I want to make some suggestions about the way some weapons work because in my opinion some of them are too powerful while others are of little practical use and there are some other inconsistencies.
Bows and crossbows:
I think that bows and crossbows have a way too high accuracy (90 instead of 99 would be enough) and range (there is almost no drop), not to talk about the fact that for the sake of "gameplay should always trump realism" they deal way too much damage even against heavy armor.
This creates a situation in wich all other players are forced to use shield, being their playing style conditioned by the archers. But there is no way this conditioning works the other way around. If different kind of arrows (one kind doing cutting damage and the other piercing damage) were effective against different kind of armors then at least other class players can force the archers to choose the specific ammunition the same way they are forced to use a shield. The different ammunition could be like arrow types in Chivalry: Medieval Warfare and it would give different type of arrows more depth than just increasing damage.
Link to a video that shows how a leather armor would show different results depending on the ammunition used:
In addition full heavy helmets should prevent any damage from arrows and bolts. It is okay to be hurt by arrows even if you are wearing the heaviest armor but spending huge amounts of gold (that is hard to get in multiplayer) just to die by one headshot, because bows are way too accurate, is just annoying and not fun at all. At least there should be a high chance that headshots bounce away when hitting heavy helmets.
Throwing weapons:
The way it is right now in Warband it doesn't worth it to use javelins in sigle player instead of bow or xbow. And in multiplayer they are only used as secondary (if even) weapon.
This kind of weapons are just too nerfed. Considering the amount of ammo you can carry javelins should be able to one shot all or at least most of the shields and the same for enemies. This way they would be fun to play as primary weapon with a side weapon for the moment you run out of ammo.
Pikes and two handed swords:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/56
Here you stated that pikes will be dropped when you change to the sidearm, which I don't understand considering your statement in the ranged weapons blog about gameplay > realism. Having to take your pike back from the ground each time you have been in the need to switch to the sidearm is annoying.
I am ok with realism, I even like this detail but I would like then to have the same need with twohanded swords. This way we could avoid the weirdness of twohanded swords in the back.
https://www.taleworlds.com/en/Games/Bannerlord/Blog/55
Horsemen lances would be under this situation too.
Even with some bows and xbows it would be interesting to use this feature so an archer that has been so careless that he has needed to use his sidearm is punished in some way.
Since this way pikes and twohanders wouldn't have a scabbard they could be carried this way:
Thrust and overhead attacks:
In Warband swing attacks are limited in a way you can't exploit the game into doing 360º attacks but with thrusting and overhead attacks you can spin while releasing the attack as much as you want. This should be rectified so there are no more weird spinning awlpike users abusing it in multiplayer.
That is all for now.
I hope my english can be understood and the way I have written this is not too messy.
I will edit when I am allowed to post links and images.(Done)
Edited to rewrite a title that I accidentally deleted when I added the images.
Bows and crossbows:
I think that bows and crossbows have a way too high accuracy (90 instead of 99 would be enough) and range (there is almost no drop), not to talk about the fact that for the sake of "gameplay should always trump realism" they deal way too much damage even against heavy armor.
This creates a situation in wich all other players are forced to use shield, being their playing style conditioned by the archers. But there is no way this conditioning works the other way around. If different kind of arrows (one kind doing cutting damage and the other piercing damage) were effective against different kind of armors then at least other class players can force the archers to choose the specific ammunition the same way they are forced to use a shield. The different ammunition could be like arrow types in Chivalry: Medieval Warfare and it would give different type of arrows more depth than just increasing damage.
Link to a video that shows how a leather armor would show different results depending on the ammunition used:
In addition full heavy helmets should prevent any damage from arrows and bolts. It is okay to be hurt by arrows even if you are wearing the heaviest armor but spending huge amounts of gold (that is hard to get in multiplayer) just to die by one headshot, because bows are way too accurate, is just annoying and not fun at all. At least there should be a high chance that headshots bounce away when hitting heavy helmets.
Throwing weapons:
The way it is right now in Warband it doesn't worth it to use javelins in sigle player instead of bow or xbow. And in multiplayer they are only used as secondary (if even) weapon.
This kind of weapons are just too nerfed. Considering the amount of ammo you can carry javelins should be able to one shot all or at least most of the shields and the same for enemies. This way they would be fun to play as primary weapon with a side weapon for the moment you run out of ammo.
Pikes and two handed swords:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/56
Here you stated that pikes will be dropped when you change to the sidearm, which I don't understand considering your statement in the ranged weapons blog about gameplay > realism. Having to take your pike back from the ground each time you have been in the need to switch to the sidearm is annoying.
I am ok with realism, I even like this detail but I would like then to have the same need with twohanded swords. This way we could avoid the weirdness of twohanded swords in the back.
https://www.taleworlds.com/en/Games/Bannerlord/Blog/55
Horsemen lances would be under this situation too.
Even with some bows and xbows it would be interesting to use this feature so an archer that has been so careless that he has needed to use his sidearm is punished in some way.
Since this way pikes and twohanders wouldn't have a scabbard they could be carried this way:
Thrust and overhead attacks:
In Warband swing attacks are limited in a way you can't exploit the game into doing 360º attacks but with thrusting and overhead attacks you can spin while releasing the attack as much as you want. This should be rectified so there are no more weird spinning awlpike users abusing it in multiplayer.
That is all for now.
I hope my english can be understood and the way I have written this is not too messy.
I will edit when I am allowed to post links and images.(Done)
Edited to rewrite a title that I accidentally deleted when I added the images.






