Av3ng3r
Sergeant Knight
CTCCoco said:Av3ng3r said:CTCCoco said:Optimization and multi-server support. We have to do a stress test to set limits per server (of players, scene props and npc's), then add support to have more than 1 server in the same world, so you can have more than 1 server for your world. We'll need many people to do the stress test, but we'll do that when the mod is near to an alpha release.Av3ng3r said:How do you actually plan on making a playable server. If we look at the amount of players in a PW on a big map it just gets very laggy. Adding NPCs and buildable props etc would make it unplayable. Even on a standard server it starts getting laggy at a 100 people.
More than 1 server in the same world? Could you eleborate what you mean by this?
For example, you could do two maps, one map in one server, and another map in another server, like they are in the same world. You'll be able to have the same database for both servers, so players will be able to play with the same characters in both servers, and you could also link the two maps (but players still will need to change server manually), like, if you are in the end of a road in one map, when you change to the other server map you'll be on the other side of the road.
It's not necessary to do with different maps, you could do the same with the same map but will look weird.
I hope you can understand me.
Yeah, it's clear now, thanks.