As the title says I want weapons to be breakable. I personally think that it would be great.
dont have to be much but due to time and usage they will go down really slowly... not to much or else yeah like recent Link game it would be to much grind so to speakBoo, don't like it. Thumbs down. I think it would be really annoying. Imagine constantly having to replace or repair all your companions/family weapons? Ugh, it would be super tedious man. And what about your army weapons? Do they break too? If not, why not?
Boo, don't like it. Thumbs down. I think it would be really annoying. Imagine constantly having to replace or repair all your companions/family weapons? Ugh, it would be super tedious man. And if weapons degrade, why not armor too? Imagine having to repair/replace weapon/helmet/armor/bracers/boots/shield of all of your companions and family (10+ people later in the game) constantly. OMG. No.
Alternatively just consume oil every week, and if you don't have oil, apply the "rusty/dull" item modifier to all your iron/metal gear and "cracked/dry/nasty/worn" to your leather equipment.
Oil is your friend.
For transparency maybe place the text "Good for consumption, essential for gear and weapon upkeep" on the item itself so people know to buy oil in bulk quantities.
Type of oil isnt specified in-game,
and in games concepts are usually simplified. You're right but its easier to implement weapon maintenance this way. Something the devs might agree with.
Battle Brothers (a game with a lot of M&B in its DNA) has tools being consumed for post-battle repair and maintenance. We have tools in Bannerlord.
I still don't see how this adds to the game regardless of if olive oil can be used instead of mineral oil. It just adds needless micro that detracts from the fun parts of the game (ex: combat).
Agreed, why would we want tools to be consumed after battles? It'll just be an annoyance.
Food is the same system. Your army eats to stay healthy. Whatever maintenance item is suggested I think should be part of that system.
So why would you want to purchase maintenance? To keep your gear healthy + to get rewarded in whatever skill tree it relates to. Could be smithing, maybe steward, etc. Item modifiers are in-game so why should they not apply to the player's old [rusty] gear?
an chore ?! damn people are lazy these days xDI don't think you quite understand.
Food and the other parts are more a chore for many of us than something we enjoy. It takes time away from what we like (combat).
Food is only useful otherwise for a trading asset. I understand why it is there (as a gold sink and to give some degree of immersion), but anything more in depth IMO should be abstracted away.
but anything more in depth IMO should be abstracted away.
Or assigned to a different playstyle. Like I said, you never have to buy things to keep your gear healthy, but as an option that buffs your equipment, like sharpening weapons in games like skyrim and the witcher, it's almost a ritualistic experience before you charge into battle.
It'd be a shame if this game, with all of its depth potential, were to abstract it all away. That doesn't mean that everything has to be mandatory. Don't do it then. You'll benefit a little if you do though.
Like buying food for your army.