[WB] Warband Script Enhancer v3.2.0 (21/07/2013)

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Master cmpxchg8b,

Over in the Floris board, WindyPlains suggested that we might drop you a thank you for continuing to update and support WSE.  I think that's a grand idea.  Being a refugee from the XDA forums, I'm always hesitant to clutter up a board with a simple 'thanks man', but it'd be worse to let you toil on unappreciated. Well not unappreciated.  I'm sure there are literally thousands like me that have simply never spoken up.

I've been lurking the WSE board for awhile and it's particularly awesome that you're so accommodating in adding or restoring operations that other mod devs need for their work. Plus, it's brilliant hackery in the best sense of the word.

thanks man :thumbsup:
 
Any chance we could have an attack/block init event? I would like to generate attack/block statistics to try to catch damn hackers everywhere.
 
Hi guys, when i try to play at cprg mod (with WSE), the game crashes after the loading.

Code:
> Info
Time: 28/08/2012 19:22:39 
Type: EXCEPTION_ACCESS_VIOLATION (0xC0000005, 0x00000000, 0x00000000)
> Stack trace
0x6B008B6E WSELib.dll+0x48B6E (??+0x0)
0x6AFF8F34 WSELib.dll+0x38F34 (??+0x0)
0x6B0057F7 WSELib.dll+0x457F7 (??+0x0)
0x6AFECF01 WSELib.dll+0x2CF01 (??+0x0)
0x6B012609 WSELib.dll+0x52609 (??+0x0)
0x6B0042F4 WSELib.dll+0x442F4 (??+0x0)
0x6AFECE81 WSELib.dll+0x2CE81 (??+0x0)
0x004BD29C mb_warband.exe+0xBD29C (??+0x0)
0x00681BC1 mb_warband.exe+0x281BC1 (??+0x0)
0x00681BC1 mb_warband.exe+0x281BC1 (??+0x0)
>
 
Question. What kind of format are dictionaries stored in, and are they encrypted? Could a user with a text editor break into one and edit its values? Could a user with something larger (like a hex editor, maybe) do the same?
One more question, while I'm at it. As I've never modded MP before (aside from a script for Forodren Auth, but that was purely visual and client-side only), I'd like to know if the send_message_to_url and receive_url_response work in SP? If they don't, is there any chance of them to be made working by a future version of WSE?
 
Thanks.
Another one. player_get_unique_id returns the given player's unique game id number (which is different and static for every game copy), doesn't it? The operation states that it can only be used on the server side... Is there any other way I can get that id during an SP game, or do server-side operations work in singleplayer?
 
Damn, I thought so. Any other possible way? Guess none...
By the way, what is this id actually? Where is it stored, and why is the operation only available on servers in MP... Well, forget about the last part of the last sentence. :smile:
 
About the attack/block init events, would it be possible? If not, please say no, or it would be too much trouble we won't do it, whatever, but please answer.
 
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