Most of the armors obtained from the enemy after the battle are damaged. It is recommended to add weapons and armor repairs in the smithy to repair some high-level armors and weapons
I also hope to be able to make armor, but this is difficult to achieve because the armor model needs to be divided into multiple partsI hope they add armor crafting in soon. I always want a system like Skyrim in which you can repair and enhance your weapons and armor.
Before the e1.5.5 version, there was a bug. Just press P, then transfer troops, then click reset and finally click cancel to repair all damaged items. Now this bug is fixed. So I hope to repair high-level armor in the smithy nowIsn't there some glitch to make them turn into normal items? I think there is.....
Repair would add some use to smithing. Right now, it's a bit of a weird trait. It has no use outside of crafting a couple of weapons for yourself and the companions (I consider the massive item prices to be a bug, rather than a feature), more limited by the RNG of parts than anything else.

It turns worthless weaponry into goods to sell like iron, steel, hardwood. Try to compare selling a wooden hammer to smelt it for 1 coal and sell the three hardwood at a city with a wood workshop. Try selling a rusty falchion and compare the price with the iron you get out of dismantling it. Believe me, the skill is a boon in early game and somewhat entertaining later. And the skill tree offers stuff like one free point of control/endurance - your choice.
Stamina recovery is a nuisance.
going to bring a whole new dynamic to breaking the economy somehow.Most of the armors obtained from the enemy after the battle are damaged. It is recommended to add weapons and armor repairs in the smithy to repair some high-level armors and weapons
I'd really like weapon and armour degradation to be a thing, especially armour as you end up simply using the highest rated armour you've found rather than what is available. If I have a nice helmet I won in a tourney (which are far too easy but nevermind for now) and I go down in battle to a head wound, there should be a chance it's smashed and effectively removed. Oh dear now I have to wear a slightly poorer helmet I found. I'll be more careful next time! Maybe I'll weigh up the pros and cons of taking it to this battle in the first place and save it for a more important fight... but the other helmet I have isn't as good... risk/reward!
People didn't seem to like that idea.
going to bring a whole new dynamic to breaking the economy somehow.
Wouldbe great though of course.
But i think if they are repairable, they should be breakable too (to be fair)
Definitely agree, but lets say you get knocked from a massive 200+ damage blow on horseback, i think armor 'could' crack. It could be a good mechanic to have random chances when using stuff. But i agree. There are enough chores in this game..Maybe in a sense that it gets prefix like bent, chipped etc. after a while not in the sense we get some massively annoying durability bar. And of course the option to return it to original state with appropriate smithing skill or paying a smith to do it for you.
Otherwise they should leave it as it is. Playing games since 1997 I can't remember repair mechanic ever doing anything but being a chore. Minor inconvenience at best or completely sucking the fun out of the game at worst.
If they did it like the mods are doing i would be happy, leave the detailed crafting for blades and polearms as is and add a simple crafting for the other categories, no need to customize every detail of the piece, just select for example "imperial lamellar" and maybe add a modifier that would increase requirements, thinks like balanced, fine, lordly etc that warband had.I hope they never ever implement armor or bow/crossbow crafting