William S. Donovan
Knight
From what I'm reading, this is awesome. Just about the mod I need
This is for persistent roleplaying, The Veiled Stars is completely different. It might be a good idea for a submod when it's released, but that's in the future.insane warrior said:Would it be awesome this mod combinded with veiled stars mod we never had an lotr presistent mod i think it would get alot of attention
Gishank said:This sounds a very ambitious project, and one I will definately be keeping my eye on. Having read the initial post, I'd presume as an option that you will provide the relevant assets required for a database to be hosted locally by the community/"server owner"?
Slave_Killer said:Looks interesting, but I have a question. Will the bots keep doing their work even if there is nobody in the server?
Aldric said:Very interesting, i didn't know that a day/night cycle was possible to do.
I got question here.
1. How the respawn and respawn point would be handled ? Does a captured castle could change respawn point so
2. War system, did you intend to have capturable castle ? If so how do you intend to implement it ?
3. XP level. I saw the people gain their own XP ? Would they be able to respec easily ? Would this be possible to have a XP level and upgrade for faction ( for exemple, worker faction with a passive bonus to all worker, and a fighter faction with +1STR or something )
4. I saw you intend it to be very open and customizable to server owner which is good. Would a global open world based on faction warfare would be possible in your mod ?
5. how do you plan to set up weapon crafting, would it be long to craft, let say a sword and a mail armor ?
Aldric said:1. All items are persistant ? Can you kill someone and loot his body to take his belonging ?
2. What will be the death penality ?
3. Will there be a system to prevent fighting or will you be able to attack and hurt anyone.
4. Do you intend to have the traditional gap beetwen high leveled and low level in terms of character powers in combat ?
5. What will be the bots limit per players ? will there be a skill to increase that ? Will the server lag with so much bots ?
Aldric said:I was actually thinking of modding a mod sharing a lot of those ideas.
So, if you do it, i see no point into doing double job.
Just a very last of questions, cause i'm interested.
1. Will you be able to form up bots in formation and such ? Will the bots repop on their own or do you have to buy them back ? Can you gear them as you want . Can you increase your troop levels ?
2. Can we set up a persistant faction system that also include XP for faction were long standing faction got bonus in game ?
3. How will people gain their XP ? will manual work will count in it or will you have to kills to earn XP ?
4. How the heraldic armour will be handled ?
5. Will faction would be some sort of "clans" or would people will be able to join them easily.
6. Do you intend the game to be "individual based" or more "cooperative" like.
7 If you can't loot directly armours, can you loot enemy weapons ?