[WB] Warband Script Enhancer v4.9.5 for 1.174

Users who are viewing this thread

As always, love your work K700. If I can offer one contribution, if you want to use C# or Python to talk with WSE's RCON server, you can use the below:

C#: https://github.com/aiusepsi/SourceRcon Credit to aiusepsi
Python: http://file.mnbcentral.net/WSE_RCON.py Credit to me. :smile:

Hopefully it helps a few people if they want alternatives to PHP.
 
I'm having issues with getting 4.6.1 to work, as I get an "Opcode 8" error after roughly 30 seconds in-game, regardless of action.

Crash Log
> Info
Time: 04/09/2018 23:13:26
Type: EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x00000010)
> Stack trace
0x5BFE0A4B WSELib.dll+0x50A4B (??+0x0)
0x00636735 mb_warband_old.exe+0x236735 (??+0x0)
0x0062D23C mb_warband_old.exe+0x22D23C (??+0x0)
0x0062D5A4 mb_warband_old.exe+0x22D5A4 (??+0x0)
0x0062D676 mb_warband_old.exe+0x22D676 (??+0x0)
0x0062D7BD mb_warband_old.exe+0x22D7BD (??+0x0)
0x0062AEB2 mb_warband_old.exe+0x22AEB2 (??+0x0)
0x74F5343D kernel32.dll+0x1343D (BaseThreadInitThunk+0x12)
0x773C9832 ntdll.dll+0x39832 (RtlInitializeExceptionChain+0x63)
0x773C9805 ntdll.dll+0x39805 (RtlInitializeExceptionChain+0x36)
0x773C9805 ntdll.dll+0x39805 (RtlInitializeExceptionChain+0x36)
>
> Info
Time: 04/09/2018 23:14:11
Type: EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x00000010)
> Stack trace
0x5C000A4B WSELib.dll+0x50A4B (??+0x0)
0x00636735 mb_warband_old.exe+0x236735 (??+0x0)
0x0062D23C mb_warband_old.exe+0x22D23C (??+0x0)
0x0062D5A4 mb_warband_old.exe+0x22D5A4 (??+0x0)
0x0062D676 mb_warband_old.exe+0x22D676 (??+0x0)
0x0062D7BD mb_warband_old.exe+0x22D7BD (??+0x0)
0x0062AEB2 mb_warband_old.exe+0x22AEB2 (??+0x0)
0x74F5343D kernel32.dll+0x1343D (BaseThreadInitThunk+0x12)
0x773C9832 ntdll.dll+0x39832 (RtlInitializeExceptionChain+0x63)
0x773C9805 ntdll.dll+0x39805 (RtlInitializeExceptionChain+0x36)
0x773C9805 ntdll.dll+0x39805 (RtlInitializeExceptionChain+0x36)
>
> Info
Time: 04/09/2018 23:14:35
Type: EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x00000010)
> Stack trace
0x5BFC0A4B WSELib.dll+0x50A4B (??+0x0)
0x00636735 mb_warband_old.exe+0x236735 (??+0x0)
0x0062D23C mb_warband_old.exe+0x22D23C (??+0x0)
0x0062D5A4 mb_warband_old.exe+0x22D5A4 (??+0x0)
0x0062D676 mb_warband_old.exe+0x22D676 (??+0x0)
0x0062D7BD mb_warband_old.exe+0x22D7BD (??+0x0)
0x0062AEB2 mb_warband_old.exe+0x22AEB2 (??+0x0)
0x74F5343D kernel32.dll+0x1343D (BaseThreadInitThunk+0x12)
0x773C9832 ntdll.dll+0x39832 (RtlInitializeExceptionChain+0x63)
0x773C9805 ntdll.dll+0x39805 (RtlInitializeExceptionChain+0x36)
0x773C9805 ntdll.dll+0x39805 (RtlInitializeExceptionChain+0x36)
>

WSE Log
[21:44:48] WSE v4.6.1 by cmpxchg8b, K700 (Build date: Apr 22 2018 13:31:4:cool:
[21:44:48] WSE path: D:\Gaming\Steam\steamapps\common\MountBlade Warband\
[21:44:48] WSE netcode version: 9
[21:44:48] Warband version: vanilla
[21:45:31] WARNING: Unable to map WSE script code: wse_savegame_loaded
[21:45:31] WARNING: Unable to map WSE script code: wse_get_server_info

