you have reached a simple majority no further unvoting will change someone’s fate.
  • Once a player is lynched the game enters twilight until I post a death scene; the lynched player may not post during twilight but all other living players may continue to post.
  • Once you are killed (either via lynch or night kill) you may no longer post except for a brief “Bah!”-type post.

Miscellaneous/Mechanics:
  • Red or Purple text is reserved for the Mod. No invisible/small text is allowed.
  • Votecounts will be posted once per page or once per day, whichever is less.
  • If you have an issue/problem with the game, please PM the Mod privately.  Do not post issues/complaints in the game thread.
  • The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
  • Please bold all requests to the Mod so that they don’t get missed.
  • Prods of missing players will be issued upon request or on the 4th day of no activity.  A player who has been prodded 3 times is subject to possible replacement without further notice.
  • Rules violations will be dealt with according to their severity, up to and including a Modkill.  Modkills may be accompanied by a change to day/night.
  • Any situation not explicitly covered above is subject to Mod discretion and will be handled as the Mod sees fit on a case-by-case basis.
  • If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.
 
The setup is in a simple role format for this game. To prevent the development of game-breaking strategies, this game is Semi-Open, wherein the actual game setup is randomly chosen from one of four possible setups as detailed below:

    * 2 Regular Werewolves, 1 Alpha Werewolf (Roleblocker), 1 Sane Seer, 1 Sane Guardian Angel, 6 Villager
    * 2 Regular Werewolves, 1 Alpha Werewolf (Roleblocker), 8 Villager
    * 3 Regular Werewolves, 1 Sane Seer, 7 Villager
    * 3 Regular Werewolves, 1 Sane Guardian Angel, 7 Villager

If either of the first two setups are in play, and the situation occurs where the regular werewolves are lynched first, the Roleblocker will still be able to submit both night kills and roleblocks (roleblocking is a function of the Roleblocker; night kills are a function of the scum team as a whole).


These are the Role PMs that have potentially been sent to the players:

You are a member of the Werewolf group along with your partners name and name. You will attempt take the village by force by eliminating the others until you outnumber or equal the populace.

    * During the day, try to blend in with the normal Villagers, and attempt to get someone lynched.
    * During the NIGHT cycle ONLY, you may talk with your fellow werewolves (via PM) and choose another player in the town to kill that night.
    * You may communicate privately with your fellow Werewolves up until the game thread is opened. Once the game begins, all outside communication must cease until the night cycle.
    * You win when the number of Werewolves equals or exceeds the number of remaining Town players, whether you survive to the end or not.
You are a member of the Werewolf group along with your partners name and name. You will attempt take the village by force by eliminating the others until you outnumber or equal the populace. You are a smarter than a normal werewolf and can help your group by harrassing a player keeping them from leaving their house.

    * During the day, try to blend in with the normal Villagers, and attempt to get someone lynched.
    * As a Roleblocker, you have the ability to distract any player throughout the night, effectively negating their night ability, if they have one.
    * Send the moderator a PM with your choice of player that you want to block. If they have no Night action, it will have no effect. You will not be informed as to whether your roleblock worked or not, and players without Night actions will not know you targeted them.
    * During the NIGHT cycle ONLY, you may talk with your fellow Werewolves (via PM) and choose another player in the town to kill that night.
    * You may communicate privately with your fellow Werewolves up until the game thread is opened. Once the game begins, all outside communication must cease until the night cycle.
    * You win when the number of Werewolves equals or exceeds the number of remaining Town players, whether you survive to the end or not.
You are a normal villager, trying to make a living and survive this insanity.

    * You have no abilities at Night other than getting a good night's rest.
    * Although you do not have any special abilities, your voice and vote are powerful weapons in their own right. Use them to your best advantage!
    * At no time may you privately communicate with any other player.
    * You win when all the Werewolf players are gone, whether you survive to the end or not.
You are the local Seer, and can tell the good guys from the bad.

    * Each NIGHT, you may send the moderator a PM with your choice of player that you want to investigate.
    * The Moderator will inform you as to that person’s alignment.
    * At no time may you privately communicate with any other player.
    * You will always get a correct result (no sanity issues).
    * You win when all the Werewolf players are gone, whether you survive to the end or not.
You are a Guardian Angel, and can protect the people from harm.

    * Each NIGHT, you may send the moderator a PM with your choice of player that you want to protect.
    * If someone attempts to kill that player during the Night, they will be spared.
    * You may not protect yourself.
    * At no time may you privately communicate with any other player.
    * Your protection target will always live through the night (no quacks).
    * You win when all the Werewolve players are gone, whether you survive to the end or not.

