SP Native [WB] Wülf (dieded)

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Please tell me your still working on this mod, and it hasn't died? (only nine days but its still a while for nothing to happen on the topic) An idea I had was a village tournament where it is the equivalent of an archery tourney. Hard to do but hey the score is already in there for the targets or the little things you smash when you shoot could be used as well. Getting AI to use it...pretty hard I'm assuming but hey its worth a shot if you like it? Also I want to be able to challenge every lord who ever insults me in the slightest manner, even if they don't insult me at all! I want to be able to insult them! None of that one in ten lord or so will say something insulting that you can duel him for, I want to challenge the whole map to a huge duel! (not really, simple one on one duels with lords (or companions) is what I'm asking for :smile: ) I am fairly certain this is in a mod somewhere so you could just use that with their permission or fashion your own or just say that's a dodgy idea Joe I think you got shot in the head by a crossbow when you were little.
 
Assassin101 说:
thnx but when it is going to be released? the new version i mean
Warband version 1.122 or something is being beta tested. I'm not a dev, so I don't know the release date, but it can't be far away and it should fix some issues I've been having. (Mostly with the weather stuff.)

And no, the mod isn't dead, I've actually just been too busy working on the mod to actually post about it.  :razz:
 
Ruthven 说:
And no, the mod isn't dead, I've actually just been too busy working on the mod to actually post about it.  :razz:
That is always the best explanation for poor news  :mrgreen:
 
Artyem 说:
Yay :grin:! New version of warband just came out.
Yeah, but it doesn't sound like it's entirely stable so I'll wait around for a bit in case more quick patches come out.
 
Also because it's called 1.123 around and 1.124 in the download page...

even they are not that sure about this release  :mrgreen:
 
I'm bored, so 'tis storytime. The stories aren't purely for entertainment though, there's a good hint or two in there about some fun little shindigs you could find through a bit of searching.

Wülf Misc. Legends
(Taken from a page in an old Skald's diary)
...After a time I found myself once again by the warm hearth of Curaw's tavern. Sitting across from me at my table was a huge man of a descent that I cannot quite place. His long, braided hair and beard are of a somewhat Nordic style, but both are black with some strands of gray. He has thin eyes not unlike a Khergit, such a trait that can be acquired from long amounts of time spent outside in the cold and the wind. Further supporting this theory is that his cheeks and nose are very rounded, smooth and red, like a permanently set touch of frostbite. He is unusually short, his nose only coming up to about my shoulder, but his shoulders are immensely wide. I have seen him drink tanker after tanker of wine with no ill affects as well, and I think that all this points to him being one of the Salt Miners of the old days. I'm not sure why he decided to talk to me, but perhaps it is because he noticed I was a foreigner and thought I would be the best subject for his elaborate, mumbled stories. He could talk without pause for amazing amounts of time (I don't even notice him breathe) but could also have long periods of silence, regardless of whether I was talking or not. Out of his many tales, all of which sound like mere fantasy to me, one particularly interested me.

"What's east of here?" He asked me in a tone of voice that implied that he knew the answer and was just testing me.
"Nothing," I reply "Further east of here is just the Great Taiga, and it is far too cold and lacking of resources to be settled by anyone."
He nods slowly, but his eyes stay fixed on mine.
"Not quite. There was once a tribe of people there."
"How did they survive? There's scarcely an animal around, and the water's all frozen." I say. He just smiles.
"The mountains behind the Great Taiga are filled with huge passages and tunnels. Some of the mountains are even filled with more than just rock. The tunnels through those mountains are as warm as this room."

The conversation went on for some time, but essentially what he told me was that some centuries ago, one of the invading tribes that would later join together to form the Kingdom of Vaegirs went south along the mountains, when everyone else continued West towards the Swadians. On the way South, they would stop and rest in these little caves and tunnels they found in the mountains, and before much longer they found a large enough cavern to settle in permanently. The mountains are heated on the inside by nearby volcanoes, and it causes some of the snow on the mountaintops to melt and forms underground rivers through the mountains, which are filled with small fish and attract all kinds of animals, like rabbits, coyotes, and even bears. After a time they began to move out of the mountains and in to the Taiga itself, diverting rivers into it that won't immediately freeze after coming out of the heated caverns.

