[WB] Warband Script Enhancer v4.9.5 for 1.174

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rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka
rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka_inv
rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka.lod1
rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka.lod2
rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka_bgt
rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka_bgt_inv
rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka_bgt.lod1
rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka_bgt.lod2
rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka_car
rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka_car_inv
rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka_car.lod1
rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka_car.lod2
rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka_car_bgt
rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka_car_bgt_inv
rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka_car_bgt.lod1
rgl_post_warning_line: WARNING: Unable to find material browning_pistol for mesh arisaka_car_bgt.lod2
rgl_post_warning_line: WARNING: Unable to find material  for mesh nic Loading Module Resource  pistols

rgl_post_warning_line: WARNING: Unable to find material na_jpa_rusted_weapons for mesh browning_rusted
rgl_post_warning_line: WARNING: Unable to find material national_party_rusted_weapon for mesh mmp_20_rusted Loading Module Resource  Civilian_uniforms

rgl_post_warning_line: WARNING: Unable to find material abreks22 for mesh Cossack1
rgl_post_warning_line: WARNING: Unable to find material abreks22 for mesh Cossack1.lod1
rgl_post_warning_line: WARNING: Unable to find material abreks22 for mesh Cossack1.lod2
rgl_post_warning_line: WARNING: Unable to find material kozak2 for mesh Cossack2
rgl_post_warning_line: WARNING: Unable to find material kozak2 for mesh Cossack2.lod1
rgl_post_warning_line: WARNING: Unable to find material kozak2 for mesh Cossack2.lod2
rgl_post_warning_line: WARNING: Unable to find material kozak3 for mesh Cossack3
rgl_post_warning_line: WARNING: Unable to find material kozak3 for mesh Cossack3.lod1
rgl_post_warning_line: WARNING: Unable to find material kozak3 for mesh Cossack3.lod2
rgl_post_warning_line: WARNING: Unable to find material partyzant11 for mesh partisan1
rgl_post_warning_line: WARNING: Unable to find material partyzant11 for mesh partisan1.lod1
rgl_post_warning_line: WARNING: Unable to find material partyzant11 for mesh partisan1.lod2
rgl_post_warning_line: WARNING: Unable to find material partyzant11 for mesh partisan1.lod3
rgl_post_warning_line: WARNING: Unable to find material partyzant22 for mesh partisan2
rgl_post_warning_line: WARNING: Unable to find material partyzant22 for mesh partisan2.lod1
rgl_post_warning_line: WARNING: Unable to find material partyzant22 for mesh partisan2.lod2
rgl_post_warning_line: WARNING: Unable to find material partyzant22 for mesh partisan2.lod3
rgl_post_warning_line: WARNING: Unable to find material partyzant33 for mesh partisan3
rgl_post_warning_line: WARNING: Unable to find material partyzant33 for mesh partisan3.lod1
rgl_post_warning_line: WARNING: Unable to find material partyzant33 for mesh partisan3.lod2
rgl_post_warning_line: WARNING: Unable to find material partyzant33 for mesh partisan3.lod3
rgl_post_warning_line: WARNING: Unable to find material partyzant44 for mesh partisan_officer
rgl_post_warning_line: WARNING: Unable to find material partyzant44 for mesh partisan_officer.lod1
rgl_post_warning_line: WARNING: Unable to find material partyzant44 for mesh partisan_officer.lod2
rgl_post_warning_line: WARNING: Unable to find material partyzant44 for mesh partisan_officer.lod3
rgl_post_warning_line: WARNING: Unable to find material mar_kapitan for mesh pirates_captain
rgl_post_warning_line: WARNING: Unable to find material mar_kapitan for mesh pirates_captain.lod1
rgl_post_warning_line: WARNING: Unable to find material mar_kapitan for mesh pirates_captain.lod2
rgl_post_warning_line: WARNING: Unable to find material mar_kapitan for mesh pirates_captain.lod3
rgl_post_warning_line: WARNING: Unable to find material mar_kapitan for mesh pirates_captain.lod4
rgl_post_warning_line: WARNING: Unable to find material abreks22 for mesh pirates
rgl_post_warning_line: WARNING: Unable to find material abreks22 for mesh pirates.lod1
rgl_post_warning_line: WARNING: Unable to find material abreks22 for mesh pirates.lod2
rgl_post_warning_line: WARNING: Unable to find material abreks22 for mesh pirates.lod3
rgl_post_warning_line: WARNING: Unable to find material marynarz for mesh pirates2
rgl_post_warning_line: WARNING: Unable to find material marynarz for mesh pirates2.lod1
rgl_post_warning_line: WARNING: Unable to find material marynarz for mesh pirates2.lod2
rgl_post_warning_line: WARNING: Unable to find material marynarz for mesh pirates2.lod3
rgl_post_warning_line: WARNING: Unable to find material najemnik2 for mesh najemnik2
rgl_post_warning_line: WARNING: Unable to find material najemnik2 for mesh najemnik2.lod1
rgl_post_warning_line: WARNING: Unable to find material najemnik2 for mesh najemnik2.lod2
rgl_post_warning_line: WARNING: Unable to find material najemnik2 for mesh najemnik2.lod3
rgl_post_warning_line: WARNING: Unable to find material najemnik2 for mesh najemnik2.lod4
rgl_post_warning_line: WARNING: Unable to find material najemnik3 for mesh najemnik3
rgl_post_warning_line: WARNING: Unable to find material najemnik3 for mesh najemnik3.lod1
rgl_post_warning_line: WARNING: Unable to find material najemnik3 for mesh najemnik3.lod2 Loading Module Resource  civilian_caps

