Weapon switch delay (re-up from Hairless thread) - must be changed.

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OurGloriousLeader

Grandmaster Knight
The issue was being able to cancel your attack with a weapons switch too late into the swing. So we will test out giving it the same time window where you can cancel your attack with RMB.
This would feel better, but not really convinced the weapon switching during an attack was ever an issue that couldn't be solved with a slower weapon switch. Sounds like this would still create situations where the game would ignore input e.g. during the "bump" with a bow or javs out, or during a slower attack end such as shooting or stabbing with spear. I'd rather have it feel reactive and instant, but leaving a decent punish window. If the punish was there, there's no advantage to switching weapon mid attack.
 

Danny5

Sergeant at Arms
Now that your foot is firmly in your mouth, would you care to tell us how it tastes?
Well that would be an interesting talent, so I would not know the answer to that my friend. I was only joking of what I said lol, just a bit of goof that's all.
 

Moth_Queen

Recruit
The issue was being able to cancel your attack with a weapons switch too late into the swing. So we will test out giving it the same time window where you can cancel your attack with RMB.
There are a lot of weapons (voulge, bastard...) that can be cancelled far too late into the swing and combined with how fast they are and how there is no turncap, it becomes even worse. Why the sudden attention to the similar issue wich has far less potential for abusing?
 

Pacemaker

Knight at Arms
Had my first experience with this today. What the hell is the point? I don't get why it's always those aspects of the gameplay that don't need changes that are seeing these bizarre alterations for the sake of balancing. I get it only really affects archers. I said it last patch, archers already behave like they are one patch away from having to ride around in a wheelchair. Just nerf the damage if they are too powerful and stop throwing more unintuitive bull**** into the equation.
 

Einarcf

Master Knight
M&BWBWF&SNWVC
It screws over horse archers the most. You always want to change between bow and sword to block
 
The issue was being able to cancel your attack with a weapons switch too late into the swing. So we will test out giving it the same time window where you can cancel your attack with RMB.
Switching weapons feels clunky as hell, and it created a way bigger problem than it was supposed to solve. Any intention to adress this problem?
 

MP_Erik

Sergeant
M&BWBWF&SNW
Had my first experience with this today. What the hell is the point? I don't get why it's always those aspects of the gameplay that don't need changes that are seeing these bizarre alterations for the sake of balancing. I get it only really affects archers. I said it last patch, archers already behave like they are one patch away from having to ride around in a wheelchair. Just nerf the damage if they are too powerful and stop throwing more unintuitive bull**** into the equation.
It screws over horse archers the most. You always want to change between bow and sword to block
Dont's forget the Skirmishers as they often want to throw at short distance just before melee.
 
Dont's forget the Skirmishers as they often want to throw at short distance just before melee.
That was the reason for introducing the delay. I think the way skirmishers could throw at melee range was indeed a problem. But the switch delay is not needed for sword and spear swing.
 

Runcop

Sergeant
The switch delay is bs, especially when u mid switching your shield or a wep and it magically teleports back out which just ****s u
 
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