We are still too rich

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barbaros

Knight at Arms
Well, there was a similar thread some time ago, but I couln't find it.

We all know although M&B offers greet gameplay, it lacks a detailed story or interesting quests. So, besides the fun of killing enemies in various ways, we must have some purpose to make us occupied, something to work for continuously. This can be the top level equipment and soldiers. There must always be expensive equipment that you can not afford. A full black suit must be affordable after a very long time, 60-70 hours of gameplay for example. And you must work hard (2-3 victories a day) just to cover your troop weekly payments if you have 15-20 knights. I hoped for it in this version, but economy is changed very slightly. So I suggest to increase the price of everything significantly in a logaritmic scale except for the low quality equipment. Troop hiring costs and weekly payments, price of staying in taverns etc.

I want to be poor, pleeease :lol:
 
I agree that the prices should increase exponentially as the item quality increases linearly. A suit of armour that offers +1 more armour should be twice as expensive as the same suit of armour without the +1 bonus.

Check out this thread here for how i think the money and stuff should be organised in the game.

If you're lazy, the general idea is that stuff like leather armour and axes and maces should be fairly cheap and buy able from trader's inventories, like how it is currently. Good stuff like plate mail and swords should only be available on request, and require a lot of money and time to make. So much so, that it is unaffordable to the ordinary soldier and besides, the soldier has equipment that is nearly as good.
 
I agree that it needs to become even harder to make money in this game, especially at the later stages. I do like some of the changes in this new version though. The one that stands out the most is that when you lose a battle, it seems that the enemy takes a lot more of your gold/items than they used to. At relatively low level (i think lvl 10) i lost a battle and they took all 3 of my horses and my food and some gold. It was pretty devastating to me. But that's good, the game should be difficult.
 
well, i figure especially in a single player game, eventually i'll be good enough to kick everything's ass. So I might as well enjoy the climb to the top, cause in less than a week i'll probably be laughing at parties of 50 dark hunters or swadian war partys of 80.
 
On the other hand, increasing the prices of goods also increases your loot per victory when you sell those now-highly-valued goods back to the merchants.
 
I think you should increase prices ALL significantly , of course i could do it , but that takes to long :P

I wouldn't mind having an expert difficulty aswell , the game can get easy after abit , and i want to have ALL of my things stolen

"Dark Knight - CHARGE!"
Me - DIE!
"Dark knight - Ha! That ought to kill him , now ill just yank my sword out of his neck and leave"

"Dark Knight - Hmm...I wonder if i should take all his stuff , nah that wouldn't be polite , i'll take his lame sumper horse he has in his handbag and leave his sword of war and full black plate armor here , and ill leave some grain for his spirited charger too."

If you didnt realise what i meant by that , I just want , if they think you are dead , they should take everything worth anytpe of value , not just your shield and leave your sword which is worth double as much money.
 
I think there should be options for all kinds of difficulties. Like a sliding bar for starting money or the amount of money gained from battles or the value of sold goods or just about anything and everything. And there could be preset options that are essentially split into 'easy', 'medium', and 'hard', or something along those lines.

Options. Always think options.
 
Penalising people by taking away thir immediate belongings might annoy some people. I'm all for it tho, maybe it should go with the 'realistic' setting you are given at the start of the game.



And you must work hard (2-3 victories a day) just to cover your troop weekly payments if you have 15-20 knights.

Spot on. If morale doesn't seem to play any part then you should have to pay lots to prevent your army from gowing AWOL. Same with staying at towns.

It'd make raising an army more rewarding and actually make rescuing prisoners more of a reward. I like the fact that you can't upgrade your units past your own level of expertise.

Weapons themselves should be fairly cheap, a hammer or a knife or a poleaxe or whatever is actually a pretty crude piece of equipment.
 
If they take away all of your belongings though, how are you going to fight your way back up to owning things? You need some weapon to kill others, and with no money you can't even make that first step.
 
WipperSnipper said:
I think you should increase prices ALL significantly , of course i could do it , but that takes to long :P

I wouldn't mind having an expert difficulty aswell , the game can get easy after abit , and i want to have ALL of my things stolen

"Dark Knight - CHARGE!"
Me - DIE!
"Dark knight - Ha! That ought to kill him , now ill just yank my sword out of his neck and leave"

"Dark Knight - Hmm...I wonder if i should take all his stuff , nah that wouldn't be polite , i'll take his lame sumper horse he has in his handbag and leave his sword of war and full black plate armor here , and ill leave some grain for his spirited charger too."

If you didnt realise what i meant by that , I just want , if they think you are dead , they should take everything worth anytpe of value , not just your shield and leave your sword which is worth double as much money.

I disagree with the priceup idea, because it would just create the opposite like some people mentioned before - higher loot will be of higher value and you'd have harder time when low level and much easier time than now when high level.
The only way to counter it (which was suggested again and again) are money sinks - for example higher wages for higher level troops, higher costs of maintance and general expenses for stuff higher levels consume.

I totally agree with the death thing, it sucks to die but after you die 10 times you realize it's not such a big deal (lame sumpter horse, hahahaha)
It'd odd because on low level it can seriously cripple you (every time i died on low level i was stripped naked like a las vegas dancer) and on higher level they stole some meat or something, i kinda felt sorry for those dark knights :/
 
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