rgl_post_warning_line: WARNING: Unable to find material kfd_kap_czap for mesh kfd_kap_czap
rgl_post_warning_line: WARNING: Unable to find material kfd_kap_czap for mesh kfd_kap_czap.lod1
rgl_post_warning_line: WARNING: Unable to find material kfd_kap_czap for mesh kfd_kap_czap.lod2
rgl_post_warning_line: WARNING: Unable to find material czapka1 for mesh cap1
rgl_post_warning_line: WARNING: Unable to find material czapka1 for mesh cap1.lod1
rgl_post_warning_line: WARNING: Unable to find material czapka1 for mesh cap1.lod2
rgl_post_warning_line: WARNING: Unable to find material czapka1 for mesh cap2
rgl_post_warning_line: WARNING: Unable to find material czapka1 for mesh cap2.lod1
rgl_post_warning_line: WARNING: Unable to find material czapka1 for mesh cap2.lod2
rgl_post_warning_line: WARNING: Unable to find material czapka3 for mesh cap3
rgl_post_warning_line: WARNING: Unable to find material czapka3 for mesh cap3.lod1
rgl_post_warning_line: WARNING: Unable to find material czapka3 for mesh cap3.lod2
rgl_post_warning_line: WARNING: Unable to find material czapka1 for mesh cap_anarchist1
rgl_post_warning_line: WARNING: Unable to find material czapka1 for mesh cap_anarchist1.lod1
rgl_post_warning_line: WARNING: Unable to find material czapka1 for mesh cap_anarchist1.lod2
rgl_post_warning_line: WARNING: Unable to find material czapka3 for mesh cap_anarchist2
rgl_post_warning_line: WARNING: Unable to find material czapka3 for mesh cap_anarchist2.lod1
rgl_post_warning_line: WARNING: Unable to find material czapka3 for mesh cap_anarchist2.lod2
rgl_post_warning_line: WARNING: Unable to find material czap_par for mesh cap_partisan
rgl_post_warning_line: WARNING: Unable to find material czap_par for mesh cap_partisan.lod1
rgl_post_warning_line: WARNING: Unable to find material czap_par for mesh cap_partisan.lod2
rgl_post_warning_line: WARNING: Unable to find material mar_kap_czap for mesh cap_pirates_captain
rgl_post_warning_line: WARNING: Unable to find material mar_kap_czap for mesh cap_pirates_captain.lod1
rgl_post_warning_line: WARNING: Unable to find material mar_kap_czap for mesh cap_pirates_captain.lod2
rgl_post_warning_line: WARNING: Unable to find material naj_czap2 for mesh naj_czap2
rgl_post_warning_line: WARNING: Unable to find material naj_czap2 for mesh naj_czap2.lod1
rgl_post_warning_line: WARNING: Unable to find material naj_czap2 for mesh naj_czap2.lod2
rgl_post_warning_line: WARNING: Unable to find material czap_hanza for mesh czap_hanza
rgl_post_warning_line: WARNING: Unable to find material czap_hanza for mesh czap_hanza.lod1
rgl_post_warning_line: WARNING: Unable to find material czap_hanza for mesh czap_hanza.lod2
rgl_post_warning_line: WARNING: Unable to find material bowl_hat2 for mesh melonik
rgl_post_warning_line: WARNING: Unable to find material bowl_hat2 for mesh melonik.lod1 Loading Module Resource  cartridges

