weapon master: how many points?

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Draksen

Regular
Hello all
Usually, how many points do you suggest to put in the weapon master skill?
I have 3 at the moment...
Does it have an impact on the maximum proficiency you can get with a weapon or only the time it will take to master?
And btw, what is the maximum weapon proficiency that you can have? Is there a limit? or a maximum / level?
Thanks for help :smile:
 
You can't increase your skill by spending skillpoints beyond the limit of WM. Increasing it through practice is possible, though in my experience it significantely more difficult once you get past the limit.
 
Just increase WM if you are very rich/good. If you are poor/weak use it on a party skill.
 
I give it up around 3. There are just too many valuable skills that are worth more. The fact is that you don't really need it for yourself. Your companions need more though, if they are to become decent fighters.
 
Aryndil 说:
I put more points into WM than I do in riding.

Well, not that I improve my riding skill past 4, but that's a whole 'nother business :razz:
Doesn't buffing up riding past the requirement increase your speed? I think the skill description says so (but I'm too lazy to go find out).
 
Sordid Sinister 说:
Doesn't buffing up riding past the requirement increase your speed? I think the skill description says so (but I'm too lazy to go find out).
It does, but the skill description doesn't say anything about it.  Since this is the prime benefit of WM, it should certainly be changed.

I usually put 2 in at char cration, then max it after I max athletics.
 
Personally, I always try to maintain weapon master (as well as athletics) at the maximum it can go.
 
Merentha 说:
Sordid Sinister 说:
Doesn't buffing up riding past the requirement increase your speed? I think the skill description says so (but I'm too lazy to go find out).
It does, but the skill description doesn't say anything about it.  Since this is the prime benefit of WM, it should certainly be changed.

I usually put 2 in at char cration, then max it after I max athletics.
Um, I was talking about riding, not WM. I don't even know WM increases speed. And I checked and it does say that riding increases your speed and manoeuvrability. I wonder if it really does something, though. I've never seen any noticable change after spending a point on it. I suppose it could mean it increases those by allowing you to ride better horses, but that would be a really nasty piece of humor.
 
Aryndil, I'm so disappointed! Here I thought you weren't a wussy half-baked infantry player, but a real foot champion, and now I find out that you jack horses?
 
Merentha 说:
Ah, i assumed you meant speed of skill growth.  My mistake.
Oh, that I did, but in my other post. In the one you quoted I was talking about riding, coz the other guy started talking about it. I assumed you meant the attack speed. It's like a combo misunderstanding here. :grin:
 
I've started out a new game, and been putting almost all points into agility and maxing weapon mastery whenever I get the chance.  Anyways, I'm getting some very quick profficieny gain. 
 
Just so there's no confusion on the point, let me spell out the facts.  I am correct.  :roll:

Weapon Mastery makes it easier and faster for your character to gain weapon proficiency levels.  The proficiency level that is "purchased" through points in Weapon Mastery is the maximum that you can you spend weapon proficiency points up to.  So if you have a level of Weapon Mastery that says your proficiences can go to 140,  then you can spend weapon proficiency points up to 140, but not over. Skills also increase more rapidly with use, IF, the profiency is below the limit set by Weapon Mastery.  So if your Mastery max is 140, you can increase your proficiency from 139 to 140 with a lot fewer stabs than it would take to go from 140 to 141 .  At higher proficiency levels, weapon proficiency points are pretty much useless since it takes several points to gain even one actual level of proficiency;  thus practice is the easier and preferable way to gain these levels.

Personally, my opinion is that it's a waste of skill points to buy Weapon Mastery over 2 points if your focus is on "easy" skills (like crossbow use, or lancing from horseback),  or 4 if you focus on the others. Beyond that point, the advantage of higher proficiency isn't worth the skill points needed for higher Weapon Mastery.

Your attacking speed is a function of the weapon proficiency level, NOT Weapon Mastery. Agility is taken into account for attack speed, which is why high Weapon Mastery may make it seem like that's what it does (since you require high Agility for high Weapon Mastery).

I further disagree that it's impossible to play on foot versus mounted enemies:  get plenty of allies, use a polearm, and find a suitable place to hang out. Sergeants and Guards trump Knights any day of the week if the terrain is favorable to infantry. The horse-riders bunch up and get in eachother's way while the ground-pounders hack them to bits.
 
And is a weapon prof. of let say 140 "good" ? I mean, it's 140 but compared to what? Is it 140 out of 500, or 140 out of 1000 ?
When do I know that it is "enough"?
Another question, about the same mechanics: at which level the character enters some kind of "god mod", skill and prof. wise?
 
I get comfortable with melee weapons at a proficiency of about 200.  With bows I prefer 280+, crossbows are fine at around 100, and I've never used throwing.  There's no clear line that seperates a god char from a non-god char, nor will a supposed 'god' char be any less vulnerable to attacks than any other char.  The best info I have on that point is this:  More prof means more speed, so take whatever you want from that statement.
 
I'm a newb, but weapon mastery seems to be quite well even in later levels.  I had 3 skills in the 300's at about mid/later-20's character level.  I was well on my way towards 400 in a couple skills.  Unless you're playing the same character forever, higher level weapon mastery seems to pay off.  But then again, I'm new to this game.  It just seemed to make a significant difference for me. 
 
I guess. It just seems so damned expensive to use skill slots for something that you'll get eventually. I like to get my leadership up, and my riding (horses are the best weapons in the game). Now, with the way that companion skills work, I feel that I need to increase each of the medical and tracking skills that I want, as well.
 
Draksen 说:
At which level the character enters some kind of "god mod", skill and prof. wise?
With bows when you can shoot with pinpoint accuracy. Of course, you as a player have to have the skill to make use of that, but that's another thing. With other weapons it's more the matter of equipment than skills.
 
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