RGL Log
Starting new log file.
Version:  1.173

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~3997MHz / ~3997MHz / ~3997MHz / ~3997MHz / ~3997MHz / ~3997MHz / ~3997MHz / ~3997MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 970
- Texture Memory: 4095 ( Available Texture Memory: 3676 )


Processing Ini File {
Module_name =  Workshop_v026c
Num Hints =  12
Setting Map Min X =  -250.000000
Setting Map Max X =  250.000000
Setting Map Min Y =  -245.000000
Setting Map Max Y =  245.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  3.000000
Setting hero_xp_multiplier =  2.900000
Setting regulars_xp_multiplier =  0.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
Loading Module Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Module Resource  materials_face_gen
Loading Resource  uimeshes
Loading Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Module Resource  mod_xtree_meshes
Loading Module Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_horses
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
Loading Resource  armors_b
Loading Resource  armors_c
Loading Resource  armors_d
Loading Resource  armors_e
Loading Resource  armors_f
Loading Resource  armors_g
Loading Resource  armors_h
Loading Resource  armors_i
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  helmets
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  hair
Loading Resource  deneme
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  helmets_e
Loading Resource  helmets_f
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  shields
Loading Resource  shields_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Resource  pictures
Loading Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Module Resource  std_banners
Loading Module Resource  std_banners_default
Loading Module Resource  std_flags_vertical
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Resource  costumes_b
Loading Resource  costumes_c
Loading Resource  arena_costumes
Loading Resource  boots_a
Loading Resource  terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Module Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  weapon_meshes_d
Loading Resource  tableau_shields
Loading Resource  heraldic_armors
Loading Resource  spear
Loading Resource  weapons_e
Loading Resource  weapons_f
Loading Resource  instruments
Loading Resource  sarranid_armors
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_a
Loading Resource  armors_new_b
Loading Resource  armors_new_heraldic
Loading Resource  armors_new_arena
Loading Resource  crossbows
Loading Resource  arabian_armors
Loading Resource  rock
Loading Resource  costumes_d
Loading Resource  nordic_helmets
Loading Resource  sarranid_helmets
Loading Resource  sarranid_armor
Loading Resource  raw_materials
Loading Resource  khergit_lady_dress
Loading Resource  vaegir_helmets
Loading Resource  gauntlets_new
Loading Resource  sarranid_lady_dress
Loading Resource  sarranid_boots
Loading Resource  bride_dress
Loading Resource  full_plate_armor
Loading Resource  weapon_meshes_e
Loading Resource  fur_armors_a
Loading Resource  ui_server_filter
Loading Resource  warhorse_new
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Loading Module Resource  kit_tournament_play_enhancements
Loading Module Resource  gui_elements
Loading Module Resource  Papas_Community_Animations
Loading Module Resource  pbod_resources
Loading Module Resource  wse_warhorse
Loading Module Resource  items_heraldic_armors
Loading Module Resource  emoticons
Loading Module Resource  mod_helms1
Loading Module Resource  mod_helms2
Loading Module Resource  mod_helms3
Loading Module Resource  mod_helms4
Loading Module Resource  mod_armor1
Loading Module Resource  mod_armor2
Loading Module Resource  mod_armor3

rgl_post_warning_line: get_object failed for texture: nonel Loading Module Resource  mod_armor4
Loading Module Resource  mod_armor5
Loading Module Resource  mod_armor6
Loading Module Resource  mod_weapons
Loading Module Resource  mod_weapons2
Loading Module Resource  mod_weapons3
Loading Module Resource  Lucas's_Pack

rgl_post_warning_line: get_object failed for texture: texture_winged_mace_k
rgl_post_warning_line: get_object failed for texture: texture_winged_mace_k_normalmap
rgl_post_warning_line: get_object failed for texture: texture_winged_specular Loading Module Resource  mod_terrain_borders

rgl_post_warning_line: get_object failed for texture: z_tree_c Loading Module Resource  teutonic_armors
Loading Module Resource  teutonic_helmets
Loading Module Resource  teutonic_horses
Loading Module Resource  teutonic_shields
Loading Module Resource  weapons_t
Loading Module Resource  mod_horses
Loading Module Resource  mod_horses2
Loading Module Resource  mod_ranged