rgl_post_warning_line: WARNING: Unable to find material bryt_ammo for mesh british_cartridge1
rgl_post_warning_line: WARNING: Unable to find material bryt_ammo for mesh british_cartridge1.lod1
rgl_post_warning_line: WARNING: Unable to find material bryt_ammo for mesh british_cartridge1.lod2
rgl_post_warning_line: WARNING: Unable to find material bryt_ammo for mesh british_cartridge2
rgl_post_warning_line: WARNING: Unable to find material bryt_ammo for mesh british_cartridge2.lod1
rgl_post_warning_line: WARNING: Unable to find material bryt_ammo for mesh british_cartridge2.lod2 Loading Module Resource  map_icon_meshes

rgl_post_warning_line: WARNING: Unable to find material map_misc for mesh City
rgl_post_warning_line: WARNING: Unable to find material map_misc for mesh track
rgl_post_warning_line: WARNING: Unable to find material map_misc for mesh battle_track
rgl_post_warning_line: WARNING: Unable to find material map_misc for mesh battle_icon Loading Module Resource  ksiazki
Loading Module Resource  map_icons_c

rgl_post_warning_line: WARNING: Unable to find material map_icons_c for mesh icon_cow Loading Resource  test
Loading Resource  textures_face_gen
Loading Resource  materials_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  meshes_face_gen
Loading Resource  uimeshes
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_horses
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  armors_b
Loading Resource  armors_c
Loading Resource  armors_d
Loading Resource  armors_e
Loading Resource  armors_f
Loading Resource  armors_g
Loading Resource  armors_h
Loading Resource  armors_i
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  helmets
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  deneme
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  helmets_e
Loading Resource  helmets_f
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  shields
Loading Resource  shields_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Resource  pictures
Loading Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  banners
Loading Resource  map_flags
Loading Resource  map_flags_b
Loading Resource  map_flags_c
Loading Resource  map_flags_d
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Resource  costumes_b
Loading Resource  costumes_c
Loading Resource  arena_costumes
Loading Resource  boots_a
Loading Resource  terrain_borders
Loading Resource  terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  weapon_meshes_d
Loading Resource  tableau_shields
Loading Resource  heraldic_armors
Loading Resource  spear
Loading Resource  weapons_e
Loading Resource  weapons_f
Loading Resource  instruments
Loading Resource  sarranid_armors
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_a
Loading Resource  armors_new_b
Loading Resource  armors_new_heraldic
Loading Resource  armors_new_arena
Loading Resource  crossbows
Loading Resource  arabian_armors
Loading Resource  rock
Loading Resource  costumes_d
Loading Resource  nordic_helmets
Loading Resource  sarranid_helmets
Loading Resource  sarranid_armor
Loading Resource  raw_materials
Loading Resource  khergit_lady_dress
Loading Resource  vaegir_helmets
Loading Resource  gauntlets_new
Loading Resource  sarranid_lady_dress
Loading Resource  sarranid_boots
Loading Resource  bride_dress
Loading Resource  full_plate_armor
Loading Resource  weapon_meshes_e
Loading Resource  fur_armors_a
Loading Resource  ui_server_filter
Loading Resource  warhorse_new
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Loading Resource  wb_mp_objects_a
Unrecognized Module_info directive =  network_compatible . Skipping.
Unrecognized Module_info directive =  hide_other_mod_servers . Skipping.
Unrecognized Module_info directive =  ground_weapon_collision . Skipping.
Unrecognized Module_info directive =  use_missile_damage_type . Skipping.
Unrecognized Module_info directive =  allow_unset_script_params . Skipping.
Module is not compatible with Warband, module will load all new compatibility resources.
Loading compatibility resources:
Loading Resource  arabian_horses
Loading Resource  arabian_castle
Loading Resource  armors_d
Loading Resource  armors_e
Loading Resource  armors_f
Loading Resource  armors_g
Loading Resource  armors_h
Loading Resource  armors_i
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  helmets_e
Loading Resource  helmets_f
Loading Resource  user_interface_c
Loading Resource  map_flags_d
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  simple_primitives
Loading Resource  weapons_f
Loading Resource  instruments
Loading Resource  sarranid_armors
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  dart
Loading Resource  armors_new_a
Loading Resource  armors_new_b
Loading Resource  armors_new_heraldic
Loading Resource  armors_new_arena
Loading Resource  crossbows
Loading Resource  arabian_armors
Loading Resource  rock
Loading Resource  costumes_d
Loading Resource  nordic_helmets
Loading Resource  sarranid_helmets
Loading Resource  sarranid_armor
Loading Resource  raw_materials
Loading Resource  khergit_lady_dress
Loading Resource  vaegir_helmets
Loading Resource  gauntlets_new
Loading Resource  sarranid_lady_dress
Loading Resource  sarranid_boots
Loading Resource  bride_dress
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  warhorse_new
Loading Resource  ui_server_filter
Loading Resource  barrier_primitives

