SP Native [WB] Warband Enhanced - Source Included

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When I try and run this mod, the game hicups in battle every second for half a second if battler size is around 80 or more.
 
I'm having a problem recently with in game log. After a minute or two of playing they info on screen like "lord managed to escape" and so on just disappear until next game session. My believe that its simply to much spam to handle. Any solution for that?
I'm using latest Warband with warband enhanced. I don't really care about combat log I just want my map messages to work.
My dxdiag if needed:
------------------
System Information
------------------
Time of this report: 6/26/2013, 17:03:53
      Machine name: KARIM
  Operating System: Windows 8 Pro 64-bit (6.2, Build 9200) (9200.win8_gdr.130410-1505)
          Language: Polish (Regional Setting: Polish)
System Manufacturer: To Be Filled By O.E.M.
      System Model: To Be Filled By O.E.M.
              BIOS: BIOS Date: 06/22/11 21:03:22 Ver: 04.06.04
          Processor: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz (4 CPUs), ~3.3GHz
            Memory: 16384MB RAM
Available OS Memory: 16366MB RAM
          Page File: 5141MB used, 27609MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
  User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.02.9200.16384 64bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
      Display Tab 2: No problems found.
        Sound Tab 1: No problems found.
        Sound Tab 2: No problems found.
        Sound Tab 3: No problems found.
        Sound Tab 4: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: NVIDIA GeForce GTX 560 Ti 
      Manufacturer: NVIDIA
          Chip type: GeForce GTX 560 Ti
          DAC type: Integrated RAMDAC
        Device Type: Full Device
        Device Key: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_23841462&REV_A1
    Display Memory: 4043 MB
  Dedicated Memory: 1995 MB
      Shared Memory: 2047 MB
      Current Mode: 1920 x 1080 (32 bit) (60Hz)
      Monitor Name: BenQ GW2750H (Analog)
      Monitor Model: BenQ GW2750H
        Monitor Id: BNQ78C2
        Native Mode: 1920 x 1080(p) (60.000Hz)
        Output Type: HD15
        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.2018 (English)
    Driver Version: 9.18.13.2018
        DDI Version: 11
    Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
      Driver Model: WDDM 1.2
Graphics Preemption: DMA
Compute Preemption: DMA
  Driver Attributes: Final Retail
  Driver Date/Size: 5/12/2013 23:42:27, 15143904 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp:
  Device Identifier: {D7B71E3E-5140-11CF-3070-89031CC2C435}
          Vendor ID: 0x10DE
          Device ID: 0x1200
          SubSys ID: 0x23841462
        Revision ID: 0x00A1
Driver Strong Name: oem13.inf:0f066de37527e28c:Section024:9.18.13.2018:pci\ven_10de&dev_1200
    Rank Of Driver: 00E02001
        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
        DXVA2 Modes: DXVA2_ModeMPEG2_IDCT  DXVA2_ModeMPEG2_VLD  DXVA2_ModeVC1_VLD  DXVA2_ModeVC1_IDCT  DXVA2_ModeWMV9_IDCT  DXVA2_ModeH264_VLD_NoFGT 
  Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
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                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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      D3D9 Overlay: Supported
            DXVA-HD: Supported
      DDraw Status: Enabled
        D3D Status: Enabled
        AGP Status: Enabled

