[WBMM] Map Information & Map Discussion

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bullez

Knight at Arms
logo_large.png




Map Information




FORT OF HONOUR
Fort-of-Honour.png

MOUNTAIN FORTRESS
Mountain-Fortress.png

NAVAL OUTPOST
Naval-Outpost.png

NORD TOWN
Nord-Town.png

BEAIRTEAS
Beairteas.png

PORT O' PRAVEN
Port-o-Praven.png

5620582193_07207bc789_o.png




SAN'DI'BOUSH
San-di-boush.png

VERLOREN
Verloren.png

LEGACY TOWN
Legacy-Town.png

CASTELLUM
Castellum.png

REVERAN VILLAGE
Reveran-Village.png

VIKING VILLAGE
Viking-Village.png

5620582193_07207bc789_o.png




Map Discussion


The maps shown above are the maps played in WBMM battles. If you have any map suggestions, think the map should be removed or reworked, feel free to post here.​
 
Maybe you could add more maps such as:



Tannenburg -> By Firu
20160526194211_1.jpg



Vendetta -> By Mia
vendetta-map_zps0ljbl0fg.png



Aldea Dumar -> By Oliveran
a8hfIxP.png



Dreicksdorf -> By Madoc
KgVNC0Y.png



Viking Village -> By Jon01
7WANzwF.jpg

Viking Village map seems promising, played it a few times in the NASL in pickup matches seems like a nice map.
Also, I saw Oliveran updated Nord Town where he moves one flag and completely blocks off an entire area that seems like it could be much better compared to its predecessor.

Edit: Added the image I found from the 6 v 6 thread below.


Updated Nord Town -> By Oliveran
nVTi9aC.jpg
 
Apollo~ said:
Maybe you could add more maps such as:

[...]

Also, I saw Oliveran updated Nord Town where he moves one flag and completely blocks off an entire area that seems like it could be much better compared to its predecessor.

ty for your suggestion we will consider to add some of them with the next update.

We will use the new Nord Town version by Oliveran, if you check Nord Town's screenshot we already considered it.  :grin:
 
Suggestion: Move some of the flags on open maps closer, eg the far flag on Reveran village to the other side of one tree hill, take the Naval Outpost flag out of the boat, move Castellum flag in front of church instead of behind it. More open maps in general would be nice. (I like Steppe Assault as well.)
 
Ruthven said:
Suggestion: Move some of the flags on open maps closer, eg the far flag on Reveran village to the other side of one tree hill, take the Naval Outpost flag out of the boat, move Castellum flag in front of church instead of behind it. More open maps in general would be nice. (I like Steppe Assault as well.)
Doubt you'll see changes like these made to maps that have been in competitive play for a long time now, but I do agree that giving new maps a chance would be good. Might be able to rotate through some new maps and see how they play...?
 
There's an updated version of Beairteas with changes making the tunnel section more relevant so it can be used more effectively.

Screenshots:

3dcP33t.png
qDWlV6T.png
FK7r5Fx.png
4Oaekmc.png
pNXBYN8.png
uz0GDWT.png

Updated scene download: click



Also a map suggestion, it's around the size of River or Reveran Village.

New Bhaile

Screenshots:
Yf4Jgww.png
- Overview is a bit outdated, but only misses some beauty changes.

NGSU2o9.jpg
lKwFF5j.jpg
eTmk0wB.jpg
Scene download: click
 
I made two new maps you could try out for WBMM if you want.



Name: Steppe Valley
LIeE4wo.jpg
sbKPY5E.jpg
iuFR7nj.jpg
GBpG6FT.jpg
Download:
Code:
0x00000001300389800003a4ea000058340000637a0000399b 
  0 
  0 
 outer_terrain_steppe



Name: Mountain Village
Mjioiqb.jpg
Dls4lbD.jpg
Xb1Ftk3.jpg
Avllxlq.jpg
Download:
Code:
0x00000001300389800003a4ea000058340000637a0000399b 
  0 
  0 
 sea_outer_terrain_1
 
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