Aldric said:
I was actually thinking of modding a mod sharing a lot of those ideas.
So, if you do it, i see no point into doing double job.
Just a very last of questions, cause i'm interested.
1. Will you be able to form up bots in formation and such ? Will the bots repop on their own or do you have to buy them back ? Can you gear them as you want . Can you increase your troop levels ?
2. Can we set up a persistant faction system that also include XP for faction were long standing faction got bonus in game ?
3. How will people gain their XP ? will manual work will count in it or will you have to kills to earn XP ?
4. How the heraldic armour will be handled ?
5. Will faction would be some sort of "clans" or would people will be able to join them easily.
6. Do you intend the game to be "individual based" or more "cooperative" like.
7 If you can't loot directly armours, can you loot enemy weapons ?
1. Will you be able to form up bots in formation and such ? Can you gear them as you want? Can you increase your troop levels ? Formations ? Not planned at the moment, but you'll be able to make them to do specific task and follow you to the war. Yes, you'll be able to gear them as you want, but I have to test if a database with 100 customized npc's can handle this properly, but most likely yes. Troop levels? Probably in the future, not in the first released, to get better troops you'll need to have more Leadership skill.
2. Will the bots repop on their own or do you have to buy them back ? If a bot die you lost him forever and you'll have to buy him back.
3. How will people gain their XP ? will manual work will count in it or will you have to kills to earn XP ? You'll get XP every hour of gameplay or so, and you could get extra XP from your professions / subprofession, but most of XP is gameplay. There will be an anti-afk system to avoid be AFK many time.
4. Can we set up a persistant faction system that also include XP for faction were long standing faction got bonus in game ? That's like a suggestion, we could do that, yes, but please explain longer how it will work.
5. How the heraldic armour will be handled ? Like a normal armour, the blacksmith job will be able to craft them and it's up to the players to make use of it.
6. Will faction would be some sort of "clans" or would people will be able to join them easily. It's up to the faction leader. You'll be able to join a faction in mod website, restrictions will be similar to steam groups.
7. Do you intend the game to be "individual based" or more "cooperative" like. Cooperative, definitely.
8. If you can't loot directly armours, can you loot enemy weapons ? Yes, you can. We'll probably do some kind of damage system, so somone need to repair it in order to use it, for armors, but for weapons maybe as late feature.
Good ! We could work together designing the game, keep with suggestions and those things. It's good to see people interested in the mod.