MP Sci-Fi Fantasy [WB] Warhammer 40k: Battle for the Imperium ALPHA v3 RELEASED.

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Well, because of my poor English I said "non-humans", my bad. To specify, I meant "creatures with non-standart (non-human, yeah) skeleton, such as orks or tyranids, for example". From that point, more likely we will add Eldars and Tau than SM-s.
 
AndreusAs 说:
This is how we gonna make trenches for alpha version's map:

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Holy Hell!!!! i cant wait to play this!!!
 
Its looking pretty good. Hard to get a rough grasp on the gameplay though. And I gues Genestealers would be a hard option?
 
By the way, my offer for making scenes is still open, I would love to make proper 40k scenes, there was once this other 40k mod, but it never got off.
 
Hey guys, thanks for your interest in the mod. I am a new member of the team so I am just stopping by to say hello and tell you a bit about the current state of things.

We're currently creating a major part of the player models for Krieg and Blood sides. Kreigs are my responsibility, Bloods are being done by mr. AndreusAs. We're proceeding quite nicely so we'll have some ingame renders available late this week I presume. Also I'll provide you with some renders of building blocks which will be used for map and scenery. We have a rockcrete trench blocks, bunkers, fortress towers and Valkyrie just to name few. With these I can construct a whole map off Mount and Blade horrendously inefficient and contra-intuitive editor. Take a look.

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Also I have a pretty nice collection of other WH40K stuff already in 3d concept phase and also finished. I am going to convert some of those pieces to props for our mod. In this instance I am talking about the emperors finest - Angels of Death - Adeptus Astartes. As much as anybody would like to see them and slay countless enemies with them I must disappoint you at the moment. There will not be any Space Marines playable when we release the first version since it would completely brake the gameplay. I'll convert the models to statues and we'll use them as props on the battlefield and maybe as objectives, one can never know. I hope that later in the development we will be able to include them as a playable sides but it's way too early to speculate on this. But just to spoil you a bit take a look here:

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AndreusAs was also able to port the current build of the mod to 1.153 with some new features so we're pretty excited to make more stuff working as soon as possible.

See you soon.

N.
 
Looking forward to working with those rockcrete buildings, they look pretty sweet. :razz: Will you be adding interiors for them?
 
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