          Card name: NVIDIA GeForce GTX 560 Ti 
      Manufacturer: NVIDIA
          Chip type: GeForce GTX 560 Ti
          DAC type: Integrated RAMDAC
        Device Type: Full Device
        Device Key: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_23841462&REV_A1
    Display Memory: 4043 MB
  Dedicated Memory: 1995 MB
      Shared Memory: 2047 MB
      Current Mode: 1920 x 1080 (32 bit) (50Hz)
      Monitor Name: Generic PnP Monitor
      Monitor Model: TOSHIBA-TV
        Monitor Id: TSB010F
        Native Mode: 1920 x 1080(p) (50.000Hz)
        Output Type: HDMI
        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 9.18.0013.2018 (English)
    Driver Version: 9.18.13.2018
        DDI Version: 11
    Feature Levels: 11.0,10.1,10.0,9.3,9.2,9.1
      Driver Model: WDDM 1.2
Graphics Preemption: DMA
Compute Preemption: DMA
  Driver Attributes: Final Retail
  Driver Date/Size: 5/12/2013 23:42:27, 15143904 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp:
  Device Identifier: {D7B71E3E-5140-11CF-3070-89031CC2C435}
          Vendor ID: 0x10DE
          Device ID: 0x1200
          SubSys ID: 0x23841462
        Revision ID: 0x00A1
Driver Strong Name: oem13.inf:0f066de37527e28c:Section024:9.18.13.2018:pci\ven_10de&dev_1200
    Rank Of Driver: 00E02001
        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
        DXVA2 Modes: DXVA2_ModeMPEG2_IDCT  DXVA2_ModeMPEG2_VLD  DXVA2_ModeVC1_VLD  DXVA2_ModeVC1_IDCT  DXVA2_ModeWMV9_IDCT  DXVA2_ModeH264_VLD_NoFGT 
  Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                    {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                    {F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
                    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
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                    {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
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      D3D9 Overlay: Supported
            DXVA-HD: Supported
      DDraw Status: Enabled
        D3D Status: Enabled
        AGP Status: Enabled
 
I'm having the same problem, neither in battle nor in the map screen will the log show up. The normal indicators like "swadian recruit knocked unconscious by looter" won't show up nor will the on screen stuff like "count longbottom raided your mom."
 
You need to make sure you're running both Warband 1.143 and also using Warband Script Enhancer (1.143 edition) to load it up.. otherwise you will get a flood of error messages in game..

This has been my favourite vanilla warband mod for a while now, it has the best implementation of freelancer I've seen yet in a warband mod! have a character that's been on the go for over 3000 days now. 
 
Hey, i love your MOD, but i do have some problems..One is that i don't get any messages during battle, which is quite bearable but still. And the other one i a bigger issue. When i buy property for manufacture, i dont get the money. Every week it says that i do and my money account is higher, but i dont have money in my inventory. Do i have to pick it up somewhere?
Thanks
 
Found it :grin: now i feel dumb..And the text error fixed itself. If anyone is having the same problem-no text in battles, i fix it with simply restarting the game
 
So I'm pretty much a forced deserter now, since the Lord I was fighting under wouldn't get his arse out of jail quick enough for me to rejoin with him after we got our butts kicked by Nords.

Sidenote: Already tried to break him out, but it won't let me talk to him across the jail bars for some reason so that's pretty much bugged.

Suggested fix: Give the Enlisted: Captured no time limit. It really makes no sense to be called a deserter when you and the Lord were forcefully separated to begin with.
 
Does anyone know if the godly creator of this mod is still active? All I want to know is either how to implement the Lumos Outpost Kit in to it and a guide how or if someone else could as I have absolutely no idea how too...
 
Helbrecht said:
Does anyone know if the godly creator of this mod is still active? All I want to know is either how to implement the Lumos Outpost Kit in to it and a guide how or if someone else could as I have absolutely no idea how too...
http://forums.taleworlds.com/index.php/topic,80871.msg2090922.html#msg2090922
You need the Module System.

Edit:
After looking at the OP, I see that the owner of the mod hasn't released his source code so you probably won't be able to.
 
Something unusual said:
Helbrecht said:
Does anyone know if the godly creator of this mod is still active? All I want to know is either how to implement the Lumos Outpost Kit in to it and a guide how or if someone else could as I have absolutely no idea how too...
http://forums.taleworlds.com/index.php/topic,80871.msg2090922.html#msg2090922
You need the Module System.

Edit:
After looking at the OP, I see that the owner of the mod hasn't released his source code so you probably won't be able to.

I have to be honest that was like speaking german to me...loud and clear but didn't understand a lot  :razz:
Would it be possible to add the outpost kit to a different mod? I currently have basic diplomacy installed, not a clue what a source code is though I do have one for Lumos Outpost Kit here since it came with one...I'm more of the hardware not software guy, sorry to sound stupid.
 