PART 3/4
 
[Bcw]Btm_Earendil said:
Most of the warnings indicate that you either missed to load a ressource in module.ini (materials are mostly missing) or forgot to put the respective materials into the brf files.

do you have the mod? What am i supposed to do?
 
} //Processing Ini File Finished
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet

rgl_post_warning_line: get_object failed for body: box_middle_a_collision
rgl_post_warning_line: get_object failed for body: box_middle_b_collision
rgl_post_warning_line: get_object failed for body: garbage_can_b_collision
rgl_post_warning_line: get_object failed for body: lamp_west_a_collision
rgl_post_warning_line: get_object failed for body: lamp_west_b_collision
rgl_post_warning_line: get_object failed for body: metal_light_collision
rgl_post_warning_line: get_object failed for body: telegraph_pole_long_a_collision
rgl_post_warning_line: get_object failed for body: telegraph_pole_long_b_collision
rgl_post_warning_line: get_object failed for body: telegraph_wire_collision
rgl_post_warning_line: get_object failed for body: bo_candlestick_gold
rgl_post_warning_line: get_object failed for body: painting_carver
rgl_post_warning_line: get_object failed for body: bo_tractor_d
rgl_post_warning_line: get_object failed for body: bo_chinaware
rgl_post_warning_line: get_object failed for body: rus_bottle_col
rgl_post_warning_line: get_object failed for body: raild_20_col
rgl_post_warning_line: get_object failed for body: bo_road_a
rgl_post_warning_line: get_object failed for body: bo_road_side_a
rgl_post_warning_line: get_object failed for body: bo_road_side_turn_a
rgl_post_warning_line: get_object failed for body: bo_road_side_turn_b
rgl_post_warning_line: get_object failed for body: bo_road_turn
rgl_post_warning_line: get_object failed for body: bo_artillery_shell
rgl_post_warning_line: get_object failed for body: bo_artillery_shell
rgl_post_warning_line: get_object failed for body: bo_artillery_shell
rgl_post_warning_line: get_object failed for body: circus
rgl_post_warning_line: get_object failed for body: none
rgl_post_warning_line: get_object failed for body: rus_well
rgl_post_warning_line: get_object failed for body: rw_tunnel
rgl_post_warning_line: get_object failed for body: none
rgl_post_warning_line: get_object failed for body: none
rgl_post_warning_line: get_object failed for body: none
rgl_post_warning_line: get_object failed for body: none
rgl_post_warning_line: get_object failed for body: tent_army
rgl_post_warning_line: get_object failed for body: none WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...

rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
rgl_post_warning_line: get_skeleton_anim failed for: crouch_greatsword_cstance
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance
rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
rgl_post_warning_line: get_skeleton_anim failed for: man_reload
rgl_post_warning_line: get_skeleton_anim failed for: man_reload
rgl_post_warning_line: get_skeleton_anim failed for: man_reload
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol
rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol loading time:  41950
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
775 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving options...  OK!


PART 4/4

I got this in the Red Wars mod. I went to village center of some village and all the bushes, rocks, and houses were floating; I also couldn't see anyone except for the Nervous man for a quest I got from ruler of Rhodoks. I went to tavern of Jelkala and there were glowing leaves on the wall and some wood furnitures were also glowing.
 
No, I don't have the mod, I am solely reading your rgl log^^

You can check inside the ressources of the mod via openbrf if the materials named in the rgl warnings are missing or not. If not, you should check module.ini. If they are missing, you should check from which places these materials came from.

Code:
ERROR: Unable to open file: Modules/Calradia 1417/Resource/textures_face_gen.brf
This one seems to be missing for sure.

Also I am not sure why you are posting your error in this thread here and not in the ones from the mods?
And are you solely trying to play these mods or trying to mod them?

No double posts btw :wink:
 
[Bcw]Btm_Earendil said:
No, I don't have the mod, I am solely reading your rgl log^^

You can check inside the ressources of the mod via openbrf if the materials named in the rgl warnings are missing or not. If not, you should check module.ini. If they are missing, you should check from which places these materials came from.

Code:
ERROR: Unable to open file: Modules/Calradia 1417/Resource/textures_face_gen.brf
This one seems to be missing for sure.

Also I am not sure why you are posting your error in this thread here and not in the ones from the mods?
And are you solely trying to play these mods or trying to mod them?

No double posts btw :wink:

i dont even know how to mod
 
So you are solely trying to play these mods? Then the respective mod threads (if none existent, the respective moddb site) are better places for your error report, others might have had similar problems once too. Try to redownload the mod in case you have just a corrupted download.
 
[Bcw]Btm_Earendil said:
So you are solely trying to play these mods? Then the respective mod threads (if none existent, the respective moddb site) are better places for your error report, others might have had similar problems once too. Try to redownload the mod in case you have just a corrupted download.

but with Calradia 1417 I've downloaded it 4 times now and i still get the problem
 
Swiss_Chocolate said:
[Bcw]Btm_Earendil said:
So you are solely trying to play these mods? Then the respective mod threads (if none existent, the respective moddb site) are better places for your error report, others might have had similar problems once too. Try to redownload the mod in case you have just a corrupted download.

but with Calradia 1417 I've downloaded it 4 times now and i still get the problem
Did you ask at their moddb about that problem? There is a low probability that you are the only one with this issue
 
I installed version 4.7.1 and it gives me an "unrecognized opcode" error in the Floris mode, if I run this from Floris itself, it works but that is using version 3.2.0 and downgrades my game to version 1.153

Is there a way to upgrade Floris to the latest version without these errors?
 
SpikerzZ said:
I installed version 4.7.1 and it gives me an "unrecognized opcode" error in the Floris mode, if I run this from Floris itself, it works but that is using version 3.2.0 and downgrades my game to version 1.153
The SubMod Floris Evolved works with version WSE v3.2.0. It is created to work with that version. Higher versions of WSE will give error.

SpikerzZ said:
Is there a way to upgrade Floris to the latest version without these errors?
The author of the modification would have to update the mod, since he is the only one who has the source code in this case.
 
