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Any chance of a 1.158 version?


cmpxchg8b 说:OK, I changed the loader in 3.1.5 to support this. All you need to do is put a 1.153 exe (named mb_warband_old.exe) and fmodex.dll (named fmodex_old.dll) in the WSE directory, and it will be used if the regular one is incompatible. Bear in mind that the .exe should be hacked to load fmodex_old.dll instead of fmodex.dll.
Quidam 说:Hi there!
So, sadly, yesterday I just update M&B Warband, and suddenly i wasn't able to launch WSE (the previous version on my PC was 1.54) Previously, I never had any problem, even with a most recent version of WB.
I just done these change quote there :
cmpxchg8b 说:OK, I changed the loader in 3.1.5 to support this. All you need to do is put a 1.153 exe (named mb_warband_old.exe) and fmodex.dll (named fmodex_old.dll) in the WSE directory, and it will be used if the regular one is incompatible. Bear in mind that the .exe should be hacked to load fmodex_old.dll instead of fmodex.dll.
But... It didn't work, in fact, WSE isn't able to find mb_warband or mb_warband_dedicated Launcher.
_Sebastian_ 说:You can force WSE to run on v1.153 ...doesn't matter what version of warband is actually installed.yuxo 说:my version is 1.157 what can i do
There is somewhere a description how to do that, but I will post it again for the lazy guys.
Get "mb_warband.exe" and "fmodex.dll" from v1.153 and rename them to "mb_warband_old.exe" and "fm_old.dll".
Then drop the two files into your WSE folder... that's it.
(multiplayer_get_my_player, ":player_no"),
(player_get_troop_id, ":player_troop", ":player_no"),
(troop_get_face_keys,reg1,":player_troop"),
(troop_set_face_keys, "trp_temp_fighter", reg1),
(spawn_agent,"trp_temp_fighter"),
Red_Shuhard 说:Please, example of use (troop_get_face_keys, <face_key_register>, <troop_no>, [<alt>]),
face_key_register???
does not work插入代码块:(multiplayer_get_my_player, ":player_no"), (player_get_troop_id, ":player_troop", ":player_no"), (troop_get_face_keys,reg1,":player_troop"), (troop_set_face_keys, "trp_temp_fighter", reg1), (spawn_agent,"trp_temp_fighter"),![]()
(troop_get_face_keys,reg1,":player_troop"),
(troop_set_face_keys, "trp_temp_fighter", reg1),
["player","Player","Player",tf_hero|tf_unmoveable_in_party_window,no_scene,reserved,fac_player_faction,
[],
str_4|agi_4|int_4|cha_4,wp(15),0,0x000000018000000136db6db6db6db6db00000000001db6db0000000000000000],
["multiplayer_profile_troop_male","multiplayer_profile_troop_male","multiplayer_profile_troop_male", tf_hero|tf_guarantee_all, 0, 0,fac_commoners,
[itm_leather_jerkin, itm_leather_boots],
0, 0, 0, 0x000000018000000136db6db6db6db6db00000000001db6db0000000000000000],
["multiplayer_profile_troop_female","multiplayer_profile_troop_female","multiplayer_profile_troop_female", tf_hero|tf_female|tf_guarantee_all, 0, 0,fac_commoners,
[itm_tribal_warrior_outfit, itm_leather_boots],
0, 0, 0, 0x000000018000000136db6db6db6db6db00000000001db6db0000000000000000],
(troop_set_face_key_from_current_profile, "trp_temp_fighter"),
(spawn_agent,"trp_temp_fighter"),
player_set_face_keys = 2901 #(player_set_face_keys, <player_no>, <face_key_register>), #Sets <player_no>'s face keys to <face_key_register>
You can't have more than 128 face key registers.Belendor 说:We can't have more than 128 face keys, right?
Belendor 说:Or, can it be cleared just like str_clear for strings?
face_keys_init = 2700 #(face_keys_init, <face_key_register>), #Zeroes <face_key_register>