I got a problem. I'm playing a nord lass in a Jarl's army, and at one point during a battle M&B stops working. I get back into the game and every time I click "Follow your commander into battle" it says that the enemy has 0 troops. When I click "charge the enemy" the Nords just stand still with no victorious reaction or nothing. In other words, I'm pretty much stuck in the battle, with my only option of getting out being desertion. Since I really don't want to do that I want to ask here: is there another way out?
 
I wish this guy would come back and release his source. Every mod should be built off this (minus the wse)
 
Helbrecht said:
Something unusual said:
Helbrecht said:
Does anyone know if the godly creator of this mod is still active? All I want to know is either how to implement the Lumos Outpost Kit in to it and a guide how or if someone else could as I have absolutely no idea how too...
http://forums.taleworlds.com/index.php/topic,80871.msg2090922.html#msg2090922
You need the Module System.

Edit:
After looking at the OP, I see that the owner of the mod hasn't released his source code so you probably won't be able to.

I have to be honest that was like speaking german to me...loud and clear but didn't understand a lot  :razz:
Would it be possible to add the outpost kit to a different mod? I currently have basic diplomacy installed, not a clue what a source code is though I do have one for Lumos Outpost Kit here since it came with one...I'm more of the hardware not software guy, sorry to sound stupid.
I have added (and then removed) This outposts kit in my mod, and i also had Diplomacy. Though it's a good Kit, it's still bugged, so i am not sure if you really want to use it.
Though this seems off topic  :smile:

What is the problem? Why can't you add it?

Edit1:
No it seems this mod is dead, or rather the creater hasn't been on since June. but this:
in the near future i will add the source too, but i have to finish the mod first to 1.0 and update it to 1.15x which will take time.
So if anyone got a hold of him somehow then you might get a source :razz:
 
I ve been very busy in the last months, sorry guys. As for the source, i will add it tonite hopefully, must check the files if i still have them.

I didnt ported to 1.5xx because its a lot of work to do, and i really dont have the time.
 
Iorya Dragon said:
I ve been very busy in the last months, sorry guys. As for the source, i will add it tonite hopefully, must check the files if i still have them.

I didnt ported to 1.5xx because its a lot of work to do, and i really dont have the time.
Yessssssssd!!!!!!!!'!!!!!!!
 
Hi guys,

I  managed to get the files, i uploaded them on moddb http://www.moddb.com/mods/warband-enhanced/downloads/warband-enhanced-06-source-files

i had lots of fun with this mod and it became very popular at least moddb, at some point was in top 10. I made the mod for myself and then release it to the public as challenge. I want to express all my thanks and respect to:

Diplomacy 4.2 - Waihti  and zParsifal
PBOD  0.963 -  Caba'drin, motomataru  (Formation AI)
Freelancer  1.51 +  -  Floris, Windyplains, Monnikje, taragoth, ithilienranger, Caba'Drin and more
Better Banners - MarkQuinn
Cinematic Compilation - DOMA_
Improved Looting system - by rubik
Color coded -  by hardcode
KILL COUNT - rubik
View All Items, Troop Tree - rubik and dunde
Moving in Sieges and Raids - Caba'drin
More Metal Sounds - Checkmaty
SIEGES & SCENES PACK - Lord Samuel
Quickmodding camp  script - MartinF (LOTS OF THANKS!!!!)
Wife as companion inspired by - Captain_Octavius, SPD_Phoenix, Lord Kinlar.

Thanks to all who played the mod and had fun with it.

Read the readme and good luck, its a lot of work to do, i spent two months making it:razz:

Now i am back to developing games, full time, so not much time for mods, but i am  sure that when MB 2 arrives, i will make another enhanced mod:smile:

Have fun!
 
PBOD breaks my game  :sad:. I'm using WSE but still it breaks my game log with opcode errors. At least the mods are individual so i can download them and ignore PBOD.  :roll:
 
Hello guys, well i started playing your mod and its AWESOME!,iam currently playing on the correct version for this mod 1143 but I DONT RECIEVE ANY TEXT during the game and its hard to play like this, i dotn know what is wrong i am playing on warband 1143, and when i enter in custom battle i recieve this error
tvLuAMz.png
 
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