Maedhros
Sergeant

This idea is going to be immediately disliked by many of you, and I'm not even sure I like it - I reckon I'd need to try it out - I decided to post it anyway though. It might actually be better than it seems to me as a matter of fact xD
Let me give you some info on my preferred equipment beforehand:
______________________________________________________________
My weapon selection is usually one of the following:
1. | 2.
- Bastard sword | - Bastard sword
- Shield | - Polearm
- Bow | - Shield
- Arrows | - <empty slot> / Throwing weapons
In option 1., I feel I'm missing a polearm.
In option 2., I feel I'm missing bow & arrows.
______________________________________________________________
Anyway, here's the idea:
I believe that the way the weapon slots are at the moment, the player is slightly restricted relatively to weapons.
An easy solution for this would be an extra weapon slot. At this point many of us at the forum, including me, will say "Hang on, one more is one too many."
Let me put it this way: if we don't consider shields as weapons - which they're not - an extra slot could be created for shields only.
If we do the math, so far it's the same as having one regular extra weapon slot.
But what if this slot the shield left behind while moving into it's brand new home would become a bonus slot, only achievable after a certain event? (reaching level 5 in weapon mastery, for example)
At this point, my opinion is that would still make our lives too easy, by letting us carry to many different weapons. Right?
Well, here is couple of simple solutions to reduce this 'easyness':
- make that slot, when used, give a negative speed/agility bonus;
- make equipment weight (encumbrance) more significant to the character's movement and fighting speed, and make the bonus slot have a weight multiplier for any item put inside (be it x1.5, x2, x3, whatever).
That's it, I guess. I'll be back if I remember anything else!
Cheers
Let me give you some info on my preferred equipment beforehand:
______________________________________________________________
My weapon selection is usually one of the following:
1. | 2.
- Bastard sword | - Bastard sword
- Shield | - Polearm
- Bow | - Shield
- Arrows | - <empty slot> / Throwing weapons
In option 1., I feel I'm missing a polearm.
In option 2., I feel I'm missing bow & arrows.
______________________________________________________________
Anyway, here's the idea:
I believe that the way the weapon slots are at the moment, the player is slightly restricted relatively to weapons.
An easy solution for this would be an extra weapon slot. At this point many of us at the forum, including me, will say "Hang on, one more is one too many."
Let me put it this way: if we don't consider shields as weapons - which they're not - an extra slot could be created for shields only.
If we do the math, so far it's the same as having one regular extra weapon slot.
But what if this slot the shield left behind while moving into it's brand new home would become a bonus slot, only achievable after a certain event? (reaching level 5 in weapon mastery, for example)
At this point, my opinion is that would still make our lives too easy, by letting us carry to many different weapons. Right?
Well, here is couple of simple solutions to reduce this 'easyness':
- make that slot, when used, give a negative speed/agility bonus;
- make equipment weight (encumbrance) more significant to the character's movement and fighting speed, and make the bonus slot have a weight multiplier for any item put inside (be it x1.5, x2, x3, whatever).
That's it, I guess. I'll be back if I remember anything else!
Cheers