ManStarr 说:
...they need to add dodging haha.
how would you dodge a horse charging straight at ya though? I suppose you could throw yourself aside, but you'd form an easy target to... well everything, including the horse itself if the rider steers appropriatly
It would give shields an extra meaning.
One thing that could also be considered is to not allow a fully succesfull block on above mention case, basically, the damage of the impact of a strong weapon with a high speed bonus vs a small weapon would cause "arm damage" I mean, if you get shot in the arm with an arrow in M&B... does it hurt? I would assume it does lol, now imagine trying to block a warhammer from horseback with just a small sword. In my amateurish opinion I'd suppose you'd practically break your arm from the sheer impact(and would lose the sword but.. hey this a game, losing the sword in one hit would suck) so maybe normal damage could be applied and then the weapon will apply an additional "soaking" of the damage on top of that. Basicallyl making the sword act like armor, you'd be able to avoid the full damage of the swing and instead of 100 damage maybe get 10? Just an example.
Anyway that'd mean no losing of the weapon, which means the player can still fight and yada yada but can't just block something large at high speed with just a small weapon creating an invincble shield.
Then there also remains the choice: Should the player be able to die from the "arm damage" e.g if he gets 10 hp damage(which was gonna be 100) and has 1 hp, or would that be annoying? After all you did block the hit! It'd be annoying as **** for a newbie to see someone coming at him, he is succesfull in blocking him, but then dies anyway. Maybe instead of dying the player starts losing points in battle related attributes and skills?
So if the player gets 10 damage and has 1 hp, he loses 1 point in a skill or attribute, but will remain alive, if he still has 11 hp and receives 10 damage from the attack then he gets no penalty aside from the health loss.
Ofcourse, like I said before, I'm not part of the M&B Warband beta, so maybe horses can still effectively be used to run over the enemy?
Example, the player can now block a strong with no penalty if his health is 1 hp, but since the player can't stop the horse(unless he has a polearm) the rider could just ride the player over I guess? Possibly switch to a lance if available, stab at the player so he's forced to block, then run him over. Voila battle won