We need another way to make a kingdom

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CREEEEEEEEED

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It is never said anywhere that the assemble the dragon banner quest has a time limit. 800 days in, and suddenly I get a message that the quest has failed. I've finally gotten to a good place, 2 cities and 3 castles as a vassal of the Khuzaits, finally nearing a position i feel ready to make my own kingdom.
And now nothing.
I actually don't want to play anymore, in this play-through, because what's the point, or start a new campaign, because it took me so long to get to this point. Either remove the time limit, make it clear there is a time limit, or have another way of making a kingdom. This is a load of bs.
 
To be fair, that's kind if your fault for ignoring it for so long.

There's absolutely no reason for you to wait 800 days before assembling the banner. It doesn't change the gameplay at all or force you to start claiming land or building your own kingdom. You're intended to assemble it before you even become a vassal to someone. (either to give it to them if you intend to be loyal, or to keep it for yourself for when you finally start your own kingdom)

That said, I can't see any reason why there would be a time-limit.
Did all of the imperial factions get wiped out or something? That might explain why it failed.

Either way, if you start a new game, just assemble the banner as soon as you're done with the tedius 'talk to all the nobles' quest, then you can put to aside to play vassal or whatever.
 
No, it timed out, the western empire was still in play. part of the reason i took so long is we were at war with battania for ages, so i had no opportunity to speak to the guy in marunath. And there absolutely is good reason to wait that long, because since no time limit is show, it's not a pressing issue, there's far better things to do when you're at war with 2 or 3 kingdoms and have castles to manage/protect. And I don't want to spend my time in the early game chasing nobles around the map, I want to get stuck in to the interesting things the game has to offer. Either way, I reloaded an earlier save, so i'll have to replay a few hours, with no guarantee i can get those cities.
 
No, it timed out, the western empire was still in play. part of the reason i took so long is we were at war with battania for ages, so i had no opportunity to speak to the guy in marunath. And there absolutely is good reason to wait that long, because since no time limit is show, it's not a pressing issue, there's far better things to do when you're at war with 2 or 3 kingdoms and have castles to manage/protect. And I don't want to spend my time in the early game chasing nobles around the map, I want to get stuck in to the interesting things the game has to offer. Either way, I reloaded an earlier save, so i'll have to replay a few hours, with no guarantee i can get those cities.

Oh i hated the noble-chasing too, but once you've done that part you pretty much just wander between two cities to talk to two jackasses and they give you the other two banner pieces pretty much instantly. Takes maybe two in-game day, tops.

By "there's no reason to wait." I meant that it doesn't progress the gameplay at all when you do it. You gain the ability to make your own kingdom but you aren't forced to.
I had assumed that you'd been deliberately putting off that part of the quest so that it wouldn't progress things until you were ready to start your kingdom, so I was letting you know that you can continue to put that off until you're ready, even if you have the banner.

Now, if you're at war with that kingdom and thus can't get into that city at all, then it makes a lot more sense when you couldn't complete it.
I can only suggest trying to sneak into that city (save-scum the roguery check) or try to conquer it so you can just walk in.

Personally, I feel that the most 'independent' option for making a kingdom would be to just stab both of the people who hold a banner piece and take them, instead of running back and forth between the two cities to hear their opinions and promising to fix/destroy the empire.
Just... "Nah, it's my banner now, I haven't decided what I want to do with it yet, but I don't really need your approval."
 
Personally, I feel that the most 'independent' option for making a kingdom would be to just stab both of the people who hold a banner piece and take them, instead of running back and forth between the two cities to hear their opinions and promising to fix/destroy the empire.
Just... "Nah, it's my banner now, I haven't decided what I want to do with it yet, but I don't really need your approval."

You must not read the dialog. They DON'T HAVE the pieces, but they know bandits that do, and send you after the bandit hideouts to retrieve them, unless your quest is different than the 5 times I have done it. At that point, the pieces are then in your possession. After that, it's not so much of approval but just telling them what you have decided once you have accomplished it.
 
You must not read the dialog. They DON'T HAVE the pieces, but they know bandits that do, and send you after the bandit hideouts to retrieve them, unless your quest is different than the 5 times I have done it. At that point, the pieces are then in your possession. After that, it's not so much of approval but just telling them what you have decided once you have accomplished it.

I actually totally forgot about the bandit camp raids, because both camps had like 5 people in them and were directly next to the city where the person I needed to talk to. I showed up, got instantly challenged to a duel, refused and then had my guys stomp them.
Both camps together couldn't have taken more than five minutes.

Still, you could get the info for where the banner parts are, then stab them anyway.
Sometimes stabbing dudes isn't about practicality, it's about sending a message.
 
To be fair, that's kind if your fault for ignoring it for so long.

There's absolutely no reason for you to wait 800 days before assembling the banner. It doesn't change the gameplay at all or force you to start claiming land or building your own kingdom. You're intended to assemble it before you even become a vassal to someone. (either to give it to them if you intend to be loyal, or to keep it for yourself for when you finally start your own kingdom)

That said, I can't see any reason why there would be a time-limit.
Did all of the imperial factions get wiped out or something? That might explain why it failed.

Either way, if you start a new game, just assemble the banner as soon as you're done with the tedius 'talk to all the nobles' quest, then you can put to aside to play vassal or whatever.
its not his fault because the beginning quest is tedious and a total grind. its like 15 consecutive fetch quests counting the 10 nobles you need to search the entire map for. its stupid. warband had a simple beginning quest which was optional. this is forced and obstructive for no purpose at all. and you have to do it each playthrough? seriously? ridiculous.
 
its not his fault because the beginning quest is tedious and a total grind. its like 15 consecutive fetch quests counting the 10 nobles you need to search the entire map for. its stupid. warband had a simple beginning quest which was optional. this is forced and obstructive for no purpose at all. and you have to do it each playthrough? seriously? ridiculous.
Totally agreed I didnt have that problem happen to me thank god cause i purposefully didnt do main quest for multiple reasons
1.Sandbox game
2. as you said super tedious chasing down lords i even tried to do it passively by talking to every lord i saw and every lord told me to talk to someone else
3. early access obviously main quest could have been bugged
4. leveling was such a grind
5. I thought they didnt even put it in yet(early acess)/clan tier wasnt high enough yet when i finally did it i was a full clan tier above needed
 
the same thing happened the kingdom come deliverance. it was a great gameplay wounded by silly fetch quests which killed the pacing when the focus is the combat. embrace it. theres no problem with a quest centered around the banner but really make it more essential to the gameplay. make it about combat and conquering. MOUNT AND BLADE. its in the name.
 
its not his fault because the beginning quest is tedious and a total grind. its like 15 consecutive fetch quests counting the 10 nobles you need to search the entire map for. its stupid. warband had a simple beginning quest which was optional. this is forced and obstructive for no purpose at all. and you have to do it each playthrough? seriously? ridiculous.

Oh yeah, the nobles are a pain in the ass. You need some better way to locate them than going into the log and looking for nobles or faction leaders, then heading over to where they were yesterday.
like... some way to track a unit's current location in real-time?

But he said that he did that and then stopped at the bit where you get the banner. That's the easy part.
... assuming you're not at war with the city where those two guys are, anyway.
 
Most people should have no problem finishing the quest within a year in game. But for the sandbox version of bannerlord I would agree, this quest should not be necessary to form a kingdom.
 
Most people should have no problem finishing the quest within a year in game. But for the sandbox version of bannerlord I would agree, this quest should not be necessary to form a kingdom.
The issue isnt about the ability to finish because it is easy just annoying its that you dont know you have to finish it
 
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