WCL (Warband Clan League)

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MaHuD 说:
Waited?
What about the the one hosted by RS?
Not really waiting then, more like avoiding.

I haven't heard anything of that. I tried to look for that, but can't find it anywhere so could someone post a link here? I would though prefer a league which is runned officially by TW or something similiar.
 
Kittenhuffer 说:
You should do it, seeing as you started the thread. :razz:

Ah no, not me. I'm pretty new to Warband, I'm not in a clan yet, my combat skills are below average, and sometimes I forget how to use a computer.



But if you really want to do it I think it'd be better to wait until Nations Cup is finished. A lot of players are pretty strained as it is now, what with the clan trainings and matches, plus the trainings with the national team for Nations Cup. To have league matches on top of that would probably be a bit too much for an online game.
I see, and imo your arguments make sense.

Maybe Zoltanus or the guys from taleworlds take the idea up, some day.
I still think it could be fun.


Still, what Mulek said would be great. Just somewhere for clans to upload official clan matches, if they want.

You could include it in your site.
 
http://clanbase.ggl.com/ladders.php?gid=83
ladders portal

and

http://clanbase.ggl.com/ladderpetition.php?platform=1

but we need more seriosly petititons (with support TW ^)
 
Finished 说:
Kazzan 说:
There are alot of leagues going on atm,


What leagues?

Warband leagues? I don't know one.
Nations Cup. It's not for clans, but it is an international team-based league/tournament/whatever.

Clans have matches for fun, and I believe putting them in a league would encourage unhealthy competitiveness. I wouldn't like a constantly recording league. I would very much prefer a tournament event, like the nations cup, but for clans. Competitiveness is understandable, constant competitiveness is a horror.
 
I threw together rules for an open-league style of play a while ago. These were designed so that you didn't have to have strictly organised matches, and you could be a lot more free and easy with where and when you fought.

Obviously, it has the disadvantage that the more organised campaigns (such as the wonderful EU campaign) are a lot more meaningful. On the downside, the more organised structures are harder to break into, after they start.

The rules I proposed are below, feel free to use, amend or ignore them as you see fit :smile:

Simplex campaign rules for Warband:


The aim of this set of rules is to provide meaning and context to clan matchups, or similar non-clan organised play, with the minimum amount of overhead, book-keeping and similar difficulties. No real games master is required, simply someone to accept PM's and update a forum thread weekly.

Essentially, the ideal ruleset should provide a simple way of arranging Clan vs Clan matches, that also gives them a little more to play for.


Clan matches are arranged as and when the clans agree. Any clan can challenge any clan. There is no requirement to accept, and no time limit on when you can play, as we're all friends and adults here.


Clan matches are played with equal numbers of players (agreed between the clans) on a territory they mutally agree.


Clan matches are Battles, played first-to-seven, with a point clear (i.e. 7-5 or better). This means that clan matches will last up to an hour at most (6-6 with five minute rounds is 12 x 5 = 60 minutes)


A win nets you three points of Renown
A (6-6) draw nets both teams one point of Renown.
A loss gives you nothing.


When the results are reported on a forum thread such as this, the league is updated weekly, and the clans will move up and down the rankings accordingly. If you don't submit your results by that week, there is no problem, but if two clans are vying for victory, tardiness could mean you lose your place.

These rankings are put into tiers of three, which produces a handicap system:

Example, with Renown:

Clan A - 17
Clan B - 15
Clan C - 14

Clan D - 13
Clan E - 12
Clan F - 9

Clan G - 6
Clan H - 4
Clan I - 1

Clan J - 0

The clans are split into tiers of three from the top - each group distant gives the lesser clan +1 round in the bank for the matchup.

This will mean that, for example, if Clan B plays Clan I (a matchup which Clan B should win easily), then Clan I starts with a score of 2-0.

Any new clans join at the bottom with a score of zero.


Mercenaries and alliances are very possible. The total number of players would remain equal, but the main clan would earn three points for victory, and allies would earn a single point for helping out. Handicaps would be derived from the main clan, minus one (to a minimum of zero, the penalty is to reduce the possibility of enticing "ringers" to help you out, but still give you a reason for ganging up.

The purpose of a handicap system is to encourage challenging of the topmost clans, since otherwise the best may find themselves without matches to play.


The map:

There is a map, although it is abstracted. Each of the scores is turned into a percentage, and that percentage of the map is filled in with the clan's colour.

This means that, for example, the top most clan may have a Renown of 70, and the second could have a Renown of 20 - the topmost clan would have the largest section of the map.


The aim would be to control over 50% (? This could be raised or lowered) of the map, and thus establish your dominion over Calradia.


Anything the two competing clans agree about a matchup (different match types, alternative match rules) would be fine, as long as this will result in a clear win/loss/draw situation.
 
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