rgl_post_warning_line: get_object failed for texture: mod_missiles Loading Module Resource  stag_token
Loading Module Resource  dedal_tavern_anims
Loading Module Resource  dedal_map_icons
Loading Module Resource  dedal_map_icons_troops
Loading Module Resource  full_fi2_bronze_gothic_knight_and_black_knight_pack

rgl_post_warning_line: get_object failed for texture: salet_normalmap
rgl_post_warning_line: get_object failed for texture: salet_specular
rgl_post_warning_line: get_object failed for texture: steel_greaves_normalmap
rgl_post_warning_line: get_object failed for texture: steel_greaves_specular
rgl_post_warning_line: get_object failed for texture: salet_normalmap
rgl_post_warning_line: get_object failed for texture: salet_specular
rgl_post_warning_line: get_object failed for texture: steel_greaves_normalmap
rgl_post_warning_line: get_object failed for texture: steel_greaves_specular Loading Module Resource  ssh_nord_armor_set
Loading Module Resource  almansur_helmets
Loading Module Resource  men@arms
Loading Module Resource  Bloc_Northerner_Horse
Loading Module Resource  camel
Loading Module Resource  flintlock_weapons
Loading Module Resource  highlander
Loading Module Resource  jan_tumars_strurmhaube

rgl_post_warning_line: get_object failed for texture: JTm_sturmhaube1bw_spec
rgl_post_warning_line: get_object failed for texture: JTm_sturmhaube3bw_spec
rgl_post_warning_line: get_object failed for texture: JTm_sturmhaube6bw_norm
rgl_post_warning_line: get_object failed for texture: JTm_sturmhaube6bw_spec Loading Module Resource  Njunja_eastern
Loading Module Resource  narf's_plate_armour_pack_WB
Loading Module Resource  Skrzydlo
Loading Module Resource  custom_missiles
Unrecognized Module_info directive =  network_compatible . Skipping.
Unrecognized Module_info directive =  hide_other_mod_servers . Skipping.
Unrecognized Module_info directive =  ground_weapon_collision . Skipping.
Unrecognized Module_info directive =  use_missile_damage_type . Skipping.
Unrecognized Module_info directive =  allow_unset_script_params . Skipping.
Unrecognized Module_info directive =  allow_wse_execute_statement_blocks . Skipping.
Unrecognized Module_info directive =  module_download_url . Skipping.
Unrecognized Module_info directive =  fix_bots_blocking_for_dedicated_server . Skipping.
Unrecognized Module_info directive =  more_skins_support_for_multiplayer_profile . Skipping.
Unrecognized Module_info directive =  num_skins_for_multiplayer_profile . Skipping.

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet

rgl_post_warning_line: get_object failed for body: bo_rock_bridge_a
rgl_post_warning_line: get_object failed for body: bo_suspension_bridge_a
rgl_post_warning_line: get_object failed for body: bo_mine_a WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...

rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
rgl_post_warning_line: get_skeleton_anim failed for: equip_musket
rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
rgl_post_warning_line: get_skeleton_anim failed for: crouch_stand_man
rgl_post_warning_line: get_skeleton_anim failed for: crouch_greatsword_cstance
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance
rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
rgl_post_warning_line: get_skeleton_anim failed for: crouch_fire_pistol
rgl_post_warning_line: get_skeleton_anim failed for: man_reload
rgl_post_warning_line: get_skeleton_anim failed for: man_reload
rgl_post_warning_line: get_skeleton_anim failed for: man_reload
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
rgl_post_warning_line: get_skeleton_anim failed for: crouch_staff_cstance_attack
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: spear_thrust_overhead
rgl_post_warning_line: get_skeleton_anim failed for: reload_pistol_new
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_upper_swing
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
rgl_post_warning_line: get_skeleton_anim failed for: musket_thrust_forward_parry
rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol
rgl_post_warning_line: get_skeleton_anim failed for: equip_pistol loading time:  39005
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
653 parties added.
launch complete.
WSE ERROR on operation troop_set_proficiency: proficiency is above maximum (6); LINE NO: 61:
At Script [599] cf_detect_loaded_game. At Script [599] cf_detect_loaded_game. WSE ERROR on operation troop_set_proficiency: proficiency is above maximum (6); LINE NO: 62:
At Script [599] cf_detect_loaded_game. At Script [599] cf_detect_loaded_game. WSE ERROR on operation troop_set_proficiency: proficiency is above maximum (6); LINE NO: 63:
At Script [599] cf_detect_loaded_game. At Script [599] cf_detect_loaded_game. Unrecognized opcode 3711.; LINE NO: 64:
At Script [599] cf_detect_loaded_game. At Script [599] cf_detect_loaded_game. WSE ERROR on operation troop_set_proficiency: proficiency is above maximum (6); LINE NO: 65:
At Script [599] cf_detect_loaded_game. At Script [599] cf_detect_loaded_game. Unrecognized opcode 3710.; LINE NO: 66:
At Script [599] cf_detect_loaded_game. At Script [599] cf_detect_loaded_game. At Script [599] cf_detect_loaded_game. ERROR: invalid opcode 8

