1) friendly fire for melee weapons needs to be in for many reasons. It's completely stupid for people to be in a huge moshpit swinging two handed weapons, it just wouldn't happen.
There is a REASON why people did/did not use big weapons in mass combat Two handed swords are -great- for single combat, and -terrible- for mass combat, which is one of the many reasons the german zweihander wielding barbarians were beaten by the romans, who used shortswords and spears in their main body of troops.
2) which movement hey I hold down when I swing should determine how I swing. back = overhead, forward = thrust, left/right = swing
3) there should be a 'zone' in the weapon swing (maybe this is already in) that is where the damage occurs. If I swing an axe. the axe won't do any damage at the beginning or end of the swing.
4) missing should slow down the next swing. When a hit lands, a good swordsman uses the rebound as inertia for the next swing.
5) a skilled riposte or shield-punch should spoil the enemy's balance. A great melee fighter knows how to 'punch' or 'spike' an enemies weapon with their own weapon or shield to throw it off balance, which will cause them to lose balance and spoil their initiative or defense.
there you go
There is a REASON why people did/did not use big weapons in mass combat Two handed swords are -great- for single combat, and -terrible- for mass combat, which is one of the many reasons the german zweihander wielding barbarians were beaten by the romans, who used shortswords and spears in their main body of troops.
2) which movement hey I hold down when I swing should determine how I swing. back = overhead, forward = thrust, left/right = swing
3) there should be a 'zone' in the weapon swing (maybe this is already in) that is where the damage occurs. If I swing an axe. the axe won't do any damage at the beginning or end of the swing.
4) missing should slow down the next swing. When a hit lands, a good swordsman uses the rebound as inertia for the next swing.
5) a skilled riposte or shield-punch should spoil the enemy's balance. A great melee fighter knows how to 'punch' or 'spike' an enemies weapon with their own weapon or shield to throw it off balance, which will cause them to lose balance and spoil their initiative or defense.
there you go