B Medieval [WB] Warband: Total Realism, 1148 A.D. - (MAPPER needed)

How do you feel about the name of the mod?

  • Its great and should stay the same.

    选票: 13 38.2%
  • Its not so great, but I don't mind it.

    选票: 8 23.5%
  • I don't like it, and here is my opinion (please post suggestions).

    选票: 3 8.8%
  • I would like if it changed to 1148 - The Siege of Damascus

    选票: 10 29.4%

  • 全部投票
    34

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Yes maybe he can make textures for the details. For the rest, a simple bricks texture is sufficient.  :wink:
153-minaret-de-la-grande-mosquee-de-tlemcen.jpg
Minaret+d%27Agadir.jpg
 
Thanks kamikazuh.  :wink:
Otherwise guys do you think this bricks texture (made by Kovas) is good for the main part of the minaret ?
8861100781302_1.jpg
 
Hey everyone, first i wanted to say that this looks like an amazing mod and i hope i can play it when its released!!! Also, i recently watched the Kingdom of Heaven which is about the crusades and was thinking that you could get some great ideas from it (armor, weapons, horses, etc...). And i am going to try using wings3D for modding purposes so hopefully i might be able to help... :grin:
 
Kingdom of Heaven takes place almost a half century after this mod, and isn't historically accurate at all: we can see late 13th century great helms, bastard swords, flails, 14-15-16th century Turkish shishacks, and many Saracens are dressed like 18th century Persians/Mamlukes/Turks.. It is not surprising as Ridley Scott ridiculized himself with the 15th century Persian helmets some of men wear in Gladiator... Even in his latter movie, Robin Hood, which is more accurate, we can see a sallet (15th century).
 
I'm glad you like the idea of the mod!
Al-Mansur kindly pointed out the flaws with the Kingdom of Heaven idea, but you see with this Mod, if we can get the team together and release it, we will most likely expand in both time and geographical area. So the third Crusade might be relevant later on in the distant, distant future. As for now, our best sources are books!
 
Well, the mod doesn't have to be 100% accurate (or you die infidel  :mrgreen:).
I say sacrifice some historical accuracy for gameplay's sake.
Afterall, I'd much rather have a good, playable, fun and fairly historically accurate mod, then heavy, boring, unplayable, completely accurate mod.
 
Volkodav 说:
Well, the mod doesn't have to be 100% accurate (or you die infidel  :mrgreen:).
I say sacrifice some historical accuracy for gameplay's sake.
Afterall, I'd much rather have a good, playable, fun and fairly historically accurate mod, then heavy, boring, unplayable, completely accurate mod.

In terms of combat, most changes you will not even notice towards the end-game. As I said archery has been reworked, I'm reading more on it as we speak. Same thing with armors. In the end, I think realism will be balanced for SP play. MP will have nerfed weapons though.
 
Al_Mansur 说:
Kingdom of Heaven takes place almost a half century after this mod, and isn't historically accurate at all: we can see late 13th century great helms, bastard swords, flails, 14-15-16th century Turkish shishacks, and many Saracens are dressed like 18th century Persians/Mamlukes/Turks.. It is not surprising as Ridley Scott ridiculized himself with the 15th century Persian helmets some of men wear in Gladiator... Even in his latter movie, Robin Hood, which is more accurate, we can see a sallet (15th century).

Interestingly enough he was almost even more inaccurate, as he wanted the Saracens to wear robes and wield scimitars until his historian said "Uh uh, that's not how it works boyo".  :mrgreen:

Personally speaking what I'd love to see the mod do once we flourish is to maybe expand further into Iran/Central Asia and India, as while I don't know this period 100% for the Middle East I think you had the Seljuk Atabegs in Iran, the Ghaznavids (and possibly even emergent Ghorids) in Afghanistan, and naturally the Rajpoots in India.

Although another good spot to expand into would be the steppe, where you'd get the Poles/Rus/ect. But that's far and away in the future.
 
Sahran 说:
Al_Mansur 说:
Kingdom of Heaven takes place almost a half century after this mod, and isn't historically accurate at all: we can see late 13th century great helms, bastard swords, flails, 14-15-16th century Turkish shishacks, and many Saracens are dressed like 18th century Persians/Mamlukes/Turks.. It is not surprising as Ridley Scott ridiculized himself with the 15th century Persian helmets some of men wear in Gladiator... Even in his latter movie, Robin Hood, which is more accurate, we can see a sallet (15th century).

Interestingly enough he was almost even more inaccurate, as he wanted the Saracens to wear robes and wield scimitars until his historian said "Uh uh, that's not how it works boyo".  :mrgreen:

Personally speaking what I'd love to see the mod do once we flourish is to maybe expand further into Iran/Central Asia and India, as while I don't know this period 100% for the Middle East I think you had the Seljuk Atabegs in Iran, the Ghaznavids (and possibly even emergent Ghorids) in Afghanistan, and naturally the Rajpoots in India.

Although another good spot to expand into would be the steppe, where you'd get the Poles/Rus/ect. But that's far and away in the future.

