I'm sorry, the phone link to Ankara has shut down for the night; I'll try next week though 
Yeah, i saw 1 hour long Rammy gameplay, before they asked him (through chat) to shut down twitch, at least untill they announce beta themselves. He said he got a card (must be this kind). I dont know if they are now handing only physical cards to expand the beta, or are they going to consider those applications. Either way, i would like to play multiplayer, although singleplayer is mah jam.Varrak 说:![]()
I hope they will check our forms right after gamescom bcs im jeolous af rn
Noudelle 说:
So basically if I would've spent my life savings to go to Germany I could have access to closed beta guaranteed? Idk feelsbadman that random goobers are getting these keys while fans still wait, but I guess all will be forgiven if the forms are reviewed and access is given soon.Varrak 说:![]()
I hope they will check our forms right after gamescom bcs im jeolous af rn
Yeah, giving out beta invites to random people on the showfloor doesn't seem like the best way to get reliable feedback.vicwiz007 说:So basically if I would've spent my life savings to go to Germany I could have access to closed beta guaranteed? Idk feelsbadman that random goobers are getting these keys while fans still wait, but I guess all will be forgiven if the forms are reviewed and access is given soon.Varrak 说:![]()
I hope they will check our forms right after gamescom bcs im jeolous af rn
Yeah I agree with this completely. But then again I don't know whether or not it's because I'm being envious and spiteful, or if it is legitimately a poor choice from TaleWorlds.vicwiz007 说:So basically if I would've spent my life savings to go to Germany I could have access to closed beta guaranteed? Idk feelsbadman that random goobers are getting these keys while fans still wait, but I guess all will be forgiven if the forms are reviewed and access is given soon.
There's only so much noob/new_player feedback you can get before it's not telling you anything, though. Having dozens of people saying "wow class X is OP", when it absolutely isn't, definitely isn't helpful. Despite my obvious bias, as they hand out more keys they really should be giving it to more experienced/dedicated players, for both balancing and bugfixing reasons.madeking 说:If I was creating a beta questionnaire I would be using it to try and get a good cross section of the potential player bases for the game. Trying to judge how accessible it is to new players will be just as important as opinions of veterans.
I can actually see an argument for gaming it by choosing unpopular options
But I believe taleworlds did say they want to invite core community members first so what do I know![]()
Sundeki 说:There's only so much noob/new_player feedback you can get before it's not telling you anything, though. Having dozens of people saying "wow class X is OP", when it absolutely isn't, definitely isn't helpful. Despite my obvious bias, as they hand out more keys they really should be giving it to more experienced/dedicated players, for both balancing and bugfixing reasons.madeking 说:If I was creating a beta questionnaire I would be using it to try and get a good cross section of the potential player bases for the game. Trying to judge how accessible it is to new players will be just as important as opinions of veterans.
I can actually see an argument for gaming it by choosing unpopular options
But I believe taleworlds did say they want to invite core community members first so what do I know![]()
madeking 说:Even if it isn't OP It does tell you that not enough instruction is given to new players on how to counter/deal with that class. Sort that pre release and you won't get as many people storming onto the forums complaining about such and such being OP once the game is released. Balancing the game based purely on people who already know what they're doing is a bad idea because that's not going to be the makeup of the real game.
I vaguely remember an interview on this subject with a dev for some game a while ago. He talked about it seemed obvious to the people who tried it internally how you were meant to pick up some item to deal with a boss yet when they tested it on players a huge number missed it and got frustrated which they hadn't foreseen.
Another example I've got for multiplayer is overwatch and reaper. In high ranked competitive gameplay it was continuously getting headshotted and taken out and just never picked while in low ranks it tended to dominate new players who couldn't deal with it. Every time they tried to balance it for high level it unbalanced low level where the majority of players are. Really it was just a poorly designed class.
Point is, just because veterans like me and you can deal with something easily doesnt mean there's no problem, you got to test these things.
Piconi 说:But who can decide who is a noob player, who is veteran? Someone may have bought the game 2009, played it for a year and never touched it again, some others may have played from 2015 until now non-stop, while some may have played from day 1 until now,non-stop, but mostly single player.
Who is a veteran there and deserved multiplayer beta before another?
Its a silly way of looking at this things, they are mostly controled chaos,nothing more.