Well, half-right. If time froze then it would be disorienting and just miserable for one player. Especially if their friend is a jerk who purposely freezes them and takes forever to calculate prices, shop, and recruit troops. I'm that type of personGerenyne said:It will be stupid if the time will freeze, but if the time will continue it will be stupid too.
It means that port is used by another application. Either choose a different port or figure out what program is using that particular port.streamlinex said:This gamemode looks awesome. But the server client wont start Help
Error message: Port 80 is not free! Fail to initialize network layer!
Yes they could work with the current engine limitations. The keyword is 'time'. It is just too complicated to make it, because it is not like a normal multiplayer game... is much complex.Reus said:There's no way these mods will ever work out with the current engine limitations. Whenever you see a co-op mod in the makings, just assume it won't be finished.
We'll see about it in Bannerlord.
Note, I never said it was impossible. I said there's no way these mods will ever work out, and that is mainly because people aren't willing to dedicate the insane amount of time and go through the many headaches that persist due to how complicated a mod it is to make. So far, a co-op mod has never been finished completely, and I don't expect it to happen in Warband because it is this hard to make, and some people just don't want to make something this hard.The_dragon said:Yes they could work with the current engine limitations. The keyword is 'time'. It is just too complicated to make it, because it is not like a normal multiplayer game... is much complex.
Normal multiplayer games have a server and multiple clients.
This coop mod requires a server for handling the open world map actions (main server) + one or multiple servers for handling the battles (which are handled by the main server) + clients (players; the clients needs to be passed around between the main server and the battle servers). The servers which handles the battles becomes clients for the server that handles the open world actions, so you have two types of clients for the main server: server clients and player clients.
Another solution would be to make a server that would handle everything, but it can't be done in warband because of it's limitations (+ it would require a massive server to handle a couple of battles simultaneously )
This is pretty hard to make normally; making it on top of warband's limitations makes it even harder, but not impossible.