[WBMM] Discussion & Suggestions

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EbdanianAdmiral

Knight at Arms
Hey all. Not sure how alive matchmaking is over in EU, but I have a new mixed map that you all are welcome to try and use if the interest is there.

https://drive.google.com/file/d/1sWgE4qrj8Kkf7118w67fKBcKZ66ql20m/view?usp=sharing

Terrain Code

scn_multi_scene_1 multi_scene_1 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300659630003c8f300003ca000006a8900003c89
0
0
outer_terrain_plain

Ive been calling it Creekside but you all can obviously organize it within the module however you want.


77C41F2614B31F3CE703F735CDE17DFB5AB4890C


A4702E5AFDF9B7ECBAAD539A8C5B281A0EC0A33C

2F5334B8B9B184AF197D6A5353A674194A5DC8A1

6D8596423E0FE549D42F13B589E409D9DEE4CE82

I attempted to make a map that played similar to castellum both proportionally and strategically. It has some more closed spaces compared to castellum but it still tends to play mixed from what ive seen with cav heavy comps working fine. For 6v6 I would recommend giving it the same class limits as castellum and I imagine most teams will run either 2-2-2 or 2-1-3. Weve been testing it in NA pickup parties and reception has been very good. I have already made multiple changes based on feedback and would absolutely love to get some feedback from you all as well.
 

Alyss

Grandmaster Knight
Hey all. Not sure how alive matchmaking is over in EU, but I have a new mixed map that you all are welcome to try and use if the interest is there.

https://drive.google.com/file/d/1sWgE4qrj8Kkf7118w67fKBcKZ66ql20m/view?usp=sharing

Terrain Code

scn_multi_scene_1 multi_scene_1 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300659630003c8f300003ca000006a8900003c89
0
0
outer_terrain_plain

Ive been calling it Creekside but you all can obviously organize it within the module however you want.


77C41F2614B31F3CE703F735CDE17DFB5AB4890C


A4702E5AFDF9B7ECBAAD539A8C5B281A0EC0A33C

2F5334B8B9B184AF197D6A5353A674194A5DC8A1

6D8596423E0FE549D42F13B589E409D9DEE4CE82

I attempted to make a map that played similar to castellum both proportionally and strategically. It has some more closed spaces compared to castellum but it still tends to play mixed from what ive seen with cav heavy comps working fine. For 6v6 I would recommend giving it the same class limits as castellum and I imagine most teams will run either 2-2-2 or 2-1-3. Weve been testing it in NA pickup parties and reception has been very good. I have already made multiple changes based on feedback and would absolutely love to get some feedback from you all as well.
The map is good. Vouch !
 

KoA John

Duke
Posting a new mixed map, if you guys want to try it out

Any feedback is appreciated :xf-smile:

Pleasantville
Picture
scn_multi_scene_pleasantville multi_scene_pleasantville 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b
0
0
outer_terrain_plain
 
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