Oh man definitely.
In the future I can see us expanding even more. We could get the Khuarezmian Shah. Did you say perfect cavalry mix of mamluk/sassanid influence?
 
What's the next cluster I should do? Could be Armenia & The Crusader States or Almohads/Iberians.

I have a basic idea for Armenia already: Their infantry were a major part of the Antiochean infantry, and I know from Fatimid resources the Armenians were famous for their archery talents & apparent preference to horse archery, so it might be something like the Vaegirs. For the Crusader States the nomenclature would be a mixture of Latin, French, and proto-romance terms used in the period - See this snippet and you get an impression of that (Servientes Loricati meaning armored serveants, then serjens a cheval meaning mounted sergeants).

As for their military, it's fairly self evident with a few 'twists'. Crusader Orders, Knights of course, turcopoles, and crossbowmen and spearmen/sergeants armed with a hodgepodge of weaponry, but I recall reading that mercenary mounted sergeants probably made up the bulk of the crusader's cavalry.

 
Wow, your expertise in this area is impressive, Sahran :shock:. Any idea what the Templars will look like, if you're going to handle their troop tree?
 
Thanks Conners, I'm afraid when it comes to the Templars as much as I know does point towards a more austere sort of roster - they did one thing (big friggin knights) and did it very well. Pretty much just Brother-Knights, Brother-Sergeants, Turcopoles, and 'maybe' some footsoldiery. But I don't think they are a distinct faction but rather a sub-set of the Jerusalem roster?
 
Yeah, that's basically what I figured. Wasn't sure whether they fielded crossbowmen or such, in that crossbowmen might join the order. I don't know the specifics of how they recruited people, though. Either way, they were big as far as minor factions went, but not necessarily worthy of a game-faction. Would be good to be able to start as a Templar or join their order, though, for flavour's sake.

BTW, while Templars had some very good knights--didn't a lot of them tend to be poorer than nobles? I heard something about them having to share a horse, early on--but that might've been fictional.
 
Yeah that's apparently the rumor/story behind the symbol of the Templars being two knights on a single horse.

Arguably an individual templar knight would be poorer than an individual knight because the templar in theory might not have owned anything at all, or if he did own anything it was just his armor, weaponry, and horse. And then there's the whole vow of poverty and they can't have any fancy bling on their equipment and really rigid rules for daily life (Have to sleep in your woolen clothing, swear it's something like only 1 woolen clothing for winter and 1 linen one for summer).

On an unrelated note, idea came to me for the claimant NPC system in vanilla Warband. Instead of being a claimant for the throne, maybe they can be claimants for a previously conquered people/region?
 
Armenia it is then Sahran.
Once I finish mid-terms this Friday I will once and for all finish the Byzantine Troops and then move on to Europe. I'll leave Outremer in your hands and the Iberian Peninsula in Al-Mansur's hands. I'll do France/Leon/England, and then we'll see how far you guys went in your subjective areas.
 
Sahran 说:
Yeah that's apparently the rumor/story behind the symbol of the Templars being two knights on a single horse.

Arguably an individual templar knight would be poorer than an individual knight because the templar in theory might not have owned anything at all, or if he did own anything it was just his armor, weaponry, and horse. And then there's the whole vow of poverty and they can't have any fancy bling on their equipment and really rigid rules for daily life (Have to sleep in your woolen clothing, swear it's something like only 1 woolen clothing for winter and 1 linen one for summer).

On an unrelated note, idea came to me for the claimant NPC system in vanilla Warband. Instead of being a claimant for the throne, maybe they can be claimants for a previously conquered people/region?
I heard about the vow of poverty, but I also remember that they did some banking-like activities. Something like they helped transport money between locations. They must've got some money at their disposal out of this, because I'm quite sure they spent a lot on what was meant to be a piece of the cross which Jesus died on (it could've been the crusaders in general that I'm thinking of). If this is correct, they'd supposedly use the money to buy themselves good armour.
Know much about this :eek:?

Potential Ideas:
The vow of poverty would be interesting for gameplay.  Give all your money to the templars upon joining (still not certain on how their standards of joining are) for them to buy armour and weapons for crusade (I assume). Receive armour and weapons based on your combat prowess and ranking within the order. You might lose honour for having too much money on your person for too long, and will be expected to spend it on equipment, soldiers, or to give it to the Templars, maybe? The best part is, you get to recruit Templars (more easily?) who from reports, are the best warriors in Christendom--they might work cheap for a fellow templar, too.
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One fancy idea: Maybe, when you have earned the highest respects from the order, they say how they've decided to gift you with this armour/weapon they bought in a strange country. It could be a piece of equipment very rare to that error, perhaps some kind of plate-curass? Just would be an interesting Easter-egg, where you might even get it (or something similar) through other lines of quests (impressing Saladin, or something).

The claimant system sounds pretty good. Can't say a lot besides that, since I'm not familiar with which cultures/nations/regions were recently wiped out at the time.
 
Lol yeah. I think you got a little carried away.
I will probably have easter eggs here and there, but a plate cuirass handed to you for being a good Templar.. really now lol.
 
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