I mean if we go by historical standards, arrows weren't even that great against armor. Javelins had the advantage of damaging the enemy's equipment, making shields unusable for example.
yes I just read that about javelins... that's honestly pretty dope. Would be a great, useful mechanic against heavy infantry with shield in Bannerlord. Or at least if a javelin would insta-destroy the smaller/weaker shields/make them unusable. Other than that, which I'm not sure TaleWorlds would implement (even though it would be a nice mechanic), I just hope for thrown weapons to be viable again damage-wise and fun to use, and of course in lower numbers so that the game doesn't become what it was at the beginning. I think it makes sense for crossbows to be king (they're very deadly weapons), and for bows to be weaker (with maybe the exception of longbows which should be strong), and then thrown weapons in very small amounts but very deadly as well, especially the javelins. The reason javelins fell out of favor in time was because they required more training to use properly than longbows/crossbows and they weren't as good against cavalry, and those 2 were simply more effective. But javelins definitely played their part and were deadly weapons and should remain that way, for both immersion and gameplay purposes. I hope in future patches I will never have to look at a javelin stuck in someone's head and they're still acting like it's just part of daily, normal life


