Hi folks,
1st alhpa be warned....
EDIT 1 THE LINK BELOW IS NOT NOT NOT MY MOD BUT THE ONE YOU NEED TO HAVE PLAYED TO BECOME the 1st Tester with full faction to control! others who wanna play as mere warriors or Lords on battlefield do not need to fullyfiy that
Ok this wont be easy to explain. To understand this you need to have played Egberts Battle time: http://forums.taleworlds.com/index.php/topic,150827.0.html As my mod is made out of its very root.
At the end of that text you will understand that this is meant to become a roundbased breakdown of native campaign map, which can be played for the given factions on it. Max players at campaign map will be number of existing factions for now but only 1 after the other there is no campaign map server. There is not such a limit for the fightings and there are much more warriors needed on the battlefield.
You wont have a player Party but use it to pick up the lords of your faction and move em one after the other a limited map reach.
Battle time allows you to play singleplayer campaign AND upoad the Battles, sieges and alot of other encounters and play em in Multiplayer at an dedicated server!
People used that to share their Singleplayer games and fight the battles and such with their friends together.
This is great and the only thing i found pitty / misssing was on how to play against each other!
And how not to have only one player moving things on map.
Here is what i have done:
Stopped the faction lords to run around map when player party is moving> they are meant to move only if you picked em up now!
By right click on party you get menu option:"Attach to my warband" thanks to Somebody
1) with this or in an dialogue you might pick up all (if you want) of your factions armies one after another and move em for an ingame map limit time of 8 hours in the direction you want em to.
2) you might have attacked something already if so you upload that encounter like Egbert enabled us to do and we will play it against each other on a dedicated server:
Admin
eh voila:
Now you simply take your "save game" folder and send it to your friend/enemy he loads up your saved game aand starts his round and moves all armies of 2nd faction and so on....
This is not a native+ this mod but trying to use native as an strategic campaign map simulator.
Many things are not possible buggy or not approbiate to the mods idea but in your reach. This is easy to abuse you cant play this with against someone you dont trust.
Anyway i made progress with garrison lords and let em disappear after getting defeated. Now i want to test it if its working so far.
If youre intrested in and have some expirience with the "Battle Time" mod pm me please.
credits:
go to Egbert for making singleplayer battles uploadable
and to NaglFaar for his campaign map http://forums.taleworlds.com/index.php/topic,60016.msg1551176.html#msg1551176
Rubik export import npcs
Somebody there wouldnt be much out of the project without that dude and Somebody and the third ...forgot his name.
Dunde game mechanics/ advisory
CbWarDog map icons
Arch3r for bridge battle s with overhaul from Somebody
Slawomir of Aaarrghh map icons with script tweak form: Janycz
1st alhpa be warned....
EDIT 1 THE LINK BELOW IS NOT NOT NOT MY MOD BUT THE ONE YOU NEED TO HAVE PLAYED TO BECOME the 1st Tester with full faction to control! others who wanna play as mere warriors or Lords on battlefield do not need to fullyfiy that
Ok this wont be easy to explain. To understand this you need to have played Egberts Battle time: http://forums.taleworlds.com/index.php/topic,150827.0.html As my mod is made out of its very root.
At the end of that text you will understand that this is meant to become a roundbased breakdown of native campaign map, which can be played for the given factions on it. Max players at campaign map will be number of existing factions for now but only 1 after the other there is no campaign map server. There is not such a limit for the fightings and there are much more warriors needed on the battlefield.
You wont have a player Party but use it to pick up the lords of your faction and move em one after the other a limited map reach.
Battle time allows you to play singleplayer campaign AND upoad the Battles, sieges and alot of other encounters and play em in Multiplayer at an dedicated server!
People used that to share their Singleplayer games and fight the battles and such with their friends together.
This is great and the only thing i found pitty / misssing was on how to play against each other!
And how not to have only one player moving things on map.
Here is what i have done:
Stopped the faction lords to run around map when player party is moving> they are meant to move only if you picked em up now!

By right click on party you get menu option:"Attach to my warband" thanks to Somebody
1) with this or in an dialogue you might pick up all (if you want) of your factions armies one after another and move em for an ingame map limit time of 8 hours in the direction you want em to.
2) you might have attacked something already if so you upload that encounter like Egbert enabled us to do and we will play it against each other on a dedicated server:


Admin

eh voila:


Now you simply take your "save game" folder and send it to your friend/enemy he loads up your saved game aand starts his round and moves all armies of 2nd faction and so on....
This is not a native+ this mod but trying to use native as an strategic campaign map simulator.
Many things are not possible buggy or not approbiate to the mods idea but in your reach. This is easy to abuse you cant play this with against someone you dont trust.
Anyway i made progress with garrison lords and let em disappear after getting defeated. Now i want to test it if its working so far.
If youre intrested in and have some expirience with the "Battle Time" mod pm me please.
credits:
go to Egbert for making singleplayer battles uploadable
and to NaglFaar for his campaign map http://forums.taleworlds.com/index.php/topic,60016.msg1551176.html#msg1551176
Rubik export import npcs
Somebody there wouldnt be much out of the project without that dude and Somebody and the third ...forgot his name.
Dunde game mechanics/ advisory
CbWarDog map icons
Arch3r for bridge battle s with overhaul from Somebody
Slawomir of Aaarrghh map icons with script tweak form: Janycz