This was what attracted the attention of some nearby people. Seeing how easy life was in these caves compared to struggling with the cold, small fights soon broke out. The cave dwellers were hard pressed to defend themselves, until one of their tribespeople found a vein of iron in some of the stone walls. Using furnaces naturally heated by the volcanoes, they smithed a weapon that was enough to turn back their attackers. It was a very fine axe, with a large double sided blade, sharp and heavy enough to smash through maille, but balanced enough to be wielded with ease. The axe was so great yet so large that only the very strongest tribesman could lift it with ease. His name was Barda. With Barda and his axe leading the cave dweller's troops, the attackers were soon turned back. But the mining for the iron continued, and soon reached a point where the whole series of caverns collapsed. I asked what became of the treasure.
"Most say it got buried and is now lost. But I think that some of it may be around. I have heard of a fortress where the old caves used to be, built on top of the rubble. Barda's Axe was kept in a special container in a secured and finely built room, and I think it is very possible this room survived the collapse. But of course, nobody would be fool enough to go looking for it."

It wasn't until after he left that I realized exactly what he meant.
I've been documenting my worldly travels for some time now, but the most singular experience I've had to date would be what I like to call "Adventure on Pique Island", and it is one that I am exceedingly fortunate to have lived through. I have so named the event as a sort of ill-concealed play on words. You see, the main characteristic of this island is that it has a very large mountain (mountain's peak - mountain's Pique) that overlooks both "sides" of the island, sort of splitting it lengthwise down the middle. Choppy waters and a lack of mooring posts like big rocks or trees as well as sheer cliffs block any boats from attempting to make a landing on all but two sides of the island. At first I had watched the island from a distance, having noticed some presences of humans on the island - just a cracked branch here or there and a few paths that were too well-kept to be from animals. I couldn't spot any actual settlements, but there was what may have been the top of a cave visible from my ship. There also might be some small huts or tents up on the mountain that aren't visible.

After about a week, I decided to land and have my men explore the island. That was a terrible idea. As soon as my scouting party and I were off the boat and a bit up shore, the beach was swarming with primitive looking people. I was right, there were inhabitants on the island, and more than just a few. There must have been at least sixty, and more kept coming. I managed to get away before the main swarm engulfed us, but my men were all slaughtered. Despite being armed and armoured much better, the mass of savages was too much for any of them and they could barely take any down. My ship, which was anchored close to shore, was quickly burned and sunk, leaving me alone on this island.

Fortunately I had not been seen. I stayed in my place of hiding and observed these savages. They appear to live off of a steady supply of fish, salty bread and some mountain goats, which I assume they breed themselves. They always keep with them some sort of weapon, usually a javelin or two, a wooden club, a broad hunting spear, or sometimes even a stone knife or simply some rounded rocks used to throw at small game like birds. Despite the gruesome scene I had witnessed, I couldn't help but notice the beauty of the island. Being as it is off the Rhodok coast and near to the desert, it has a range of magnificent flora, with the pine trees of the Northern Rhodok land, the birch of the lowlands and the palms of the Sarranid deserts.

My next morning on the island taught me more still about these people. They had a very gruesome sense of fun, taking some of my men who had swam ashore from the boat up to the top of the mountain and pushing them off the sheer edge, letting them shatter themselves on the stones below, sometimes shoving them off, other times tossing them and even sometimes shooting arrows or throwing javelins at them. The meat was picked off the killed men on the shore where we landed and eaten.