The end of the RGL Log shows the errors I get in game before the crash and Opcode 8 pop-up.

Can anyone help me fix this, please?
 
break_loop                  = 8 #(break_loop), #Break out of a loop, no matter how deeply nested in try_begin blocks (requires allow_wse_execute_statement_blocks = 1 in wse_settings.ini)
 
Great, thanks for responding so quick. I assume that goes into Module.ini..? Where about do I need to put it in the text?
 
Well, I've added "break_loops = 8" to the end of the module.ini, and "allow_wse_execute_statement_blocks = 1" to the end of wse_settings.ini, but I'm still getting the same error. Have I placed allow_wse_execute_statement_blocks = 1 in the wrong place or something?
 
EDIT - After adding the allow_wse... line into module.ini, in with the WSE script addons, the issue is gone. Buuuuut a few more have sprung up in its place:

1: The in-game reports (Orders, kill/death reports, etc.) are missing, so I see nothing during a battle.
2: Crossbows reload instantly..?
3: Some mod features no longer function, such as real-time deployment.

Nothing else has changed in the module.ini or wse_settings.ini, so I'm totally lost. Any ideas?
 
Ah, that it was. 3.2.0. Is there any way to iron out the issues, or are they incompatible?

I tried to get it set up on the new version so that I could use some levelling scripts/settings in module.ini, that don't work in 3.2.0. They do in 4.6.1,however,hence the change.
 
I don't seem to have that file anywhere in any of my PC's drives. How would I go about creating one?

Sorry to be plaguing you with all these noob questions.  :oops:
 
Ok, so I figured out the module system thing and ran the compiler for the module folder, but the same issues remain. My WSE log only offers the below:

[16:21:26] WSE v4.6.1 by cmpxchg8b, K700 (Build date: Apr 22 2018 13:31:4:cool:
[16:21:26] WSE path: D:\Gaming\Steam\steamapps\common\MountBlade Warband\
[16:21:26] WSE netcode version: 9
[16:21:26] Warband version: vanilla
[16:22:12] WARNING: Unable to map WSE script code: wse_savegame_loaded
[16:22:12] WARNING: Unable to map WSE script code: wse_get_server_info

My in-game messages show the following:

Warband Script Enhancer v4.6.1 is running.
WSE ERROR on operation troop_set_proficiency: proficiency is above maximum (6);
LINE NO: 61:
At script [599] cf_detect_loaded_game.
WSE ERROR on operation troop_set_proficiency: proficiency is above maximum (6);
LINE NO: 62:
At script [599] cf_detect_loaded_game.
WSE ERROR on operation troop_set_proficiency: proficiency is above maximum (6);
LINE NO: 63:
At script [599] cf_detect_loaded_game.
Unrecognized opcode 3711.; LINE NO: 64:
At script [599] cf_detect_loaded_game.
WSE ERROR on operation troop_set_proficiency: proficiency is above maximum (6);
LINE NO: 65:
At script [599] cf_detect_loaded_game.
Unrecognized opcode 3710.; LINE NO: 66:
At script [599] cf_detect_loaded_game.
At script [599] cf_detect_loaded_game.


On a whim, I decided to try a fresh character, new save file. There are more errors than the recent messages tab can record. I get the feeling something is very wrong somewhere...
 
I've added the _addon files in WSESDK to the corresponding .py files in ModSys (all at the end, except for process_operations_patch), but I still have the errors. I'll try a few things myself and come back to you.
 
It seems I just have some incompatibilities with the new WSE, as I'm using some resource from an old mod. Is there any way to port a mod to a new version of WSE, or is it a case of killing the old and starting fresh?
 
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