Yes. And perhaps not just that they level up faster but that they actually feel like hero units.
Thats what I actually enjoyed about Warband. Outside of the inital powerlevelling I would mostly just settle into watching my companions do the job
"go Alyen, you get em".
It was most certainly not the huge battles that made me like warband.Total war does that way better (and I havnt played that a fraction of the time I have played warband).
that's only achievable rn if we spend couple hundred thousand denars on them and use mods that give more skill XP rates.
Without both they can't really get much better than their initial stats unless you use tricks and "mini-exploits" like fielding a mini-shield wall and allowing your comp to shoot everyone, or spamming bandit camps quiting when the boss fight's about to happen repeatedly. Even than that takes ages, and subtracts from their best uses which are the passive management skills for governors while you're busy doing that.
To actually take a low lvl comp (lvl 11 or 12) into a decent governor (lvl 24) with the appropriate skill distribution (trade, steward + extra combat skills that add gov perks) it takes hours irl and years in-game for each. That means it's only feasible to have a single governor if you want other roles filled (like captains, for instance). It's not viable to have a elite companion squad as it was in WB, the time sink's too harsh and slow, we also have no control of companion availability due to arbitrary RNG, meaning we also are unable to plan-ahead without "start scumming" until the correct squad spawns at the beginning of the game. Talk about annoying mechanics...
Solution I use to actually have fun in the game:
- Leveling Customizer
- Better Attributes
- Distinguished Service
why?
The first allows for reasonable time investment on each comp so that they can over-perform at any planned task by late game.
The second allows for more companions plus more bulky companions which in return makes leveling them less of a tedium grind because you got half-built "reserves" in case one of them dies.
The third allows you to complement the missing companion specs that the RNG has arbitrarily taken from you as an option.
Sometimes you may have planned for a Vlandian PC who owns Khuzait lands, yet the game spawns only 1 wanderer with Khuzait culture - Distinguished Service will save your playthrough. Sometimes the game does you the favor of denying any of the trading companions yet you wanna play a trader prosperity game - Distinguished Service will save your butt. Sometimes you simply want to start your own kingdom and have all vasslas with the same culture as you, again, Distinguished Service.
Better Attributes' hard to balance, though, because it's natural defaults are too OP when combining with some mods. It'll automatically give 2% extra HP, 5% hp regen, 2% move speed, etc. I tend to disable the non-utility ones like these and keep the "extra companion" for the oomph at having reserves, as I've said.
Leveling customizer's also tricky because my first balance test for BL (back in 2020) made me conclude that we needed around 25% more skill xp, level xp was fine, and extra attribute points, so if I'm not careful, Attributes mod with this can make you too op too fast. So far I've been testing options to see how can I make leveling less stupid for both PC and Comps while maintaining the game challenging. Haven't come up with any formula yet.
All of that because TW made their "high-standards" balancing while impeding as much control as they could over the companion AI
Wow, didn't see that loosely thrown out comment about Skyrim gathering this much momentum...
I must admit I never finished it. Over 2500 hours played, both LE and SSE, brought flintlock pistols and muskets into the world, tried many different and interesting companions (Vilja, that cat fellow), but just.could.not.finish.it.
Once I get to the meeting with the civil war factions and the Blades go stupid on me, I'm like, yup, time to try something else. Most of the time I just played in the CK and SSEdit to overhaul the entire world into a version of the Powder Mage universe (
https://powdermage.fandom.com/wiki/Category:Characters), which I found to be quite interesting (a blend of AC3-5, W2-3, and various other stuff)
I have over 5k hours in Skyrim, made personal mods, helped with some of the popular mods in the shadows. In fact I'm friends with multiple popular Skyrim modders, but I don't divulge much on it because I hate exposure. As I said time and time again, if a game provides a decent platform for modding, it can flush the best gaming experiences, yet that doesn't excuse the developer's short commings.
BL's phenomenally uncanny in all regards, because it lacks depth, immersion and has borderline asian levels of grind involved. It also has no late-game what-so-ever, at late-game all you do is hence-repeat mid-game loops with inflated numbers. No challenges, no compelling narrative, no rewarding objectives. You build up all of this grind for late game only to find out that there's nothing else worth you time, which pushes most of us into "world conquest", a boring time consuming task that yields unsatisfying results, because by that point the game feels empty. And if we take the Meta, the only effective strategy is to murder all lords for world conquest, because dealing with arbitrary vote options to distribute fiefs and random war votes' not at all pleasant, it also removes the annoying respawn cycles that the AI manages to do because in auto-calc, an army of recruits and pesants still has no trouble taking garrisoned towns & castles what-so-ever.