five bucks
Knight at Arms

The performance isn't the only reason adding armpit, eyeball, lower left leg and testicle hitboxes is a bad idea, but also the enormous amount of work it would take. But if you want to just talk about performance, sure. Let me ask you some simple yes/no questions it doesn't take a genius programmer to answer.You have no idea how much it will effect performance as operations like that don’t stop once they implement the feature - thats the beginning, then the optimization begins. How well and efficient is it coded , is the engine running efficiently on multiple threads or land locked on one processor like Arma - these are all the types of questions I’ve relayed to you that you’ve ignored. Do you realize how new models get added to existing game, optimization to prevent FPS is always kept forefront.
So how is it you know in your seemingly limited programming experience how drastically this upgrade would degrade performance post optimization? Are you Melvin the mind reader?
1: Has Bannerlord already taken two years of optimization to reach half-decent performance? Yes or no.
2: Will doubling or tripling the amount of existing hitboxes have a significant performance impact? Yes or no.
3: If yes, do you agree with the basic mathematical fact that adding more difficult calculations will put Bannerlord's performance backwards? Yes or no.




