SP Fantasy [WB] The Rise of a New Age [ALPHA V0.4 RELEASED]

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Emilian

Regular
Download released!

Nexus Download

Please leave your feedback, what could be changed, the good things and the bad things.



Intro:
Hello everyone! I have recently started "modding" (nothing too much) and want to explore this more. Then I said to myself; what better exploring in modding is there then creating my own mod? This is why I am creating this topic.



Story:
It is the year 1277, 10 years after the Great Wars. Things only got worse, splitting up all the factions into smaller ones.
Rebellions were made, which made the 'real' kings less powerful. Not accepted by their rights, brave and strong mercenaries joined the rebellion and claimed their land.
Now the so-called 'rebels' seek to destroy their suppressors by the almighty blade, and unify their former lands to give freedom to all.
And when the kingdoms are struggling with their rebels, a strong force emerges, already claimed countless lands...



Features:
- Sea battles

- Sea trades

- Pirates

- Lots of factions.

- Diplomacy.

- Custom troop trees

- MORE Troops

- Easter eggs!

- Custom weaponry/armory

- Custom NPC's

- Changed dialogs

- Custom models

- PBOD - Couldn't bear to see this mod without it.. I found a prior version which does not require WSE.

- More to come!



What I need:
- A modeler. Your skill level is unneccesary, if you can only make some models thats awesome :smile:



Dev Team:
Me (Emilian)
GoldEagleMNE

Also a big OP to GoldEagleMNE for being the first one who wanted to help me with this. I already made my first faction so the beginning for me is just fiddling out stuff. HE is the real brain behind this so to say :grin:



Banners!
Only one banner right now, but more to come. Made this one in about 5 mins.. Any banners you make wil be appreciated :grin:


Want to use this one? Put this code in your sig:
插入代码块:
[url=http://forums.taleworlds.com/index.php/topic,250955.0.html][IMG]http://img836.imageshack.us/img836/5007/bannerkws.png[/IMG][/url]



World map released!
Ya so we came up with some names and I painted the terrain pretty much.
The Map:
worldmapnative.jpg



Changelog & Updates:
Red = Bugged!

v0.1
- Factions: The Sea Lands made.
v0.2
- World map released
- Factions: Swadian Rebellion, Randiss Dispute and Khergit Rebellion made.
v0.2a
- World map updated (fixed faction names and changed faction name)
- Topic updated
v0.3
- All factions added, just the debugging process and we are done for Alpha release!
v0.4
- Alpha Release!
- World map refined.
v0.5
- Alpha v0.2 update
Includes:
Troop name fixes
Sea battles
Custom weaponry/armory!
Tihr given to the Nords, 1 castle given to the Nords and another castle give to The Sea Lands
v0.5a
Troop upgrade fix. You can now properly upgrade troops from custom factions. This is very reccomended.
v0.6
- Alpha v0.3 update
Includes:
/some/ armors changed for factions The Dark Empire (by me) and Swadian Empire (by GoldEagleMNE)
Added new mod: Zaro's Graphical Enhancement v2.5
Fixed not being able to upgrade troops from custom factions. (v0.5a)
Intro changed.

v0.6a
- Alpha v0.3 fixed. Now bug-free
Includes:
All the things from the unstable v0.3 update, but fixed.
v0.7
- Alpha v0.4 update!
Includes:
PBOD Added
NO Skeleton textures, sorry :sad:
Troop tree fixes
Faction balancing
Start in which faction's capital you want!
Summary video, handy!

Youtube updates?!
Yes, I decided to do upload update video's on YouTube!
This'll give you some inside info on the work of the mod! (I still need to polish it :wink:)
Link to channel!

Alpha v0.7 expected updates
Alpha v0.7 updates, Alpha v0.4 release



Known bugs:
- Faction knights are related to other factions' knights.



Credits:
Lumos' Introduction to Modding, for helping me start my own mod.
OSP Warband Item Variants for a bunch more items
Wulf's naval battles
Zaro's Graphical Enhancement v2.5 for better textures for everything!
Barf's Undead Army OSP by xenoargh

Thanks for reading. I will update as much as I can.
 
Here is something that can help you get started. It has a bunch of the things you are requesting, and some neat features.

http://forums.taleworlds.com/index.php/topic,126993.0.html
 
Revived!

I am now working on this again and I got someone to help me :grin: Awesome guy. His name is in the topic.

When I made this topic I actually was biting off more than I could chew. But now I am motivated to get stuff done!

We are still in dire need of a modeler (you may be a novice!). If interested PM me.

Ill release a faction map soon :smile:

-- Emilian
 
Interesting, faction secession.
I saw a mod with such a similar idea before, but that mod is dead.
 
Captured Joe 说:
It's "Duchy", not "Dutchy" (except if you mean me).
It's "Kahante", not "Kharnate".

Fixed it. Thanks for pointing it out :smile: Although it is actually "Khanate"
En ja je hebt het meestal snel fout als het net als je land er uit ziet :wink:

mskimizd 说:
Interesting, faction secession.
I saw a mod with such a similar idea before, but that mod is dead.

Lets just hope this one does not :wink:
 
xPearse 说:
Didn't mean anything by it, just saying that it looked similar.

Yea I knew that, but it's weird that when I copmose a map that people say it looks like Warhammer's map :razz:
 
Alpha released!!

Report errors in the topic when you find them.

PM me if you want to be on the mod team.

Also post ideas!!

Have fun!!
 
Excellent mod indeed, even though it's in alpha stage its very stable and refreshing with all the new factions you added to Calradia. Any plans to add PBOD?
 
Workaholic 说:
Excellent mod indeed, even though it's in alpha stage its very stable and refreshing with all the new factions you added to Calradia. Any plans to add PBOD?

Me and GoldEagleMNE are discussing some polishing mods for deeper gameplay, like PBOD.
PBOD will almost surely come, along with more mods too.
But, these are just expectations, (along with some secret ones), nobody knows how it will turn out :razz:
 
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