September 16, 2014

Castle Mengelberg. The name incites fear into even into the strongest of werewolf hunters. After so many gruesome deaths and so many failures to stop the werewolf menace nobody has tried nor thought it possible to cleanse the place since that bloody ending three years ago. The local government had sealed the castle from outsiders and snuffed out any rumors to the outside world about it's gruesome fate. At first the werewolves of Ativan the Great seemed content to stay inside their castle, but over the past year killings and sightings of werewolves had been made in the town. A cardinal of the church called on the good people of the town to overcome this evil once again and march as if like a crusade of yore on this castle and snuff out the evil that has resided there. Men from all walks of life volunteered for this new age crusade and the best 11 to succeed were selected by the clergy and placed under the command of a local military reserve specialist Eric Hammer brother to the ill fated Adam Hammer who had died while Eric was away on basic training.

The crusaders arrived at the gate of the castle just at early dawn. Everything seemed quiet so far and some of the crusaders were secretly smirking at the thought of an easy cleansing. While the pathway leading to the gate has greatly deteriorated, the gate itself was still intact. The gate lay open as if inviting them in and seeing nobody around they quietly entered. When they entered the courtyard though the gate's portcullis slams down and lowers behind them.

While anxiety and confusion grabs hold off the crusaders, suddenly a booming voice is heard through the courtyard:

"You think you can sneak up upon the great Ativan? A traitor among you has revealed your silly plan and I shall take great pleasure in watching him kill you one by one each night until I personally come and kill another imbecile of that silly little hammer family that just can't seem to leave me alone. Kill the traitor in your army without killing yourselves all first and maybe I'll consider you worthy of facing me Eric Hammer”

And with a sinister laughter the voice faded away.

This caused panic amongst the crusaders. Eric Hammer tried to calm the group, mostly reminding them of the fact that he was chosen to lead this group that he they would have revenge for his brother and that their mission was a holy one so they had nothing to fear. This measure had only limited success. Because everyone was looking at the the skeletal remains of some poor past man in the courtyard. The group finally calmed down after they thoroughly searched the first floor and main room of the castle

"Time for discussion. There is a traitor amongst us, and only we can do something about it. You all know each other and have lived in the same town for years now. Who among us would turn on the rest of us? Who do you believe would embrace the evil of this place and turn his back on the rest of us? Someone needs to die today to save the rest of us let's hope we pick the right one, and after he's dead we will kill Ativan once and for all and end this curse on Mengelberg!”

Of course everybody cheered along, even though quite some people were starting to get a bit worried by this whole killing one of us talk. So they decided indeed that it was best to start talking.

And thus began the Crusade on Castle Mengelberg...


OKAY TO POST!
 
Vote Adaham

The last time we played a game like this, he had me completely fooled. This time I want revenge.

Aside from this, there's not much to discuss for now. It's the same setup as the allstars game, and none of our options is unusual, though scenario 2 would make for a slightly more challenging game.
 
Wow, so many faces I know from the past. And great narration, of course, I feel like Castle Mengelberg is turning into a Castlevania-franchise...

But the early votes clearly show the inexperience of many wolf-hunters. Remember, we´re fighting Ativan the Great...so why look in far away places when the answer is right in front of us:

vote: Ativan

Seriously, I never thought I´d play a game of WW with you again!
 
But then again, can we really trust someone carrying the name of the previous lord of the castle? Seems like a dangerous unknown to leave as is!
 
The solution seems easy to me. Let's lynch them both.

Nipplemelter said:
Vote: Xardob

Clearly a bandwagon vote to help your packie CW get Add-a-ham lynched. Your game is too obvious, Xardobby.
Came on Face, you can find a better excuse than that to get rid of me.  :razz:
 
So let's just add Xardob to the list!

There's absolutely nothing wrong with getting rid of the three most experienced players immediately, right? :razz:
 
Day 1: Vote Count 1

Adaham (2) - (Comingwinter, Xardob)
Xardob (1) - (Nipplemelter)
Ativan (1) - (Adaham)
Nipplemelter (1) - (Suspicious Pilgrim)
Sootshade (1) - (Calodine)
Calodine (1) - (Sootshade)
Tuckles (0) - ()
Pharaoh Llandy (0) - ()
Suspicious Pilgrim (0) - ()
Venerable F. Sheep (0) - ()
ComingWinter (0) - ()

No Lynch (0) - ()

Not Voting (4) (Venerable F. Sheep, Pharaoh Llandy, Tuckles, Ativan)

With 11 Alive, it takes 6 votes to lynch.
Day 1 Deadline is September 24th at 12:00AM EST.
 
Suspicious Pilgrim said:
I feel like the deadlines are a little drawn out. The 21st would be better.
Eager to get to the night, eh? But at the same time not committed enough to place a vote. Because, you know...the 24th is when the day ends for sure, but if we reach a majority before, we could just as well end the day on the 21st.

This was one fishy opening post, I´m watching you!

And just to check...I don´t know how you guys have been playing Werewolf for the last 1-2 years, but back in the day we would have been happy if the games had strict 1-week deadlines.
 
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