If anyone's reading this (which I doubt you would be as this thread is buried pretty well) and if you even care, yeah, the mod's dead. I'll probably release most of the work on it that I've done that others might want to use - but that's not a guarantee.
Hullo forum. Once again, I've been thinkin' away and I'm churning out another half-arsed but still amusing mod. This one's either going to end up being my best or my worst, it all depends on you, and how lazy I am at any given time.
^Note that these only look sexy because of Polished Landscapes, not anything I did. The screens following don't have PL installed, so... Yeah.
Note that this scene is only about half done, I still have to add all the beautifulness stuff to give the streets some character, do the AI mesh and add all the necessary barriers/entry points
Hullo forum. Once again, I've been thinkin' away and I'm churning out another half-arsed but still amusing mod. This one's either going to end up being my best or my worst, it all depends on you, and how lazy I am at any given time.
First of all, I want seasons in M&B. Spring, Summer, you get the idea. If it's December, battles will be snowy. In Autumn the ground will be strewn with leaves, and the leaves on the trees will be red and orange, with a few outright dead ones thrown in. Summer will be relatively neutral colours, while Spring will be far more vibrant greens. You get the idea.
My next masterful plan was to get proper day/night lengths, which I'm not quite sure I can do, but I'll be damned if I don't try. Equinoxes, solstices, it'll all be there. Hopefully. Probably not. Oh well.
Third on my list is weather. You'll see rain and snow more often, corresponding with the time of year. (Very rare rain in summer, lots of snow in winter, etc)
After that, I want to improve atmosphere. Make the game more interactive, meaning more quests that might actually affect the world around you, all thatjizz jazz.
My next masterful plan was to get proper day/night lengths, which I'm not quite sure I can do, but I'll be damned if I don't try. Equinoxes, solstices, it'll all be there. Hopefully. Probably not. Oh well.
Third on my list is weather. You'll see rain and snow more often, corresponding with the time of year. (Very rare rain in summer, lots of snow in winter, etc)
After that, I want to improve atmosphere. Make the game more interactive, meaning more quests that might actually affect the world around you, all that
I want this place to be spectacular again, like how it was playing Native for the first time. I'm gonna leave the troop trees pretty well alone, but shift around equipment (with help from OSP packs etc) to make the soldiers look more unique and more characterized, with a bit less of the "carbon-copy"-ness of Native. Or something.
-Periodic Elements-
An idea that struck me was to incorporate real Medieval Europe into it more by having different time periods, namely Early Middle Ages and Late Middle Ages, the prior being like current Native and the latter being more like the troops in HYW, with a more defined hierarchy between unarmored, useless footmen and nearly unbeatable knights on horseback. Mayhaps I'll even get a bit into the Renaissance by throwing in some gunpowder ****.
"But Ruthven", you ask, "that's around 400 years of changes historically! In M&B it only takes around a year or two to singlehandedly capture every location on the map! How are you going to compensate for this?"
Well, I don't know. A thought that crossed my mind was to change the party speeds and the time it takes for a day to pass, and try to represent an accurate scope of how long it would take to travel from one end of Europe to the other on horseback. You won't notice any difference as you travel, except that you'll go a tad slower and that the months will literally fly by. Still, it won't be enough to account for that much time, so I'll probably just zap you forward in time with my special module system powers whenever I'm bored enough.
And of course, I want to beautify M&B in general (I'll say more on this in the next spoiler) by including various game enhancements. This mod probably won't be for you if you have a less than suitable machine to play it on.
-Periodic Elements-
An idea that struck me was to incorporate real Medieval Europe into it more by having different time periods, namely Early Middle Ages and Late Middle Ages, the prior being like current Native and the latter being more like the troops in HYW, with a more defined hierarchy between unarmored, useless footmen and nearly unbeatable knights on horseback. Mayhaps I'll even get a bit into the Renaissance by throwing in some gunpowder ****.
"But Ruthven", you ask, "that's around 400 years of changes historically! In M&B it only takes around a year or two to singlehandedly capture every location on the map! How are you going to compensate for this?"
Well, I don't know. A thought that crossed my mind was to change the party speeds and the time it takes for a day to pass, and try to represent an accurate scope of how long it would take to travel from one end of Europe to the other on horseback. You won't notice any difference as you travel, except that you'll go a tad slower and that the months will literally fly by. Still, it won't be enough to account for that much time, so I'll probably just zap you forward in time with my special module system powers whenever I'm bored enough.
And of course, I want to beautify M&B in general (I'll say more on this in the next spoiler) by including various game enhancements. This mod probably won't be for you if you have a less than suitable machine to play it on.
To make the game look less bland, I'm including a few graphical enhancements. Making the game look like real life isn't something I can do, but I'll be damned if surreal life doesn't look tenfold as awesome.
I'm including all of the things listed below: (And have permission on just about all of them.)
-Polished Landscapes Test version by gutekfiutek as well as Darker Corners minimod, also by gutek
-Some textures from the Old Map Sheets mod (I can't change map textures mid-game, so I'm using these so it doesn't look weird when you're on some snow in the overland map and it cuts to a grassy field scene)
-Aquil's face textures
-Adorno's Ambient Sounds mod
-Cries of War Soundpack
-James' flying missile replacement models
I'm including all of the things listed below: (And have permission on just about all of them.)
-Polished Landscapes Test version by gutekfiutek as well as Darker Corners minimod, also by gutek
-Some textures from the Old Map Sheets mod (I can't change map textures mid-game, so I'm using these so it doesn't look weird when you're on some snow in the overland map and it cuts to a grassy field scene)
-Aquil's face textures
-Adorno's Ambient Sounds mod
-Cries of War Soundpack
-James' flying missile replacement models
Don't ask where I got the name, I'm just eccentric is all.
Also, some **** in this mod will be a little sketchy, and knowing this community, I can tell that some of you will go out of your way to break my little masterpieces, then ***** and complain about it to me. Well guess what, if you do any of that I'm just gonna divide by zero and crash your M&B. Just hope you have manual saving enabled, *****es.
Also, some **** in this mod will be a little sketchy, and knowing this community, I can tell that some of you will go out of your way to break my little masterpieces, then ***** and complain about it to me. Well guess what, if you do any of that I'm just gonna divide by zero and crash your M&B. Just hope you have manual saving enabled, *****es.
^Note that these only look sexy because of Polished Landscapes, not anything I did. The screens following don't have PL installed, so... Yeah.
Note that this scene is only about half done, I still have to add all the beautifulness stuff to give the streets some character, do the AI mesh and add all the necessary barriers/entry points