Warband Entrenched Version 1.1
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Module System version: 1.134
This adds an option to the camp menu to quickly entrench your camp site. If attacked while entrenched, you will fight from a fortified position. Not very useful for cavalry heavy armies, but very effective for armies with plenty of archers or that need to defend against cavalry. If ,while camping, you are attacked and did not take the time to entrench your position, you will fight at a disadvantage.
There is a different camp fortification setup for each terrain type.
Each camp scene has a hand made walk mesh that will help the attackers and defenders deal with the fortifications. There are no invisible walls or ai barriers used. For the most part, it works pretty good. You will occasionally see a few agents do something stupid, like run into a wall of spikes or drown themselves in a river.
******** INSTALL ***********
To install the compiled version, extract the Warband Entrenched 7zip file to your desktop. Cut and paste the extracted folder into your modules directory. You should not be prompted to overwrite anything, unless you already have Warband Entrenched installed.
If you are a modder and want to add this to your mod, you should already know how to install it. Everything you need is in the source code folder. I do not have time to give step by step instructions on how to cut and paste from the .py files. All changes have been noted with the key word Tempered.
******* Permission to use or modify *********
Use and modification of this content is freely granted to all, with the exception of content created by those listed in the credits. Permission to use content listed in the credits must be obtained by their respective authors.
******* Version History *******************
Updated to module system 1.134
You can now make a siege camp which allows you to be entrenched while besieging a castle.
This only helps if you are attacked by an outside party while besieging. It will not help against
defenders sally, since they sally out before your entrenchments are finished.
You can now inspect your camp from the camp menu. Useful for planning your defenses in advance. Dialog is currently disabled with camp residents.
Note to modders. This release contains additional scenes (which are not yet complete) named scn_castle_1_siege_camp.sco, scn_town_1_siege_camp.sco, etc. The code for using these scenes during a siege is commented out, but fully functional. If you wish to make your own siege camp scenes for the 60+ towns and castles, feel free to do so. You can use the scenes that are already completed as a reference.
Initial release for warband.
Ported from the native version and changed how entrenchment works. You may now make entrenchments that last up to three days, and return to them at any time before they disappear. You can make as many of these entrenchments as time permits.
Added entrenchment scenes for desert environments.
Added cheat menu toggle to the camp actions menu for modding purposes. Don't be a cheater :p
Added the warband morale system to camp battles.
Tweaked auto resolve battles to be more realistic. Give it a try.
Added a morale bonus to player army for npc companions in the party.
Increased food amounts for bread and grain.
Decreased the amount of food a town can store for siege purposes. Also slowed the recuperation of food after a siege.
Decreased cost of village improvements.
Changed ideal size bonus for kingdom leader parties to reflect territory held. Was a flat 100 in native warband.
Increased bandit spawns and bandit aggressiveness slightly.
Added Info page describing how entrenchment works. You can find it under the notes/gameplay/camp entrenchment menu.
******* CREDITS ************************
Taleworlds, for a great game and modding support.
Adorno, for his work on many of the entrenchment scenes.