WSE has a command

player_stop_controlling_agent = 2901 #(player_stop_controlling_agent, <player_no>), #Gives <player_no>'s agent back to AI control (requires network_compatible = 0 in wse_settings.ini)

What about adding a command to control an existing agent after main player has knocked out? Like player_start_controlling_agent.
 
player_control_agent                        =  421  # (player_control_agent, <player_id>, <agent_id>),

it is already without wse
 
Thanks, and how to get <player_id> of main hero in single player mode?

Found it
get_player_agent_no                    = 1700 # (get_player_agent_no,<destination>),
agent_get_player_id                    = 1724  # (agent_get_player_id,<destination>,<agent_id>),

Error: invalide player_id: -1

This also doesn't work
multiplayer_get_my_player            = 415 # (multiplayer_get_my_player, <destination>),
 
Vetrogor said:
Thanks, and how to get <player_id> of main hero in single player mode?

snip
Seems like a multiplayer-only operation, looking at Lavs extended documentation:
Code:
player_control_agent                         =  421  # (player_control_agent, <player_id>, <agent_id>),
                                                     # Server operation. Puts the agent under specified player's control. Operation will change agent's face code and banner to those of player.
 
It is possible to do this with remove_agent, spawn_agent like in AD1257. But it causes many bugs and it is very hard to restore amunition, horses, weapons, faces, banners, shields, HP, expirience. Also it requries changing scripts and presentations a lot. And existing mods use bugged versions.

It will be very powerfull to do this with only one command.
 
If you changed the skybox via the "update_material" operation, like so:

(str_store_string,s2,"@skybox_clearday"),
(str_store_string,s3,"@skybox_night_1"),
(update_material, s2, s3),   

How would you go about changing it back to its original material? I tried
(str_store_string,s2,"@skybox_night_1"),
(str_store_string,s3,"@skybox_clearday"),
(update_material, s2, s3),   
And
(str_store_string,s2,"@skybox_clearday"),
(str_store_string,s3,"@skybox_clearday"),
(update_material, s2, s3),   

But nothing seems to work. Anyone got ideas?
 
I treid installing WSE and it just isn't working.

I've extracted the files and downloaded the 1.174 .exes. I can't launch anything from either the WSE loader or the warband exe.

I get a system error with both executable files "skinmagic.dll/fmodex.dll was not found".

I have my Warband on my D drive and when I run the loader.exe it's looking for it in the C drive. Should I change the pathway? If so, how?
WSE Loader by cmpxchg8b, K700, AgentSmith (Build date: Apr 11 2019 21:01:59)
OS version: 6.2.9200 SP 0.0
Command line:
WSE path: C:\Users\micha\Desktop\mods folder\WSE\
Game executable origin: path
Game executable path: C:\Users\micha\Desktop\mods folder\WSE\mb_warband.exe
Game executable checksum: 1D0AF088
Library path: C:\Users\micha\Desktop\mods folder\WSE\WSELib.dll
Failed to set SeDebugPrivilege, trying anyway

Windows API error
Code: 1300
Message: Not all privileges or groups referenced are assigned to the caller.


Setting library search path
kernel32.lib local address: 774D0000
SetDllDirectoryW local address: 77523490
Library path: C:\Users\micha\Desktop\mods folder\WSE\
Library path size in bytes: 79
Library path remote address: D0000
Remote thread handle: 228
Exit code: C0000135
Set library search path
Injecting
kernel32.lib local address: 774D0000
LoadLibraryW local address: 774E5820
Library path: C:\Users\micha\Desktop\mods folder\WSE\WSELib.dll
Library path size in bytes: 99
Library path remote address: D0000
Failed to create remote load library thread.
If you are running an Antivirus or Security Suite, try temporarily disabling it.
 
I have installed WSE 4.6.1 and then even tried 4.6.0 for my warband 1.173, and when i start it via WSEloader - error said :
Code:
"You are running unsupported version of Warband (WSE only supports version 1.170). Please update......."
Is that my fault or it is only wrong bins to download??

edit 9.6.
i look in source code of 6.1 and find error log with 1.170- now i do not have anything where i  can built it without this checksum- couse it shoud be ported to 1.173 -source commit- but when i will have time i´ll try it, but i am noob
 
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