Weapon with Big Scale

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pegas20

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Hello Everyone my name is Lelouch and i have a problem  :grin:

after a hard time trying to add my items ingame i've done it successfully but the item show very huge and without texture  i've attached a phoo how the items looks like in open brf and IG
fjbWjb.png


HvnxOF.jpg

well telling me the scale in any unite will be very usefull for me 
also the weapon is upside down wth

:grin: thanks in advance
 
In addition to the material "exc" you also need a texture reference - while OpenBRF finds it for you even if it's not referenced, the game doesn't. With regards to your second question, copy an existing sword from Native's CommonRes, select it and then your sword, and right click to scale them down manually (Make sure to select the checkbox at the bottom).
 
In addition to the material "exc" you also need a texture reference - while OpenBRF finds it for you even if it's not referenced, the game doesn't. With regards to your second question, copy an existing sword from Native's CommonRes, select it and then your sword, and right click to scale them down manually (Make sure to select the checkbox at the bottom).

Hello Dear Somebody
first of all thanks for the tip " adding a texture solved the problem and about the scale even tought i selected  both swords both are far from each other i can barely guess

but well thanks to you i made it that far

glbgNA.jpg

afak3N.jpg
 
When you're comparing the two meshes, make sure that "combo" is selected at the bottom of the screen in OpenBRF. This will make the meshes appear in the same space instead of far away.
 
When you're comparing the two meshes, make sure that "combo" is selected at the bottom of the screen in OpenBRF. This will make the meshes appear in the same space instead of far away.
Hello Dear Mandible  i've been trying for hours to align it myself add in z axis login game check logout align back login again  :mrgreen:  you made made my ( day/night )

Also use a functioning shader like specular_shader_noskin_bump_high or standart_shader_noskin_bump_high in your material so that it's lit properly.
Hello Sir , how can i use it ? my models shine too much
 
Regarding position /scaling

Option 1: In your 3d software, select the entire model and center it at the origin of the axes (command "center-all" or something similar). Then move it so the origin of the axes intersect the hilt of that sword roughly in the middle (X,Y,Z). In the end, made the blade point parallel the Z axis. Since i do not know the program and the settings you are using, i can not give specific details about the scaling.

Option 2 (BEST): In OpenBRF, active the ruler tool (under the tool menus). By default, the red line point to the axes center, and the red square move along the z axis. Also by default, the lenght of the ruler is 1 meter, but you can adjust the latter. Then, via the roto-translate-rescale function (under the "selected" menu), you can postion/scale your mesh as you like. Remember that, for any weapons, the origin of the axes is roughly the point where the right hand of the character thigtens the weapon itself.

By the way, your model has to many polygons compared to the complexity of the model itself. For a sword like that, i assume that 2000/3000 faces must be sufficient. 
 
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