Ok, so I reinstall the game, and the launcher says it's now v. 1.174. Fine by me. I downloaded the module system, downloaded WRECK, but no matter what I do, I always get errors at compiling - even without making ANY changes. Here's what I get:
If I change anything troop-related using Morgh's Tool, the compiler gives me invalid syntax error for farmer and mercenary troop trees, despite my never even touching said troops - what is up with that?
What do I do now? Everything worked fine with v. 1.168!
This I get without editing anything.*** Warband Refined & Enhanced Compiler Kit (W.R.E.C.K.) version 1.0.0 ***
Please report errors, problems and suggestions at http://lav.lomskih.net/wreck/
Loading module... DONE.
Loading plugins... DONE.
Checking module syntax... DONE.
Allocating identifiers... DONE.
Compiling module... DONE.
Exporting module... DONE.
COMPILATION SUCCESSFUL.
The following errors were generated during compilation:
unassigned local variable <l.final_price_for_secondary_input[@1224979098644774
926]> used by operation store_div in script.process_player_enterprise on line 35
The following warnings were generated during compilation:
duplicate entity found: itm.tutorial_sword
duplicate entity found: itm.tutorial_axe
duplicate entity found: itm.tutorial_spear
duplicate entity found: itm.tutorial_club
duplicate entity found: itm.tutorial_battle_axe
duplicate entity found: itm.tutorial_arrows
duplicate entity found: itm.tutorial_bolts
duplicate entity found: itm.tutorial_short_bow
duplicate entity found: itm.tutorial_crossbow
duplicate entity found: itm.tutorial_throwing_daggers
duplicate entity found: itm.tutorial_saddle_horse
duplicate entity found: itm.tutorial_shield
duplicate entity found: itm.tutorial_staff_no_attack
duplicate entity found: itm.tutorial_staff
duplicate entity found: itm.voulge
duplicate entity found: s.npc2_kingsupport_2
duplicate entity found: s.npc4_turn_against
duplicate entity found: s.comment_you_were_defeated_allied_unfriendly
duplicate entity found: s.comment_you_were_defeated_allied
duplicate entity found: s.rebellion_agree_pitiless
duplicate entity found: s.rebellion_agree_cunning
duplicate entity found: s.rebellion_agree_sadistic
duplicate entity found: s.rebellion_agree_goodnatured
duplicate entity found: s.rebellion_agree_upstanding
duplicate entity found: s.score
duplicate entity found: s.routed
duplicate entity found: s.wife
duplicate entity found: s.husband
duplicate entity found: s.father
duplicate entity found: s.mother
duplicate entity found: s.daughter
duplicate entity found: s.son
duplicate entity found: s.sister
duplicate entity found: s.brother
duplicate entity found: s.trade_explanation_dates
duplicate entity found: s.s15
duplicate entity found: s.he
duplicate entity found: s.she
duplicate entity found: s.s12
duplicate entity found: s._family_
duplicate entity found: s.whereabouts_unknown
duplicate entity found: s.betrothed
duplicate entity found: s.man
duplicate entity found: s.s1_reg0_s2
duplicate entity found: s.s3_reg0_s2
duplicate entity found: s.s1_s2
The following notifications were generated during compilation:
local l.unused declared but never used in script.game_get_troop_wage
local l.unused declared but never used in script.debug_variables
local l.unused_2 declared but never used in script.debug_variables
Для продолжения нажмите любую клавишу . . .
If I change anything troop-related using Morgh's Tool, the compiler gives me invalid syntax error for farmer and mercenary troop trees, despite my never even touching said troops - what is up with that?
What do I do now? Everything worked fine with v. 1.168!




