OK this time i have watched your pack to
so i can say something about it now
i may say i like hoplite sword diffuse map and spectacular to but normal map is to week - i cant even say that your render program even can react in it
the model of this sword is pretty good except the handsome end - it has a bit to much triangles (no ideas what you did here)
also your umping looks a bit to big so in some places like in mirror planes i see like a white lines
now about Corinthian helmet - the model looks really nice - i mean the geometry but on the top it looks like you haven't anything else what to do slept on "s" key for a while also thing with must protect nose have the same problem to
inside could use a bit less triangles to
uvmapping looks pretty bad - i may only recommend unfolding for things with will be or is mirrored that will work a lot better than projection
also normal map can be a bit stronger
by the way when you do normal map don't leave background light cause normal your normal map plugin it recognize like extra high thing so around every uvmaped thing right now normal map is inverted in other places with is in uvmaped territory's far from white color it is good
now about plume - 1 thing to much triangles
planes must be orientated that it can hide something (like what is inside of plume)
in your way it looks just like you thought it will hapends when you double triple .... planes number - but that didint worked
about sulka(feathers) - i may not recommend use foto textures especially when you know today how to use lines painting - painting thing like that don't take much time especially when you have reference
about gallic_a1-matterial side- you know when you doingsomething with 3d effects )like bewel)you must be sure with direction light going (at the moment i don't recommend it use at all )
catapartac - chain mail texture is absolutely terrible i may only say you need bigger sheet for it or something like that
also the model in nose place isn't realistic at all
armet_w_neck_protector - the triangle number reached your pack record - you have added so much triangles here that latter you cant even control your uvmaping so it is a lot of places where texture looks bad - i may only say that your lod1 of this helmet even looks a bit better
galic_a the end with protect neck - when you painting lines i recommend you to have triangulated part of model then you can paint it better and it will look more smoothed (painting lines is such places is pretty big deal and you need a lot of practice)
ok and on the end - you know when you doing lods it must at least have a normal mesh not like most i can see (at the moment probably even a single plane with picture could look a bit better than some of your lods)
and some of your metal helmets with i didnt mention looks really good - except the normal maps of cause
ps: sry for mine english hope you can understand something what i sayed