We think co-op campaign for bannerlord is possible. and should be made

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HEAX

Recruit
fell for the fake rumors, me and my cousin were so excited when we heard "co-op in bannerlord" thing. we've been playing mount&blade games since almost from the releases. we got really sad n disappointed bcoz of the fake rumors. but , since from the bannerlord release and 'till now ı've been thinking about co-op campaign with its details, here:

since 2 separate group of armies in same game impossible to make (not impossible but if you think a little about it, u'll understand why it wont work out),
I thought 2 players can be in the same party, first player will be set as leader of the party, and second will stand like a companion, ALSO MAYBE leadership will be transferable at anytime, but ı dont suggest it since it will bring it's own problems.
and as for the characters of players; it will be exact same character appearence and skill costumization in bannerlord, and since they'll be in the same clan and they'll want marry with npc nobles to have them as a companion in their party, there will be 2 options for bound between these 2 in-game characters:
1. Siblings (male-male,male-female,female-female) - for having npc spouses.
2. Couple (if death and birth enabled)

the game save MAY stand as a server. which, one of the players will host.
I suggest the game should only be continuable if both of the players have connected.
OR which can be continuable only if at least one of the players have joined the world, {but what about the second player which is offline but in the party? - in battles, it stands as controllable npc like others}

of course I might miss major or minor problems so;
if you have any suggestions and questions, reply, and SHAPE THİS İDEA. this will be our work.
 
Last edited:

HEAX

Recruit
there is a mod that has it working its not impossible. Sorry dont have the link for it
ty for reminding it but as the others said:
"This mod is nice, but I want mod for only me and my friend to play the normal campaign the native I think that we must wait more for that :sad:"
"Yeah this is not co-op, it's mmo"
 
ty for reminding it but as the others said:
"This mod is nice, but I want mod for only me and my friend to play the normal campaign the native I think that we must wait more for that :sad:"
"Yeah this is not co-op, it's mmo"
i know which one you talking about but there is another thats just coop. I can't remember the guys name but i follow him on youtube and he posts updates on it.
 

Tryvenyal

Sergeant at Arms
since 2 separate group of armies in same game impossible to make (not impossible but if you think a little about it, u'll understand why it wont work out),
There are problems, yes, but there is EXACTLY the same problems in turn-based games(TW for example), just that they are not RTS per definition, then it´s OK to wait by some obscure reson. BUT I admit they might be harder to solve in a fully immersive way

I would GLADLY wait for my co-player to complete his battles or whatever makes him want to pause the game. Some tweeks to the different sceens so you could mave on the map and visit the party/clan/kingdom screens should probably be needed to minimize the number of pauses without loosing control

If one player goes to a battle, game pauses for the others. they can still browse all menues and screens and do stuff though, just not move on the map/make time go. Add some fillers like:
  • Allow me play one of the awsome never-prio-to-fully-explore-boardgames while waiting!
  • Allow me to watch his battle.
  • Let me request the batteling player for controll of a unit in his battle - friend or enemy to fill the void! The next time a unit spawns on the selected side, you play one at random :smile: If you die, you are back to the spawnnig pool. If you ruin too much, he will likely deny next time :wink:
In a coop game I assume players will stick somewhat together, pauses will be synced and controlled via chat. This might work best for friendly Coop MP sessions over PVP competative games. But atleast it´s something! :smile:
 
Last edited:

HEAX

Recruit
There are problems, yes, but there is EXACTLY the same problems in turn-based games(TW for example), just that they are not RTS per definition, then it´s OK to wait by some obscure reson. BUT I admit they might be harder to solve in a fully immersive way

I would GLADLY wait for my co-player to complete his battles or whatever makes him want to pause the game. Some tweeks to the different sceens so you could mave on the map and visit the party/clan/kingdom screens should probably be needed to minimize the number of pauses without loosing control

If one player goes to a battle, game pauses for the others. they can still browse all menues and screens and do stuff though, just not move on the map/make time go. Add some fillers like:
  • Allow me play one of the awsome never-prio-to-fully-explore-boardgames while waiting!
  • Allow me to watch his battle.
  • Let me request the batteling player for controll of a unit in his battle - friend or enemy to fill the void! The next time a unit spawns on the selected side, you play one at random :smile: If you die, you are back to the spawnnig pool. If you ruin too much, he will likely deny next time :wink:
In a coop game I assume players will stick somewhat together, pauses will be synced and controlled via chat. This might work best for friendly Coop MP sessions over PVP competative games. But atleast it´s something! :smile:
excellent ideas, then both should be made.
 

WNxSpectre

Recruit
fell for the fake rumors, me and my cousin were so excited when we heard "co-op in bannerlord" thing. we've been playing mount&blade games since almost from the releases. we got really sad n disappointed bcoz of the fake rumors. but , since from the bannerlord release and 'till now ı've been thinking about co-op campaign with its details, here:

since 2 separate group of armies in same game impossible to make (not impossible but if you think a little about it, u'll understand why it wont work out),
I thought 2 players can be in the same party, first player will be set as leader of the party, and second will stand like a companion, ALSO MAYBE leadership will be transferable at anytime, but ı dont suggest it since it will bring it's own problems.
and as for the characters of players; it will be exact same character appearence and skill costumization in bannerlord, and since they'll be in the same clan and they'll want marry with npc nobles to have them as a companion in their party, there will be 2 options for bound between these 2 in-game characters:
1. Siblings (male-male,male-female,female-female) - for having npc spouses.
2. Couple (if death and birth enabled)

the game save MAY stand as a server. which, one of the players will host.
I suggest the game should only be continuable if both of the players have connected.
OR which can be continuable only if at least one of the players have joined the world, {but what about the second player which is offline but in the party? - in battles, it stands as controllable npc like others}

of course I might miss major or minor problems so;
if you have any suggestions and questions, reply, and SHAPE THİS İDEA. this will be our work.
Absolutely. it could work. A second player should simply be able to start playing the game by taking control of one of your companions during battles. This would be enough to allow a second player to play along and for two people to enjoy playing the game together. When the second player leaves the game then the AI should resume controlling the companion as normal.

The first player should be party leader, and the second player takes control of a companion during battles.
 

Ser Jon

Sergeant
M&BWBWF&SNWVC
If modders could make Bannerlord Online with 1k people servers, official co-op mod is 100% doable. It would be so damn cool to play with my friends, even war against each other.

 

Yusufbil

Recruit
I also think that being in the same party in co-op mode is good but, I think it will be better if the co-op playing could be in apart parties. 2 people will be playing in other computers, and becuase of that they can play the same game in different start points with respect to their choices of their family and appearance. And also I suggest you to make time passing always(i.e. being in a war or in a town). This feature will make you able to supply my opinion that I told at start. Thus, the 2 player of this co-op mode will be playing in the same time schedule without connecting with each other. They will be connecting with each other like two lords in the game. They can be opponent, ally etc. If this could be done, playing with your best friend will be very fun. I wish you a good day.
 
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