Weapon Damage Calcuation in 0.63x

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CurryMutton

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Hello,

I think it would be better to start this on a seperate thread:

How is damage be calcuated? I know it is determined by weapon used, locatiion of hit, armour on target and what else?

TIA.


CMutton.
 
I've wondered this as well. I know there's a large randomness factor. So speed bonuses aside, how IS it calculated? And what exactly are the effects of blunt/pierce/cut on damage. I know blunt sucks against armor, but cut and pierce seem about the same, even though piercing is supposed to be better vs heavy armor.
 
it doesn't appear to be all that random, though I still haven't completely figured out just too which extent it's actually influenced by weapon skill...

basically it seems to be

base dmg
skill
armour
hit location
relative movement speed of attacker and target
travelling time of weapon/distance to target
 
This is just a partial answer, but for the effect of a weapon, armagan wrote:
http://taleworlds.com/v-web/bulletin/bb/viewtopic.php?t=1535
armor of x points will reduce damage by a random number between x and x/2
 
Not having played games of this nature for 2 or 3 years, I too am a little puzzled (or perhaps I'm giving myself too much credit and in reality I am greatly puzzled) but jackx's list of factors and armagan's post, seem to be reducing the fog of war damage for me...

And still, I'm curious about the diff between pierce and slash damage vs heavy armor, or what (using an example) a damage calculation would look like.
 
Here is an example for you Mr Strange :smile:. Let us assume that the weapon used to carry a blow had a damage rating of 24. The game will actually use a random number between 12 (24/2) and 24 as base damage, and then apply various modifiers (power-strike, weapon proficiency, speed, etc..) to this to come up with the final number. Let us assume the final number for the magnitude of the blow is 37.

We now consider the armor. Let us asume the armor at the body part hit by the blow was 28. The game throws a random number between 14 and 28 to find the effect of armor. Let's say it got the number 22.

Now, if the weapon used was dealing cutting damage, we subtract the effect of armor directly from the blow magnitude. So we'll have:
37 - 22 = 15
If the weapon dealt piercing or blunt damage, than the effect of armor will be halved before subtraction. So we'll have:
37 - 11 = 26

But it's not yet over. The actual damage will be slightly higher than this if the blow landed on the head, and slightly lower if it landed on the legs. And also we'll multiply the result by two if this was a "Head Shot".

That pretty much summarizes it I guess.
 
Mmm....blunt weapons deal more damage by halving armor efficiency? That's it...time to dig out the biggest baddest hammer avaliable in the game :grin:
 
Why do piercing weapons do so little damage lately? Only couched lance does damage worth dealing :wink:
 
tsuken said:
Why do piercing weapons do so little damage lately? Only couched lance does damage worth dealing :wink:

Speaking of couched lance, is the horse's charge rating included in the damage calculation for couched lance attacks? Cause my heavy charger REALLY packs a serious punch...200+ damage vs a target = major ouch...
 
Does the weight of a weapon increase the chance of a knock-down?

Edit:
Oh, this really was an old thread I realize now. :razz:
 
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