DtheHun
Sergeant Knight
New feature added: AVATAR Battlefield Reincarnation
On Nexus I was told to consider the implementation of battle continuation. I liked the idea, as auto exiting from the battle on knockdown requires a cautious, evasive fighting style on the long run, but I had felt like the free-roaming camera didn't really change that, because the more bold and vile your fighting style, the more passivity is your share behind the after-death camera. I wanted more fight and less sightseeing - not that WarDrobe lacks things to peek at, but Hey! It's a game not a movie! So, lift yer lazy arse and fight like a fury.
I have coded my own solution. Now, if you lose your consciousness, your soul immediately takes control of a random ally warrior.
Now, it's Fight until the last blood!
How about balance?
You pay the prize of mindless rage with the life of your troops, so I consider it fair.
Soooo, No need for auto-calc, not even to interrupt the fight, never more!
A customizable Goblin Slayer helmet is also included in v0.41.
Have fun!
On Nexus I was told to consider the implementation of battle continuation. I liked the idea, as auto exiting from the battle on knockdown requires a cautious, evasive fighting style on the long run, but I had felt like the free-roaming camera didn't really change that, because the more bold and vile your fighting style, the more passivity is your share behind the after-death camera. I wanted more fight and less sightseeing - not that WarDrobe lacks things to peek at, but Hey! It's a game not a movie! So, lift yer lazy arse and fight like a fury.
I have coded my own solution. Now, if you lose your consciousness, your soul immediately takes control of a random ally warrior.
Now, it's Fight until the last blood!
How about balance?
You pay the prize of mindless rage with the life of your troops, so I consider it fair.
Soooo, No need for auto-calc, not even to interrupt the fight, never more!
A customizable Goblin Slayer helmet is also included in v0.41.
Have fun!