But these savages also seemed to have a greater purpose to their existence. My suspicions of them living in a cave turned out to be entirely correct. A series of caves and tunnels go through the mountain, and guards are constantly watching over the one entrance I can see from my vantage point. I suspect that perhaps they have some great leader or perhaps something of great value is stored within, but I couldn't know without seeing first hand. That night I came into some incredible luck as well. The full moon shone down on the island, and most of the savages went to the other side of the island for some sort of ritualistic party. At that opportunity I emerged from my hiding spot for the first time in two days. I immediately went to the leftovers of their lunch, which was a sort of fish stew. My hunger satisfied, I took one of the primitive torches that the guards had left by the cave and went in. A small tunnel climbed steeply up the mountain, where I emerged near the very top, able to see both the remains of my ship and crew and the festival taking place below me. A short walk up another path led to another cave entrance that led into the peak of the mountain. I was surprised to find that when I entered the cave it was not dark in the least, for the cave was but a small passageway only a few meters long. The peak of the mountain was completely hollow. A nearly perfect circle of walls surrounded this empty space, but crowning that space was something of incredible interest. Fires seemed to burn from the very sand, lining a pathway up to an elaborate wooden chest flanked by two torches. I opened the chest to see it contained such riches as could make a man master of all Calradia, enough to buy each kingdom in turn. I grabbed as much as I could carry and decided I would try to fashion a raft and make for the Mainland. As I ran out of the cave with my riches (probably worth enough to buy me a fleet of 100 ships) I came face to face with one of the tribesmen. I regained my composure before he did, and shoved him as hard as I could, sending him towards the edge of the cliff. He clawed at me, but I was too far away - mostly. His fingers caught hold of my treasure and went hurtling with him off the edge, only to land with a crash in the middle of the festivities below.

I don't remember much after that. I ran, as fast as I could, but arrows and javelins flew past me as I ran. I swam out to the remains of my boat and grabbed at a large piece of debris and used it to float slowly away from my assailants. I can't help but wonder the history of these people, so rich, but so poor.
(Translated from old Sarranid folklore, and being as they are rather impatient people it is somewhat short.)
Stories of old speak of an ancient civilization, lost centuries ago in the largest sandstorm in history. At the heart of this civilization was a great city. The stories say that this city once housed a great power, a Mystic Lamp that was home to a great Genie and anyone who was his master could rule the world. Some accounts of the story say that the city was not lost, and that the great Genie protected the city, hiding itself during the day and resurrecting the city and all of its ghastly inhabitants at the very middle of the night.
More to come later I guess.
 
Rad 说:
Release this your mod already. I can't wait. Version 1.125 isn't so bad.  :wink:


Hold your horses! I think this would be better to play with fewer bugs, which is why it shouldn't be rushed.
 
Ruthven, dude, release it when it's done... Pfff, TLD and Hagemony are taking YEARS to finish, and no one is complaining about them... Or was it that their developers don't give a ****  :???:... Anyway man, most people who played Viking series mods, know that you've got skills, so take it easy and bring us a good, useable product... please...
Best regards,
                    Volkodav
 
Volkodav 说:
Ruthven, dude, release it when it's done... Pfff, TLD and Hagemony are taking YEARS to finish, and no one is complaining about them... Or was it that their developers don't give a ****  :???:... Anyway man, most people who played Viking series mods, know that you've got skills, so take it easy and bring us a good, useable product... please...
Best regards,
                    Volkodav
Yeah, that was what I meant when I said it'd be complete ****. I would rather release a mod that actually worked.
 
Put it this way.  He could release it as is, but every time you clicked on a party, it would just show pictures of you slapping your butt. 
 
They may not be of ass-smacking, but here are some pictures that are kind of similar:

mb21.jpg
Note that this scene is only about half done, I still have to add all the beautifulness stuff to give the streets some character, do the AI mesh and add all the necessary barriers/entry points







 
Wow...that's an epic wip :grin: With roof access the player infiltrate, and run away from all the guards and could dash about and leap roof to roof....
 
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