Excellent Post!
I love me my maths!
But thought I would just comment on this
The domain of D*A is finite (discrete)... The integral of any function over this domain would be equal to zero or would not exist (in case the function is not integrable)... So what you actually did was find a weighted total over the finite set whose elements are all possibilities of armor*damage.... Just thought I would clear this up for the layman
But great job indeed. I did not know that this is how the damage was calculated.
I like the function (D*A) that you created, I think it works really well in this context
I love me my maths!
But thought I would just comment on this
Pode 说:So what I actually integrated was the product of (the average damage vs an armor rating) times (the armor it was inflicted against). So 1 point against 40 armor counts for a score of 40, where it takes 40 points against 1 armor to score the same. Integrate this D*A function over the range of armors and I'd have something that told me how well a weapon performed over the whole spectrum, but with a bias towards taking out top tier stuff.
The domain of D*A is finite (discrete)... The integral of any function over this domain would be equal to zero or would not exist (in case the function is not integrable)... So what you actually did was find a weighted total over the finite set whose elements are all possibilities of armor*damage.... Just thought I would clear this up for the layman
But great job indeed. I did not know that this is how the damage was calculated.
I like the function (D*A) that you created, I think it works really well in this context


