that would mean that i will have to give player all bolt action rifles on start = ruining the game. I would rather decrease bolt handling volume in standard audio editors.
I got better idea:
["M98", "M98", [("M98",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_use_on_horseback ,itcf_shoot_musket|itcf_reload_musket|itcf_carry_spear, 1000 , weight(5.75)|difficulty(0)|spd_rtng(30) | shoot_speed(200) | thrust_damage(41 ,pierce)|max_ammo(5)|accuracy(80),imodbits_none,
[(ti_on_weapon_attack, [(play_sound,"snd_boltactionrifle"),(position_move_x, pos1,27),(position_move_y, pos1,36),(particle_system_burst, pos1, 15)])]],
I want that shooting delay (5seconds long after each shot) and perhaps more hints how to make that weapon act more like bolt action rifle. Please.
After this one i may be able to modify that SMG myself, but if you would have any hints:
["german_smg", "Bergmann MP18", [("german_smg",0)], itp_type_musket |itp_merchandise|itp_primary|itp_two_handed|itp_cant_use_on_horseback ,itcf_shoot_musket|itcf_reload_musket|itcf_carry_crossbow_back, 2800 , weight(4.25)|difficulty(0)|spd_rtng(4

| shoot_speed(140) | thrust_damage(15 ,pierce)|max_ammo(30)|accuracy(46),imodbits_none,
[(ti_on_weapon_attack, [(play_sound,"snd_pistol_shot"),(position_move_x, pos1,27),(position_move_y, pos1,36),(particle_system_burst, pos1, 15)])]],
If you think that you have
very good idea, please rather PM it
