Sorry fellas for the lack of updates, the mod isn't dead, but it is semi-dormant. I'm out of school and focused predominantly on freelancing and my portfolio right now, but I am going to continue this. The plan is to move to M&B:2 Bannerlord when it comes out. All the armor models done up to this point will be a write-off, but anything world and texture-related can be ported to the sequel, this may be for the best however because I've gotten a lot better and modelling and texturing since I made those armor sets and will be able to do much better work in an engine with newer shaders.
I'm still unsure as to when exactly M&B: 2 will be coming out, but work will resume in full once I can get my hands on M&B:2 and assess the capabilities of the mod-tools. I hadn't been entirely sure about it previously, but after seeing the "engine power" devblog moving to the new engine seems like an unquestionably better option. The tools look worlds better, and starting a mod project at the beginning of Bannerlords release will be developmentally preferable to working at the figurative "end" of Warbands release.
I'll be doing a relevant environment project in the next few weeks and should be able to post a large media update (world assets only, though) somewhere within that timeframe. I'll begin posting more regularly once we know more about bannerlords projected release date.